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Akropolis Tower
At
Enemies Grinning Stranger
Lesser Stranger
Odd Stranger
Moth
Rat
Bat
Brute
Caterpillar
Bass
Mossback (Bounty/Nightmare)
Pawn GOLEM (Bounty/Nightmare)
Knight GOLEM (Bounty/Nightmare)
Maggot (Bounty/Nightmare)
Bosses Boss Stranger
No. 9 GOLEM

The Akropolis Tower is the first place where Aya Brea fights ANMCs in Parasite Eve II. It is located in downtown Los Angeles, California. Akropolis Tower is a skyscraper hotel with many destinations on the rooftop including a cafeteria, chapel, and garden.

The Attack

The attack on Akropolis Tower happened on September 4, 2000. Reports of brutal attacks against visitors happened there. The police quickly classified it as a terrorist attack and surrounded the building, SWAT was sent in to protect and evacuate all civilians from the area and deal with the threat. During the clearing of the tower, SWAT managed to contain the building. However, while the SWAT team cleared the building, the last few civilians turned out to be ANMC "mimics" that transformed and caught the SWAT team by surprise, resulting in a complete massacre. Shortly afterwards, everyone on the outside lost contact with the team that stormed the building.

Parasite Eve II

As soon as she arrives at the tower, Aya witnesses a burning helicopter crashing into the street, leaving no survivors. She heads to the main building and talks to the officer there (who is later rumored as a possible mole), the man tells her there is still someone up there waiting to be saved.

She begins her ascent up and into the main hall, encountering the woman in Parthenon Cafe only for the woman to evolve to a monster and attack her. After the battle Aya talks with Rupert Broderick, another M.I.S.T. member who is assigned to the case and presses on.

TowerExplodes

Akropolis Tower explodes.

Later at the church with Rupert, she meets No. 9 GOLEM, who seems to be one of the ones in charge of these attacks with how much he knows. Aya presses on further, reaching the top of the tower, she fights against No. 9 who seems to think it's amusing. As soon as the battle is over No. 9 activates bombs he's implanted into the tower to clear the NMC infestation. He jumps off the rooftop and Aya tells Rupert the situation, they have a few spare seconds before a helicopter comes to their safety. Aya and Rupert get on and leave just in time before the building explodes.

Areas

Atmap1

The map found in the tower's square.

20436-Parasite Eve 2 -Disc2of2- -NTSC-U--3

Aya just before she encounters the woman in the cafe.

The tower rooftop has several available areas: the square where Aya found the massacred SWAT members, the cafeteria where she encountered her first ANMC attack, the fountain area, the observatory area, the chapel where she first meets No. 9 Golem, and the top of the tower where she battles him.

Although Aya battles a few monsters outside the cafe door, the woman inside the cafe is considered her first true encounter. After the battle Rupert comes to Aya's rescue and Aya begins to investigate the rest of the tower. The cafe is connected to most of the building, easily getting Aya through to the next location.

The fountain is located just on the other side of the cafe, it leads to the other side of the building. Following the pathway leads Aya to the church and towards the top of the building.

Weapons and Items

Weapons

  1. M93R: Default.
  2. Tonfa Baton: Default.
  3. MP5A5: In a dead SWAT member outside the chapel.
  4. Grenade Pistol: At the bottom of the poseidon fountain (After using the Red Key).

Items

  • Stim: On the freezer in the kitchen of the restaurant.
  • Recovery1: Square and the Restaurant kitchen, both on dead SWAT members.
  • Recovery2: Square, on a disemboweled body beside the ammunition case.
  • Penicillin: Garden, In a disemboweled body beside the automatic door.
  • MP Boost2: Poseidon's Fountain, In a trash can beside the entrance to the back of the restaurant.
  • Grenade Rounds: In a maintenance locker outside the chapel.

Locations

Any item marked in red requires a Medicine Wheel to pickup.

Plot Devices, Daytime (which update enemy encounters)

Initial: Default enemy encounter until the room has been updated
#2: Aya defeats the Boss Stranger.
#3: Backup is a no-go.
#4: Aya encounters the Strange man wearing a mask.
#5: Aya turns off the fountain.

Square

Pe2_map_tower_square.pngPe2_map_tower_base1.png


East Elevator Hall

Pe2_map_tower_west_elevator_hall.pngPe2_map_tower_base1.png

  • Room ID#: 2
  • Connects to: Square
  • Pickups: Cafeteria Key
  • Notes: Access to this room is cutoff after Aya defeats the Boss Stranger.


Patio

Pe2_map_tower_patio.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Grinning Stranger 42 48 4
#2 Grinning Stranger x2 84 96 8 Pepper Spray
#3 Moth x3
Rat x3
18 120 6
#4 Lesser Stranger x2
Moth x2
88 200 10 9mm Hydra x50
9mm Spartan x50
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Grinning Stranger 42 48 4
#2 Grinning Stranger x2 84 96 8
#3 Moth x3
Rat x3
18 120 6
#4 Lesser Stranger x2
Moth x2
88 200 10

Cafeteria

Pe2_map_tower_cafeteria.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Boss Stranger 300 200 30 Recovery2
MD Player
#2 Odd Stranger 34 34 3
#4 Odd Stranger x2 68 68 6
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Boss Stranger 300 200 30 Pepper Spray
#2 Odd Stranger 34 34 3
#4 Odd Stranger x2 68 68 6

Security Room

Pe2_map_tower_security_room.pngPe2_map_tower_base1.png

  • Room ID#: 6
  • Connects to: Hallway
  • Pickups: None
  • Notes:
    • The solution to the Water Bridge Puzzle is here.
    • The Blue Key is used here to unlock and turn on the elevator at the Forked Road
    • The Red Key is used here to shut off the and drain the fountain at the Fountain
    • While entirely optional, the security camera can be checked to see some of the events happening at the tower during Aya's first visit into the room.


Hallway

Pe2_map_tower_hallway.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Rat x8 32 176 8
#4 Odd Stranger
Rat x4
50 122 7
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Rat x8 32 176 8
#4 Odd Stranger
Rat x4
50 122 7

Fountain

Pe2_map_tower_fountain.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#5 Brute x2 304 204 10 Grenade x4
Airburst x4
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#5 Mossback x2 408 304 12 Riot x4

Forked Road

Pe2_map_tower_forked_road.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#2 Grinning Stranger 42 48 4
#4 Lesser Stranger
Rat x3
54 148 7 Penicillin
#5 Caterpillar x4 24 112 4 Recovery1
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#2 Grinning Stranger 42 48 4
#4 Pawn GOLEM
Rat x3
137 166 8 9mm Spartan x50
Combat Light
Flare
#5 Maggot x4 64 272 4

Observatory

Pe2_map_tower_observatory.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Grinning Stranger x2 84 96 8
#4 Brute x2 304 204 10 9mm Hydra x50
9mm Spartan x50
#5 Bat x9 45 162 9 9mm Hydra x50
9mm Spartan x50
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Grinning Stranger x2 84 96 8
#4 Mossback x2 408 304 12 MP Boost1
#5 Bat x9 45 162 9

Promenade

Pe2_map_tower_promenade.pngPe2_map_tower_base1.png

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute x2 304 204 10 Recovery1
#4 Moth x3
Rat x4
22 142 7
#5 Caterpillar x4
Moth x6
36 220 10
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute x2 304 204 10
#4 Knight GOLEM 300 1000 6 Protein Capsule
P08
9mm Spartan x50
#5 Maggot x4
Moth x6
76 380 10

Sanctuary

Pe2_map_tower_sanctuary.pngPe2_map_tower_base1.png


Roof Garden

Pe2_map_tower_roof_garden.pngPe2_map_tower_base1.png

  • Room ID#: 13
  • Connects to: Sanctuary
  • Pickups: Black Card
  • Notes: Aya must examine the door twice to pick up the Black Card. The Black Card is an item that can be missed if it is not picked within a certain amount of exploration.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Caterpillar x4 24 112 4 MP Boost1
Recovery1
#5 Caterpillar x4
Moth x3
30 166 7
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Maggot x4 64 272 4
#5 Maggot x4
Moth x3
70 326 7

Bridge

Pe2_map_tower_bridge.pngPe2_map_tower_base1.png

  • Room ID#: 14
  • Connects to: Promenade, Fire Escape
  • Pickups: None
  • Notes:
    • Water Bridge Puzzle
    • Solving the puzzle will cause the bridge to raise, trapping several of the Bass. It is not impossible to cross the bridge while lowered, but a weapon/spell with a fast response is critical since Aya will be inflicted with POISON and take considerable damage, quickly.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bass x3 18 108 3
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bass x3 18 108 3

Fire Escape

Pe2_map_tower_fire_escape.pngPe2_map_tower_base1.png

  • Room ID#: 15
  • Connects to: Bridge, Helicopter Landing Pad
  • Pickups: None
  • Special: Telephone
  • Notes: The Lesser Stranger is disabled and has only 50HP. Aya can also examine/comment on it before fighting it.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Lesser Stranger 42 82 4 Recovery2
MP Boost1
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Lesser Stranger 42 82 4

Helicopter Landing Pad

Pe2_map_tower_helicopter_landing_pad.pngPe2_map_tower_base2.png

  • Room ID#: 16
  • Connects to: Fire Escape
  • Pickups: None
  • Notes: Aya must first go all the way around to the elevator and 'examine it', before doubling-back to the entrance and triggering the boss fight.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial No.9 (1st time) 500 800 30
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial No.9 (1st time) 500 800 30

West Elevator Hall

Pe2_map_tower_east_elevator_hall.pngPe2_map_tower_base1.png

  • Room ID#: 17
  • Connects to: Square
  • Pickups: None
  • Notes:
    • Starting room for Akropolis Tower.
    • Access to this room is cutoff after Aya defeats the Boss Stranger.


Base Maps

Pe2_map_tower_base1.pngPe2_map_tower_base2.png

v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
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