Weapon Abilities

Title Comments
Rate of Fire

Attaching one of these will increase the ammo consumption of weapons and provide a small damage % increase across all shots fired. Given the boost is not considerable (20-30%), and given that other factors could lower the effectiveness, such as rounding fractions down, it is suggested that a player replace the higher RoFs with a lower one using a Tool when possible.

Most enemies add a small bonus to the Rate of Fire (per shot) damage to help offset the overall lower numbers. This number varies between enemies. This can give the impression of the guns using an RoF ability may do a lot more damage than listed.

Only one Rate of Fire ability can be attached to a weapon. If the player attempts to attach another one, it will overwrite the existing one (which can be useful in making a machine gun less of an ammo consumer).
latest?format=original Rate of Fire: 2 Attacks twice in a turn for 60% of max. damage.
Total Dmg.: %120
latest?format=original Rate of Fire: 3 Attacks three times in a turn for 41.67% (5/12) of max. damage.
Total Dmg.: %125
latest?format=original Rate of Fire: 5 Attacks five times in a turn for 25% of max. damage
Total Dmg.: %125
latest?format=original Rate of Fire: 7 Attacks seven times in a turn for 18.18% (2/11) of max. damage.
Total Dmg.: %127.27
latest?format=original Rate of Fire: 10 Attacks ten times in a turn for 13% of max. damage.
Total Dmg.: %130
Only one of: Random Rate of Fate, Burst and Attack All can be equipped at any one time. Attaching one of these will overwrite the currently equipped ability.
latest?format=original Random Rate of Fire: 1.5 Rate of fire increases by 150% without further penalties, but player loses ability to control which targets are attacked
latest?format=original Burst: Spray Multiple Targets Shots spread out, hitting all targets for equal damage.
latest?format=original Attack All Enemies w/Rate of Fire Attacks all enemies on the screen. based on the Rate of Fire.

Example: If Rate of Fire: 2 is attached, every target on the screen is attacked twice.

Elements

Elements are not 100% effective across the board. Enemies can be weak to Frost and Heat (Take more damage) or resistant to it (Take less damage). More often than not, enemies in area will have both weaknesses and resistances, requiring the player to either expend more ammo or constantly change weapons to deal with them. With Acid, Tranqulizier and Cyanide, the damage is still optimal even if the element is ineffective, so they are much safer to attach to any weapon.
latest?format=original Add Heat Effect to Bullets
latest?format=original Add Frost Effect to Bullets
latest?format=original Add Cyanide to Bullets If this ability misses a target, normal damage is done in it's place, so there is no harm in including this ability.
latest?format=original Add Acid Effect to Bullets
latest?format=original Add Tranquilizer to Bullets The normal damage still happens even if sleep does not work.
latest?format=original Counterattack Enemy Player has a chance to counterattack for free damage should they take a hit.
latest?format=original Quickdraw: First Attack Greatly increases the chance of Aya Active Meter starting at maximum.
Steal

Steal is an ability associated with clubs, only.
latest?format=original Steal Items, but Halves Attack Power
latest?format=original Steal During Attack
latest?format=original Critical Percentage Increases
Commands

Multiple commands allows to the player to execute any available action during a turn more than once.
latest?format=original Enter 2 Commands
latest?format=original Enter 3 Commands

Armor Abilities

Title Comments
latest?format=original Resist Poison
latest?format=original Resist Stiffness
latest?format=original Resist Darkness
latest?format=original Decreases Items Stolen While it exists within the game, none of armors makes use of this.
latest?format=original Resist Confusion
latest?format=original Uses Medicine When HP is Low The one drawback with this ability is it can unintentionally deplete a player's medicine supplies.
latest?format=original Use Cures to Remove Status While automatically using cures to spare Aya of status effects is rarely a bad thing, this ability becomes redundant if the player attaches all status resistances to the same armor.
latest?format=original Increase Item Capacity by 1
latest?format=original Increase Item Capacity by 2
latest?format=original Increase Item Capacity by 4 Ups the max. possible inventory carrying ability to 50.
latest?format=original Increases Max HP Increases max HP by 15%. Does not increase current HP with it.

At level 99, this can increase the player's max HP to 999.

latest?format=original Increases Attack Power Raises attack power by 2 points.

Becomes redundant to waste a slot once the player reaches EX-Game.

latest?format=original Active Time Recharges Slower Reduces the active time rate by 2 points.

Unless the player is trying to use a rocket launcher at level 1, this is not a serious issue.

latest?format=original PE Light: PE Burden Decreases Decreases consumption of PE by 1/3.

Exceptions: Barrier, Energy Shot, Liberation An excellent armor ability, severly hampered by how late it appears in the game, making it useful

latest?format=original Decreases Attack Power Lowers attack power by 2 points.

Once EX-game is played, it makes little difference if this is attached to an armor or not.

Active Time Rate

During battle, Aya requires a blue gauge to fill up before she can execute a command. This is referred to as the Active Time Rate. There are many factors that can affect how quickly this gauge fills, but as the player progresses through the game, it will tend to progressively get faster, mostly as Aya levels up.

The basic rate is: (50 + Active Time - (AT Down Penalty x 2)) x Gun multiplier

  • Active Time: Associated with Aya as she levels up. It is one of her stats. While her base stats. start at 1 point, in-game memory says it starts at 0, making the 'actual' range 0-98. Level is not consistent with rate, since it follows an unusual set of points required to obtain this stat (Normally, all stats. are giving 10 points to raise by 1 level, but Active Time requirements are a bit different up until level 15, where it normalizes).
AT Value Points
til next.
1 20
2 8
3 8
4 12
5 24
6 12
7 12
8 9
9 15
10 9
11 11
12+ 10
The Active Time for 97 and 98 are 5 points each.
  • AT Down Penalty: If Active Time Recharges Slower is attached to her, her rate will be reduced slightly. This is far less noticeable if the Active Time is quite high.
  • Gun Multiplier
    • Clubs: x2.0
    • Pistols and Machine Guns: x1.0
    • Rifles, Shotguns and Grenade Launchers: x0.8
    • Rocket Launchers x0.4

Since it is possible to apply bonus points to the Active Rate in EX Game mode, the basic range is: 50-148.

  • At the start of the game with Aya's first pistol, the default is 50.
  • With a club equipped, the highest possible number is 296.
  • With a Rocket Launcher equipped and Active Time Recharges Slower attached to the equipped armor, the lowest possible value is 19.

Haste temporarily doubles this rate, making it an important spell to keep active during a boss battle.

Equipment Engraving

Engraving a gun and armor with a custom name will allow the player to start with that immediately upon starting a round of EX Game. There are two ways to obtain this:

  • Prior to the Ultimate Being boss battle, Wayne will give an opportunity to engrave one gun and armor.
  • During a non-EX Game play-through if you speak to Wayne at the NYPD while carrying a piece of equipment that has all three stats sitting at 100 or more. However, this method is extremely unlikely during a first-time play-through at it requires considerable grinding and stealing to obtain the boosts needed to enhance a single gun/armor.

Item Slots

Essentially for handling equipment, holding onto items and even collecting, the player's item capacity dictates how much can be carried around at any time.

Item Slots can be increased in 2 ways:

  • Leveling up.
  • In EX Game, bonus points can be added to Item Capacity.
Item Capacity
Value
# of Slots Item Capacity
Value
# of Slots
1 10 34-35 29
2 11 36 30
3 12 37-38 31
4 13 39-41 32
5 14 42-43 33
6 15 44-46 34
7 16 47-50 35
8 17 51-58 36
9 18 59-61 37
10 19 62-70 38
11-12 20 71-74 39
13-15 21 75-77 40
16-17 22 78-82 41
18-20 23 83-85 42
21-22 24 86-89 43
23-25 25 90-92 44
26-27 26 93-95 45
28-31 27 96 & 99 46
32-33 28

Leveling Up

Aya must collect experience points to level up. Once she has reached the experience threshold, her HP, PE and basic stats. will all increase, improving her overall survival capability. At some levels, she will obtain a new spell.

The Experience chart reaches it's peak at level 37, which requires more EXP than any other to reach the next level. On a typical play-through, most players will not even reach level 37, let alone cross it, but should a player build up their character beyond that, their stats. will increases considerably, making the endgame a fair bit easier to win. This 'could' be useful during a first-time play-through IF the player finds they are having trouble defeating Eve and/or the Ultimate Being as the difference in Active Time, basic stats. and Parasite Energy is substantial.

  • Offensive: Increases basic damage by 1 point per level.
  • Defensive: Increases basic defense by 1 point per level.
  • PEnergy: Parasite Energy. Uncertain 'what' it does, but is likely related to how much PE energy Aya has available to spend on spells.
  • SRecover: Status Recovery. Likely affects how quickly Aya can recover from being inflicted by a status ailment.
  • Active Time: Bonus points used for determining the rate of turns in battle. See Active Time Rate for more details.
  • Item Capacity: Helps determine the slot count. See Item Slots for more details.
Level EXP Next HP PE New
Spell
1 0 3 45 80
2 3 5 49 84
3 8 11 53 88
4 19 9 64 92 Scan
5 28 13 67 97
6 41 27 72 102
7 68 36 92 110 Slow
8 104 38 101 117
9 142 42 107 125 Detox
10 184 56 115 134
11 240 85 123 147 Heal 2
12 325 103 133 162
13 428 140 174 182 Barrier
14 568 300 181 206
15 868 252 189 234 Energy Shot
16 1120 340 195 270
17 1460 460 203 310 Confuse
18 1920 986 210 354
19 2906 838 273 402
20 3744 1131 283 462 Haste
21 4875 1528 296 502
22 6403 2062 307 550 Heal 3
23 8465 2783 320 610
24 11248 5968 335 684
25 17216 5073 422 774 Gene Heal
26 22289 6848 437 890
27 29137 14683 532 1000
28 43820 12481 547 1060 Medic
29 56301 16850 561 1124
30 73151 22746 573 1192 Preraise
31 95897 30708 589 1264
32 126605 41456 604 1340 Full Recover
33 168061 55965 621 1420 Liberate
34 224026 75553 671 1504
35 299579 101996 763 1592
36 401575 137695 765 1684
37 539270 185888 767 1782
38 725158 4500 769 1888
39 729658 4500 771 2000
40 734158 4500 773 2025
41 738658 4500 775 2050
42 743158 4500 777 2073
43 747658 4500 779 2096
44 752158 4500 781 2119
45 756658 4500 783 2142
46 761158 4500 785 2164
47 765658 4500 787 2186
48 770158 4500 789 2208
49 774658 4500 791 2230
50 779158 4500 793 2251
51 783658 4500 795 2272
52 788158 4500 797 2293
53 792658 4500 799 2313
54 797158 4500 801 2333
55 801658 4500 803 2353
56 806158 4500 805 2373
57 810658 4500 807 2392
58 815158 4500 809 2411
59 819658 4500 811 2430
60 824158 4500 813 2448
61 828658 4500 815 2466
62 833158 4500 817 2484
63 837658 4500 819 2501
64 842158 4500 821 2518
65 846658 4500 823 2535
66 851158 4500 825 2552
67 855658 4500 827 2568
68 860158 4500 829 2584
69 864658 4500 831 2600
70 869158 4500 833 2616
71 873658 4500 835 2631
72 878158 4500 837 2646
73 882658 4500 839 2661
74 887158 4500 841 2676
75 891658 4500 843 2691
76 896158 4500 845 2706
77 900658 4500 847 2720
78 905158 4500 848 2734
79 909658 4500 849 2748
80 914158 4500 850 2762
81 918658 4500 851 2776
82 923158 4500 852 2790
83 927658 4500 853 2803
84 932158 4500 854 2816
85 936658 4500 855 2829
86 941158 4500 856 2842
87 945658 4500 857 2855
88 950158 4500 858 2868
89 954658 4500 859 2881
90 959158 4500 860 2893
91 963658 4500 861 2905
92 968158 4500 862 2917
93 972658 4500 863 2929
94 977158 4500 864 2941
95 981658 4500 865 2953
96 986158 4500 866 2965
99 990658 N/A 869 3000
v · e · d
Characters
Aya Brea - Daniel Dollis - Kunihiko Maeda - Melissa Pearce - Mitochondria Eve
Maya Brea - Ben Dollis - Lorraine Dollis - Hans Klamp - Douglas Baker - Torres Owens - Wayne Garcia
Creatures
Armadillo - Bacterium - Bat - Bear - Cat - Centipede - Chameleon - Crow - Dogman - Flyman - Frog - Mixedman - Mole - Monkey - Parrot - Plant - Pterodactyl - Rat - Ratman - Spider - Scorpion - Squirrel - Snake - Treasurebox - Troodon
Bosses
Alligator - Bee - Cockroach - Crab - Eve - Giantworm - Kerberos - Spiderwoman - Triceratops - Truebred Eve - T-Rex - Ultimate Being
Locations
American Museum of Natural History - Carnegie Hall - Central Park - Chinatown - Chrysler Building - N.Y.P.D. - Sewers - Soho - St. Francis Hospital - Subway - Warehouse
Archives
Weapons - Armor - Items - Gameplay - Soundtrack - Remixes Soundtrack
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