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Weapon Abilities

Title Comments
Rate of Fire

Attaching one of these will increase the ammo consumption of weapons and provide a small damage % increase across all shots fired. Given the boost is not considerable (20-30%), and given that other factors could lower the effectiveness, such as rounding fractions down, it is suggested that a player replace the higher RoFs with a lower one using a Tool when possible.

Most enemies add a small bonus to the Rate of Fire (per shot) damage to help offset the overall lower numbers. This number varies between enemies. This can give the impression of the guns using an RoF ability may do a lot more damage than listed.

Only one Rate of Fire ability can be attached to a weapon. If the player attempts to attach another one, it will overwrite the existing one (which can be useful in making a machine gun less of an ammo consumer).
Pe1_icon_slot_rofx2.png Rate of Fire: 2 Attacks twice in a turn for 60% of max. damage.
Total Dmg.: %120
Pe1_icon_slot_rofx3.png Rate of Fire: 3 Attacks three times in a turn for 41.67% (5/12) of max. damage.
Total Dmg.: %125
Pe1_icon_slot_rofx5.png Rate of Fire: 5 Attacks five times in a turn for 25% of max. damage
Total Dmg.: %125
Pe1_icon_slot_rofx7.png Rate of Fire: 7 Attacks seven times in a turn for 18.18% (2/11) of max. damage.
Total Dmg.: %127.27
Pe1_icon_slot_rofx10.png Rate of Fire: 10 Attacks ten times in a turn for 13% of max. damage.
Total Dmg.: %130
Only one of: Random Rate of Fate, Burst and Attack All can be equipped at any one time. Attaching one of these will overwrite the currently equipped ability.
Pe1_icon_slot_randomrof.png Random Rate of Fire: 1.5 Rate of fire increases by 150% without further penalties, but player loses ability to control which targets are attacked
Pe1_icon_slot_burst.png Burst: Spray Multiple Targets Shots spread out, hitting all targets for equal damage.
Pe1_icon_slot_attackall.png Attack All Enemies w/Rate of Fire Attacks all enemies on the screen. based on the Rate of Fire.

Example: If Rate of Fire: 2 is attached, every target on the screen is attacked twice.

Elements

Elements are not 100% effective across the board. Enemies can be weak to Frost and Heat (Take more damage) or resistant to it (Take less damage). More often than not, enemies in area will have both weaknesses and resistances, requiring the player to either expend more ammo or constantly change weapons to deal with them. With Acid, Tranqulizier and Cyanide, the damage is still optimal even if the element is ineffective, so they are much safer to attach to any weapon.
Pe1_icon_slot_heat.png Add Heat Effect to Bullets
Pe1_icon_slot_frost.png Add Frost Effect to Bullets
Pe1_icon_slot_cyanide.png Add Cyanide to Bullets If this ability misses a target, normal damage is done in it's place, so there is no harm in including this ability.
Pe1_icon_slot_acid.png Add Acid Effect to Bullets
Pe1_icon_slot_tranquilizer.png Add Tranquilizer to Bullets The normal damage still happens even if sleep does not work.
Pe1_icon_slot_counter.png Counterattack Enemy Player has a chance to counterattack for free damage should they take a hit.
Pe1_icon_slot_quickdraw.png Quickdraw: First Attack Greatly increases the chance of Aya Active Meter starting at maximum.
Steal

Steal is an ability associated with clubs, only.
Pe1_icon_slot_steal1.png Steal Items, but Halves Attack Power
Pe1_icon_slot_steal2.png Steal During Attack
Pe1_icon_slot_criticalup.png Critical Percentage Increases
Commands

Multiple commands allows to the player to execute any available action during a turn more than once.
Pe1_icon_slot_command2.png Enter 2 Commands
Pe1_icon_slot_command3.png Enter 3 Commands

Armor Abilities

Title Comments
Pe1_icon_slot_rpoison.png Resist Poison
Pe1_icon_slot_rstifness.png Resist Stiffness
Pe1_icon_slot_rdarkness.png Resist Darkness
Pe1_icon_slot_rsteal.png Decreases Items Stolen While it exists within the game, none of armors makes use of this.
Pe1_icon_slot_rconfusion.png Resist Confusion
Pe1_icon_slot_automed.png Uses Medicine When HP is Low The one drawback with this ability is it can unintentionally deplete a player's medicine supplies.
Pe1_icon_slot_autocure.png Use Cures to Remove Status While automatically using cures to spare Aya of status effects is rarely a bad thing, this ability becomes redundant if the player attaches all status resistances to the same armor.
Pe1_icon_slot_items1.png Increase Item Capacity by 1
Pe1_icon_slot_items2.png Increase Item Capacity by 2
Pe1_icon_slot_items4.png Increase Item Capacity by 4 Ups the max. possible inventory carrying ability to 50.
Pe1_icon_slot_hpup.png Increases Max HP Increases max HP by 15%. Does not increase current HP with it.

At level 99, this can increase the player's max HP to 999.

Pe1_icon_slot_attackup.png Increases Attack Power Raises attack power by 2 points.

Becomes redundant to waste a slot once the player reaches EX-Game.

Pe1_icon_slot_atdown.png Active Time Recharges Slower Reduces the active time rate by 2 points.

Unless the player is trying to use a rocket launcher at level 1, this is not a serious issue.

Pe1_icon_slot_pedown.png PE Light: PE Burden Decreases Decreases consumption of PE by 1/3.

Exceptions: Barrier, Energy Shot, Liberation An excellent armor ability, severly hampered by how late it appears in the game, making it useful

Pe1_icon_slot_attackdown.png Decreases Attack Power Lowers attack power by 2 points.

Once EX-game is played, it makes little difference if this is attached to an armor or not.

Active Time Rate

During battle, Aya requires a blue gauge to fill up before she can execute a command. This is referred to as the Active Time Rate. There are many factors that can affect how quickly this gauge fills, but as the player progresses through the game, it will tend to progressively get faster, mostly as Aya levels up.

The basic rate is: (50 + Active Time - (AT Down Penalty x 2)) x Gun multiplier

  • Active Time: Associated with Aya as she levels up. It is one of her stats. While her base stats. start at 1 point, in-game memory says it starts at 0, making the 'actual' range 0-98. Level is not consistent with rate, since it follows an unusual set of points required to obtain this stat (Normally, all stats. are giving 10 points to raise by 1 level, but Active Time requirements are a bit different up until level 15, where it normalizes).
AT Value Points
til next.
120
28
38
412
524
612
712
89
915
109
1111
12+10
The Active Time for 97 and 98 are 5 points each.
  • AT Down Penalty: If Active Time Recharges Slower is attached to her, her rate will be reduced slightly. This is far less noticeable if the Active Time is quite high.
  • Gun Multiplier
    • Clubs: x2.0
    • Pistols and Machine Guns: x1.0
    • Rifles, Shotguns and Grenade Launchers: x0.8
    • Rocket Launchers x0.4

Since it is possible to apply bonus points to the Active Rate in EX Game mode, the basic range is: 50-148.

  • At the start of the game with Aya's first pistol, the default is 50.
  • With a club equipped, the highest possible number is 296.
  • With a Rocket Launcher equipped and Active Time Recharges Slower attached to the equipped armor, the lowest possible value is 19.

Haste temporarily doubles this rate, making it an important spell to keep active during a boss battle.

Equipment Engraving

Engraving a gun and armor with a custom name will allow the player to start with that immediately upon starting a round of EX Game. There are two ways to obtain this:

  • Prior to the Ultimate Being boss battle, Wayne will give an opportunity to engrave one gun and armor.
  • During a non-EX Game play-through if you speak to Wayne at the NYPD while carrying a piece of equipment that has all three stats sitting at 100 or more. However, this method is extremely unlikely during a first-time play-through at it requires considerable grinding and stealing to obtain the boosts needed to enhance a single gun/armor.

Item Slots

Essentially for handling equipment, holding onto items and even collecting, the player's item capacity dictates how much can be carried around at any time.

Item Slots can be increased in 2 ways:

  • Leveling up.
  • In EX Game, bonus points can be added to Item Capacity.
Item Capacity
Value
# of Slots Item Capacity
Value
# of Slots
11034-3529
2113630
31237-3831
41339-4132
51442-4333
61544-4634
71647-5035
81751-5836
91859-6137
101962-7038
11-122071-7439
13-152175-7740
16-172278-8241
18-202383-8542
21-222486-8943
23-252590-9244
26-272693-9545
28-312796 & 9946
32-3328

Leveling Up

Aya must collect experience points to level up. Once she has reached the experience threshold, her HP, PE and basic stats. will all increase, improving her overall survival capability. At some levels, she will obtain a new spell.

The Experience chart reaches it's peak at level 37, which requires more EXP than any other to reach the next level. On a typical play-through, most players will not even reach level 37, let alone cross it, but should a player build up their character beyond that, their stats. will increases considerably, making the endgame a fair bit easier to win. This 'could' be useful during a first-time play-through IF the player finds they are having trouble defeating Eve and/or the Ultimate Being as the difference in Active Time, basic stats. and Parasite Energy is substantial.

  • Offensive: Increases basic damage by 1 point per level.
  • Defensive: Increases basic defense by 1 point per level.
  • PEnergy: Parasite Energy. Uncertain 'what' it does, but is likely related to how much PE energy Aya has available to spend on spells.
  • SRecover: Status Recovery. Likely affects how quickly Aya can recover from being inflicted by a status ailment.
  • Active Time: Bonus points used for determining the rate of turns in battle. See Active Time Rate for more details.
  • Item Capacity: Helps determine the slot count. See Item Slots for more details.
Level EXP Next HP PE New
Spell
1034580
2354984
38115388
41996492Scan
528136797
6412772102
7683692110Slow
810438101117
914242107125Detox
1018456115134
1124085123147Heal 2
12325103133162
13428140174182Barrier
14568300181206
15868252189234Energy Shot
161120340195270
171460460203310Confuse
181920986210354
192906838273402
2037441131283462Haste
2148751528296502
2264032062307550Heal 3
2384652783320610
24112485968335684
25172165073422774Gene Heal
26222896848437890
2729137146835321000
2843820124815471060Medic
2956301168505611124
3073151227465731192Preraise
3195897307085891264
32126605414566041340Full Recover
33168061559656211420Liberate
34224026755536711504
352995791019967631592
364015751376957651684
375392701858887671782
3872515845007691888
3972965845007712000
4073415845007732025
4173865845007752050
4274315845007772073
4374765845007792096
4475215845007812119
4575665845007832142
4676115845007852164
4776565845007872186
4877015845007892208
4977465845007912230
5077915845007932251
5178365845007952272
5278815845007972293
5379265845007992313
5479715845008012333
5580165845008032353
5680615845008052373
5781065845008072392
5881515845008092411
5981965845008112430
6082415845008132448
6182865845008152466
6283315845008172484
6383765845008192501
6484215845008212518
6584665845008232535
6685115845008252552
6785565845008272568
6886015845008292584
6986465845008312600
7086915845008332616
7187365845008352631
7287815845008372646
7388265845008392661
7488715845008412676
7589165845008432691
7689615845008452706
7790065845008472720
7890515845008482734
7990965845008492748
8091415845008502762
8191865845008512776
8292315845008522790
8392765845008532803
8493215845008542816
8593665845008552829
8694115845008562842
8794565845008572855
8895015845008582868
8995465845008592881
9095915845008602893
9196365845008612905
9296815845008622917
9397265845008632929
9497715845008642941
9598165845008652953
9698615845008662965
99990658N/A8693000
v · e · d
Characters
Aya Brea - Daniel Dollis - Kunihiko Maeda - Melissa Pearce - Mitochondria Eve
Maya Brea - Ben Dollis - Lorraine Dollis - Hans Klamp - Douglas Baker - Torres Owens - Wayne Garcia
Creatures
Armadillo - Bacterium - Bat - Bear - Cat - Centipede - Chameleon - Crow - Dogman - Flyman - Frog - Mixedman - Mole - Monkey - Parrot - Plant - Pterodactyl - Rat - Ratman - Spider - Scorpion - Squirrel - Snake - Treasurebox - Troodon
Bosses
Alligator - Bee - Cockroach - Crab - Eve - Giantworm - Kerberos - Spiderwoman - Triceratops - Truebred Eve - T-Rex - Ultimate Being
Locations
American Museum of Natural History - Carnegie Hall - Central Park - Chinatown - Chrysler Building - N.Y.P.D. - Sewers - Soho - St. Francis Hospital - Subway - Warehouse
Archives
Weapons - Armor - Items - Gameplay - Soundtrack - Remixes Soundtrack
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