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Abandoned Mine
Abandonedmine
Enemies Desert Chaser
Scavenger
Mind Suckler
Scorpion
Bat
Zebra Stalker
Brain Stinger
Moth
Pawn GOLEM (Bounty/Nightmare)
Rook GOLEM (Bounty/Nightmare)
Bosses Blizzard Chaser
Ivory Stalker

The Abandoned Mine resides on the outskirts of Dryfield and serves as a hidden entrance to the Shelter.

Kyle Madigan suspects the entrance to the shelter is in the abandoned mine outside of Dryfield. Though Aya Brea's car was destroyed in the night by Scavengers, Aya and Kyle take Gary Douglas's red pickup.

When they arrive at the mine entrance, they were faced with an impressive number of Chasers. Kyle gets heavily hurt and flees into the mine, where he will fall into the big hole with some of them. In this time, Aya fights the enemies off and goes into the mine, too. There she has to cover the hole with a large oak plank. After completing a puzzle in form of an electronic circuit, the gate unlocks and Aya will be attacked by the Blizzard Chaser. Aya defeats the two forms of the beast and finds Kyle's handgun after the first fight. Furthermore Aya finds the second jumper and finally completes the circuit and can enter the shelter by unlocking the shelter gate by turning a key on No. 9 GOLEM's motorcycle.

Trivia

  • The Refuge room where Aya must solve the Gate Puzzle has the only save point that Aya asks if the phone can make outside calls, along with a question to dial to M.I.S.T HQ or not.
  • The Abandoned Mine becomes inaccessible during the final phase of the game. All items stored in the pickup truck are re-located to a bin at Heliport (and later Underground Parking).

Locations

Any item marked in red requires a Medicine Wheel to pickup.

Plot Devices (which update enemy encounters)

Initial: Default enemy encounter until the room has been updated
#2: Aya defeats the Blizzard Chaser.
#3: Aya defeats the Glutton.
#4: Aya answers the phone in B2 Shelter, Laboratory.
#5: Aya pursues No.9/Eve.

Mesa

Pe2_map_mine_mesa.pngPe2_map_mine_base1.png

  • Room ID#: 1
  • Connects to: Tunnel Entrance
  • Pickups: None
  • Special: Drop Box, holds 20 items, imported from Garage
  • Notes:
    • Starting room for Abandoned Mine / Disc 2
    • Player cannot enter the mine until after the (initial) Chasers have been defeated.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x11 825 550 44 Recovery3
9mm Hydra x50
5.56 Rifle x80
9mm Spartan x50
#2 Scavenger x4 40 248 8
#3 Mind Suckler x4
Scorpion x2
88 160 10
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x11 825 550 44
#2 Scavenger x4 40 248 8
#3 Pawn GOLEM
Rook GOLEM
375 500 13 Protein Capsule
MD Player
MP Boost1

Cavern

Pe2_map_mine_cavern.pngPe2_map_mine_base2.png

  • Room ID#: 2
  • Connects to: Gorge, Secret Passage
  • Pickups: Jumper Plug, P229 (after defeating Blizzard Chaser)
  • Notes:
    • During the boss battle, the player can attack the gasoline drums and cause them to explode, doing damage to the boss if it happens to be nearby.
    • Player must examine the motorbike in the corner of the room to trigger the next puzzle in Refuge and later to open the door to Secret Passage.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Blizzard Chaser 300 200 10
Zombie Chaser 500 300 30 Recovery2
P229
Grenade x4
M203
#3 Zebra Stalker x2 212 72 10
#5 Brain Stinger x2 210 316 16
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Blizzard Chaser 300 200 10
Zombie Chaser 500 300 30 P229
9mm Spartan x50
#3 Zebra Stalker x2 212 72 10
#5 Brain Stinger x2 210 316 16

Tunnel Entrance

Pe2_map_mine_tunnel_entrance.pngPe2_map_mine_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x2
Moth x5
160 190 13
#2 Moth x6
Scorpion x6
132 156 12
#3 Zebra Stalker x3 318 108 15
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x2
Moth x5
160 190 13
#2 Moth x6
Scorpion x6
132 156 12
#3 Zebra Stalker x3 318 108 15

Tunnel

Pe2_map_mine_tunnel.pngPe2_map_mine_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Scavenger x5 50 310 10 Firefly x10
R. Slug x10
#2 Mind Suckler x4
Scorpion x3
108 168 11
#3 Bat x7
Scorpion x3
95 150 10
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Scavenger x5 50 310 10
#2 Mind Suckler x4
Scorpion x3
108 168 11
#3 Bat x7
Scorpion x3
95 150 10

Gorge

Pe2_map_mine_gorge.pngPe2_map_mine_base1.png

  • Room ID#: 5
  • Connects to: Tunnel, Refuge, Cavern
  • Pickups: None
  • Notes:
    • The player cannot pick up the Oak Board in Forked Tunnel until the 'deep gorge' has been examined.
    • The door leading to Cavern is locked. The puzzle to unlock the door is in Refuge.
    • After defeating Blizzard Chaser and returning to this room, the door will lock again, requiring the player to solve the puzzle using a combination of Jumper Plugs.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bat x12 60 216 12 MP Boost1
#2 Bat x12 60 216 12
#3 Mind Suckler x6 72 216 12
#5 Bat x12 60 216 12
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bat x12 60 216 12
#2 Bat x12 60 216 12
#3 Mind Suckler x6 72 216 12
#5 Bat x12 60 216 12

Refuge

Pe2_map_mine_refuge.pngPe2_map_mine_base1.png

  • Room ID#: 6
  • Connects to: Gorge
  • Pickups: Jumper Plug
  • Special: Ammo Box (9mm P.B.), Telephone
  • Notes: The player will have to solve the puzzle in the room twice by using the Jumper Plugs (first time, just one, then both).


Forked Tunnel

Pe2_map_mine_forked_tunnel.pngPe2_map_mine_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#2 Scavenger x4 40 248 8
#3 Moth x8
Scorpion x2
56 160 10
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#2 Scavenger x4 40 248 8
#3 Moth x8
Scorpion x2
56 160 10

Secret Passage

Pe2_map_mine_secret_entrance.pngPe2_map_mine_base2.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Ivory Stalker 600 300 15 9mm Spartan
Belt Pouch
MP Boost2
#4 Brain Stinger x2 210 316 16
#5 Zebra Stalker x3 318 108 15
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Ivory Stalker 600 300 15 R. Slug x10
#4 Brain Stinger x2 210 316 16
#5 Zebra Stalker x3 318 108 15

Base Maps

Pe2_map_mine_base1.pngPe2_map_mine_base2.png

v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
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