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Bounty Points or BP (not to be confused with BP from the first game which means Bonus Points) is a form of currency used in Parasite Eve II. The player earns BP by killing enemies, and can trade BP for weapons, armor, items, and ammo at the game's shops.

M.I.S.T. agents earn BP by killing NMCs and ANMCs. Their BP is registered using special contact lenses with a nano-computer which record their kills -- this is revealed by Jodie Bouquet if the player asks "What are BP?" multiple times in the beginning of the game. There appears to be some form of discretion permitted over who gets what BP if more than one hunter is involved in taking down an NMC as evidenced by Rupert informing Aya she could have the BP from the Boss Stranger kill (After Aya believing lost out on the kill).

Jodie runs the BP shop at M.I.S.T. Headquarters in Los Angeles. When Aya Brea goes to Dryfield, Pierce Carradine makes a deal with Gary Douglas for Aya to buy some of his guns with BP, for which he will be compensated by the F.B.I., later. Aya is surprised to learn that the BP Armory in the Shelter uses BP as well, hinting at involvement by M.I.S.T. agents in the conspiracy. When the Army arrives, Aya can also use BP to buy weapons from them, as this had been approved by the government.

At the end of the game, the player is awarded bonus BP for items in their inventory, storage and for completing certain events which are added to any unused BP they may have left over. Every item with the exception of ammunition, pre-purchased spells and one piece of armor will count toward this total, giving the player half the purchase price. A percentage of this total will be made available to the player at the start of a new game using that save data. Most game modes will multiply the final BP total, depending on the difficulty:

  • Normal Mode & Replay Mode: No BP multiplier (x1).
  • Bounty Mode: BP multiplier is x3.
  • Scavenger Mode: BP multiplier is x5.
  • Nightmare Mode: BP multiplier is x10.

Enemy BP Values

Enemy Name BP
Bass 36
Bat 18
Beta Generator 200
Bishop GOLEM 2500
Black Beetle 53
Blizzard Chaser (1st fight) 200
Blizzard Chaser (2nd fight) 300
Blood Suckler 28
Bog Diver 88
Bone Suckler 20
Boss Stranger 200
Brahman (core) 500
Brahman (head) 500
Brahman (neck) 500
Brahman (left arm) 5000
Brahman (right arm) 5000
Brahman (belly) 500
Brahman (tail) 2000
Brahman (left tentacle) 3000
Brahman (right tentacle) 3000
Brain Stinger 152
Brute 102
Burner (if killed) 1000
Burner (if escapes) 0
Caterpillar 28
Creeping Stranger 48
Derangement Speaker 0
Desert Chaser 50
Eve 10000
Eve (illusion) 1000
Enemy Name BP
Glutton (1st fight) 200
Glutton (2nd fight) 200
Gray Stalker 200
Green Amoeba 86
Grinning Stranger 48
Horned Stranger 200
Ivory Stalker 300
Knight GOLEM 1000
Lesser Stranger 82
Mad Chaser 40
Maggot 68
Mind Suckler 36
Mossback 152
Moth 18
No. 9 GOLEM (Akropolis) 800
No.9 GOLEM (Dryfield) 300
Odd Stranger 34
Pawn GOLEM 100
Proto Generator 100
Puppet Stinger 500
Rat 22
Red Amoeba 420
Rook GOLEM 400
Scavenger 62
Scorpion 8
Sea Diver 1000
Skull Stalker 32
Slouch 36
Sucklerceph 12
Watcher 0
Zebra Stalker 36


  • In both fights with the Glutton, attacking its shoulders will cause it to stomp the ground and make 2 Mad Chasers fall down. Up to 8 Mad Chasers can be summoned this way in each fight, allowing the player to gain extra EXP and BP.
    • Killing the Glutton in the 2nd fight by attacking it directly or by luring it into the compactor will give the same BP (The difference is in what items are rewarded after the battle).
  • In the fight with the Brahman, its core is initially concealed. Once any two of its other body parts are destroyed, it will expose its core. Destroying the core will end the battle. To get the maximum EXP and BP, all other body parts must also be destroyed before the core is killed. This has the added benefit of reducing the final HP value of Eve.
  • In the final battle with Eve, about halfway through the fight she will begin to attack by making a ghostly copy of herself. She will do this up to 10 times. These copies can be destroyed for extra EXP and BP.

Item BP Values

Weapon Name BP shop price BP ending bonus
latest?format=original AS12 12500 6250
latest?format=original Grenade Pistol 1680 840
latest?format=original Gunblade 10000 5000
latest?format=original Hammer (unattached) 3720 1860
latest?format=original Hypervelocity 20000 10000
latest?format=original Javelin (unattached) 7500 3750
latest?format=original M203 (unattached) 2130 1065
latest?format=original M249 15800 7900
latest?format=original M4A1 Rifle 2450 1225
latest?format=original M4A1(+1)
     (M4A1 + 1 Rifle Clip)
2450+1800
(5000)
2500
latest?format=original M4A1(+2)
     (M4A1 + 2 Rifle Clips)
2450+3600
(7500)
3750
latest?format=original M4A1 Bayonet
     (M4A1 + M9)
2450+980
(4000)
2000
latest?format=original M4A1 Grenade
     (M4A1 + M203)
2450+2130
(4500)
2250
latest?format=original M4A1 Hammer
     (M4A1 + Hammer)
2450+3720
(6000)
3000
latest?format=original M4A1 Pyke
     (M4A1 + Pyke)
2450+5180
(8000)
4000
latest?format=original M4A1 Javelin
     (M4A1 + Javelin)
2450+7500
(9000)
4500
latest?format=original M9 (unattached) 980 490
latest?format=original M93R 2000 1000
latest?format=original M950 5750 2875
latest?format=original MM1 23500 11750
latest?format=original Mongoose 2850 1425
latest?format=original MP5A5 6980 3490
latest?format=original MP5A5(+1)
     (MP5A5 + 1 SMG Clip)
6980+3980
(11000)
5500
latest?format=original MP5A5(+2)
     (MP5A5 + 2 SMG Clips)
6980+7960
(15000)
7500
latest?format=original P08 680 340
latest?format=original P08 (S.Magazine)
     (P08 + Snail Magazine)
680+0
(1000)
500
latest?format=original P229 1880 940
latest?format=original PA3 1000 500
latest?format=original Pyke (unattached) 5180 2590
latest?format=original Rifle Clip (unattached) 1800 900
latest?format=original SMG Clip (unattached) 3980 1990
latest?format=original Snail Magazine (unattached) 1000 500
latest?format=original SP12 3980 1990
latest?format=original Tonfa Baton 1000 500
Armor Name BP shop price BP ending bonus
latest?format=original Assault Suit 1000 500
latest?format=original Aya Special 8000 4000
latest?format=original Chicken Plate 1000 500
latest?format=original Combat Armor 3250 1625
latest?format=original EOD Suit 4580 2290
latest?format=original Leather Jacket 1000 500
latest?format=original Monk Robe 3000 1500
latest?format=original NBC Suit 3980 1990
latest?format=original PASGT Vest 2980 1490
latest?format=original Psy Suit 4580 2290
latest?format=original Shoulder Holster 2580 0
latest?format=original Tactical Armor 12800 6400
latest?format=original Tactical Vest 2120 1060
latest?format=original Turtle Vest 1680 840
Item Name BP shop price BP ending bonus
latest?format=original Belt Pouch 10000 5000
latest?format=original Cola 120 60
latest?format=original Combat Light 60 30
latest?format=original Eau De Toilette 190 95
latest?format=original Flare 150 75
latest?format=original GPS 1000 500
latest?format=original Holy Water 5000 2500
latest?format=original Hunter Goggles 1000 500
latest?format=original Lipstick 5000 2500
latest?format=original MD Player 1000 500
latest?format=original Medicine Wheel 27800 13900
latest?format=original MP Boost 1 320 160
latest?format=original MP Boost 2 580 290
latest?format=original Ofuda 5000 2500
latest?format=original Penicillin 80 40
latest?format=original Pepper Spray 100 50
latest?format=original Protein Capsule 10000 5000
latest?format=original Recovery 1 100 50
latest?format=original Recovery 2 180 90
latest?format=original Recovery 3 350 175
latest?format=original Ringer's Solution 200 100
latest?format=original Skull Crystal 5000 2500
latest?format=original Stim 80 40


  • Items with a shop price in red are not available for purchase in shops during a normal playthrough. They may be unlocked for purchase in Replay Mode by earning various ranks. Some items may also be available in Scavenger and Nightmare Modes, such as the Belt Pouch, Lipstick, Medicine Wheel and Protein Capsule.
  • Items with a shop price marked in blue are the prices found within the game, but cannot be seen under normal circumstances.
  • All items in the game have an established BP value, key items included. They each have a setting that determines if an item has an endgame BP value or not. If it does, 50% of the BP value is added to the final BP total. The default BP value (which is evident in most of the key item values) appears to be 1000.
  • The M4A1, MP5A5, and P08 weapons have various attachments. The ending bonus BP value will change depending on whether these are currently attached to the weapon or not. The total BP bonus value of a weapon with attachments is not equal to the value of the weapon and attachment separately since the game treats each attached weapon as a separate entity.
  • For some reason, the Shoulder Holster is not worth any BP at the end of the game.

Other BP Values

  • At the start of the game, the player will have the following BP amounts:
    • Normal Mode: 200 BP
    • Replay Mode: 10% of the BP total from the clear save data
    • Bounty Mode: 5% of the BP total from the clear save data
    • Scavenger Mode: 1% of the BP total from the clear save data
    • Nightmare Mode: 0 BP
  • In the Shooting gallery at M.I.S.T. Headquarters, the player can earn 100, 200, or 300 BP in each of the 5 levels of the target practice. Only one prize is awarded per level, so it's best to save beforehand and reset if the score isn't high enough to win the 300 BP.
  • The following key items have a BP bonus awarded at the end of the game:
    • Armory Cardkey: 10,000 BP
    • Aeris (Sept. Issue): 5,000 BP
    • Mendel (Sept. Issue): 10,000 BP
    • Bowman's Card: 30,000 BP
    • Yoshida's Card: 15,000 BP (Kyle's route / Bad Ending, only)
    • Teddy Bear: 10,000 BP
  • The following events also have a BP bonus awarded at the end of the game:
    • Pierce Rescue Bonus: 30,000 BP
    • Soldier Rescue Bonus: 30,000 BP
  • If the player has cleared all thirteen Rankings, 300,000 BP will be awarded at the end of the game after the total and multipliers have been applied.

Trivia

  • If the player wants to max BP, they can hack the game on emulator using Cheat Engine. Search for the current BP value, buy something in the game, and do a "next scan" with the new BP value in order to single out the BP address (It will be a 4-byte value).
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
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