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Like its predecessor, the items in Parasite Eve II are fairly numerous and most are analogs to items that typically appear in RPGs. Unlike the previous game (and consequently truer to its survival horror theme) there is not any reviving items so the game has to be played more cautious.

Regular Items

These are the more conventional items that Aya will find throughout the game and are very useful, mainly because they restore HP, MP or status conditions.

Recovery1

Pe2_item_recovery1.png

Pe2_icon_item.png Recovery1
Pe2_icon_unknown.png Tablet

USE:
ATTACHMENT:

RECOVER 50 HP
RECOVER 45 HP

Description: Multi-vitamin tablet. Heals some HP.
???: A tablet.
Locations: Dropped by enemies, found in various locations, or purchased for 100 BP.

This is one of the weakest Recovery items in the game but is useful early on, when Healing is not cost-effective.

Recovery2

Pe2_item_recovery2.png

Pe2_icon_item.png Recovery2

USE:
ATTACHMENT:

RECOVER 100 HP
RECOVER 90 HP

Description: Analgesic capsule. Heals HP
Locations: Dropped by enemies, found in various locations, or purchased for 180 BP.

This is a far more powerful version of Recovery1, and is useful when Aya takes nasty hits and Healing is not enough, or you don't want to waste MP.

Recovery3

Pe2_item_recovery3.png

Pe2_icon_item.png Recovery3
Pe2_icon_unknown.png Bottle

USE:
ATTACHMENT:

RECOVER FULL HP
RECOVER 150 HP

Description: Nutritive tonic. Heals lots of HP.
???: A medicine bottle.
Locations: Dropped by enemies, found in various locations, or purchased for 350 BP.

This is very useful in the final battles or on harder difficulties, when Aya takes nasty hits from an enemy.

MP Boost1

Pe2_item_mp_boost1.png

Pe2_icon_item.png MP Boost1
Pe2_icon_unknown.png Plastic Bottle

USE:
ATTACHMENT:

RECOVER 30 MP
RECOVER 25 MP

Description: Spring water. Restores some MP.
???: A bottle filled with water.
Locations: Dropped by enemies, found in various locations, or purchased for 320 BP.

This is very useful for restoring some lost MP from casting spells.

MP Boost2

Pe2_item_mp_boost2.png

Pe2_icon_item.png MP Boost2
Pe2_icon_unknown.png Bottle

USE:
ATTACHMENT:

RECOVER FULL MP
RECOVER 100 MP

Description: Carbonated mineral water. Restores lots of MP.
???: A bottle filled with water.
Locations: Dropped by enemies, found in various locations, or purchased for 580 BP.

This restores a massive amount of MP, and consequently, it is useful for harder fights or when you are nearly out of MP.

Cola

Pe2_item_cola.png

Pe2_icon_item.png Cola
Pe2_icon_unknown.png Can

USE

or ATTACHMENT:
RECOVER 80 MP
RECOVER 20 HP

Description: Canned cola. Restores HP and MP.
???: A tasty beverage in a can.
Locations: Found in various locations, or purchased in Replay Mode for 120 BP.

One of the many references of Coca-Cola in Parasite Eve II. Restores a large amount of MP and small amount of HP both in and out of combat.

Penicillin

Pe2_item_penicillin.png

Pe2_icon_item.png Penicillin
Pe2_icon_unknown.png Medkit

ATTACHMENT:

CURE DARKNESS
CURE PARALYSIS
CURE POISON

Description: Anti-bacterial medkit. Cures Darkness, Paralysis, Poison.
???: A multi-purpose medkit.
Locations: Dropped by enemies, found in various locations, or purchased for 80 BP.

This is useful for curing several status ailments, although some armors can help resist these as well, and Metabolism can cure all, making the use of these items limited at best.

Stim

Pe2_item_stim.png

Pe2_icon_item.png Stim
Pe2_icon_unknown.png Ampoule

ATTACHMENT:

CURE SILENCE
CURE BERSERKER
CURE CONFUSION

Description: Restores nerve function. Cures Silence, Berserker, Confusion.
???: Some sort of ampoule.
Locations: Dropped by enemies, found in various locations, or purchased for 80 BP.

This is useful for curing these status ailments, although, much like the Penicillin, Metabolism ultimately makes these items useless.

Protein Capsule

Pe2_item_protein_capsule.png

Pe2_icon_item.png Protein Capsule
Pe2_icon_unknown.png Capsule

USE

or ATTACHMENT:
ADD MAX.HP +5 HP
RECOVER FULL HP

Description: Protein compound medicine capsule. Full HP recovery. Max HP +5.
???: Some sort of capsule.
Locations:

  • Occasionally dropped or found.
  • Purchasable for 10000 BP in Replay, Scavenger and Nightmare modes.
This item is useful because not only does it fully restore Aya's HP, but it also permanently raises her maximum HP by 5. This also helps Aya survive in the later areas of the game. On the flipside, the high price this item fetches means it is worth keeping as an endgame bonus (+5,000 BP).

Ringer's Solution

Pe2_item_ringers_solution.png

Pe2_icon_item.png Ringer's Solution
Pe2_icon_unknown.png Vinyl Pack

USE

or ATTACHMENT:
RECOVER FULL HP
RECOVER FULL MP

Description: Blood substitute. Restores HP and MP to max.
???: A vinyl pack filled with liquid.
Locations: Occasionally dropped or found, or purchased for 200 BP in Replay Mode.

Working as the game's elixir, the Ringer's Solution is a very valuable item and is best saved for the final bosses as it fully recovers Aya's HP and MP. A Ringer's Solution can be won by beating Level 2 of the Shooting Range at M.I.S.T. HQ.

Eau de Toilette

Pe2_item_eau_de_toilette.png

Pe2_icon_item.png Eau de Toilette
Pe2_icon_unknown.png Bottle

ATTACHMENT:

INDUCE BERSERKER

Description: Disposable eau de toilette spray. Scent releases latent powers.
???: A small bottle.
Locations: Occasionally dropped by enemy or found. Purchased in Replay Mode for 190 BP.

This inflicts the Berserker status ailment on Aya, which increases the damage done by all attacks. Parasite Energies cost HP instead of MP at twice the cost, and Aya loses 2 HP every time the trigger is pulled (automatic weapons lose less HP). Earth and Water energies cannot be used, but her other powers have their level increased by 1 to the maximum of 3.

Combat Items

These are items that are used in combat, either by causing status ailments on enemies or in some cases, preventing them. They need to be typically are attached to Aya's armor in order to function.

Combat Light

Pe2_item_combat_light.png

Pe2_icon_tool.png Combat Light
Pe2_icon_unknown.png Key Chain

ATTACHMENT:

INFLICT DARKNESS

Description: Disposable defense weapon. Blinds enemies in front of you.
???: A light and a key chain in one!
Locations: Dropped by enemies, found in various locations, or bought for 60 BP.

This item is very useful against the Gray and Ivory Stalkers as it causes them to become stunned and makes them visible. Also this can stun most enemies, knocking them over allowing Aya to deal "safe" damage to them. However, the P229 and the MP5A5 have this feature built in and have much more uses for it.

Flare

Pe2_item_flare.png

Pe2_icon_tool.png Flare
Pe2_icon_unknown.png Small Box

ATTACHMENT:
Base Dmg.:

INFLICT DARKNESS
50

Description: Disposable self-defense weapon. Use to blind surrounding enemies.
???: A small metal box.
Locations: Dropped by enemies, found in various locations, or bought for 150 BP.

Useful for killing weaker enemies, Flares actually deal some damage to the enemies, making them useful against Bats. It does have quite a charge time, but it is useful. The damage is further improved by equipping the Ofuda.

Pepper Spray

Pe2_item_pepper_spray.png

Pe2_icon_tool.png Pepper Spray
Pe2_icon_unknown.png Spray Can

ATTACHMENT:
Base Dmg.:

INFLICT PARALYSIS
5

Description: Disposable self-defense weapon. Use to stun surrounding enemies.
???: A small spray can.
Locations: Dropped by enemies, found in various locations, or purchased for 100 BP.

Since Apobiosis is not available for a large portion of the game, the Pepper Spray is the main way of paralyzing a target (with a much longer paralysis time). Very useful against Brain Stingers and No.9, first encounter. Pepper Spray causes targets to stay in place, allowing Aya to attack with impunity.

Lipstick

Pe2_item_lipstick.png

Pe2_icon_tool.png Lipstick
Pe2_icon_unknown.png Cylinder

ATTACHMENT:
USE:

RESIST SILENCE
ADD MAX.MP +1

Description: Moisturizing lip balm. Attach to prevent Silence.
???: A small metallic cylinder.
Locations:

  • Won in Shooting Gallery, Level 4.
  • Found in:
    • 1F Dryfield, Gas Station. Inside Pierce's SUV if you have a key to open it.
    • Neo Ark, Island
  • Dropped By (Replay, Normal and Scavanger Modes-only):
    • 1F Dryfield, Toilet, Lesser Stranger x1. Requires Medicine Wheel attached.
  • Dropped By (Bounty and Nightmare Modes-only):
  • Purchasable in Replay, Scavenger and Nightmare Modes for 5000 BP.
This can be very useful against Rook GOLEMs and Green Amoebas, because they can easily inflict Silence on Aya. While the MP boost is useful, the Silence protection supersedes the minimal MP bonus. The Lipstick can be won by beating Level 4 of the Shooting Range at M.I.S.T HQ; also can be found in Pierce's SUV and on Neo Ark island.

GPS

Pe2_item_gps.png

Pe2_icon_tool.png GPS

ATTACHMENT:

MOTION DETECTOR

Description: Military Global Positioning System. Includes a motion detector.
Location: Aya starts the game with this.

This is a very useful item because it allows Aya to see where the enemies are on the map and this can be useful because not all enemies may be on screen.

This motion detector has less range than the ones included with Combat Armor and Tactical Armor.

Belt Pouch

Pe2_item_belt_pouch.png

Pe2_icon_tool.png Belt Pouch
Pe2_icon_unknown.png Pouch

USE:

ADD ATTACHMENTS +1

Description: A large belt pack. Increases # of armor attachments.
???: A clip-on pouch.
Locations:

  • Found In:
    • B1 MIST Center, MIST Parking (Scavenger Mode-only). Must have purchased a Shoulder Holster before claiming the Level 5 prize from the Shooting Gallery.
    • B1 MIST Center, MIST Parking. Requires that Aya picked up a Tactical Vest from deceased SWAT member in the Tower.
    • 1F Dryfield, Souvenir Shop
    • 2F Dryfield, Room 5
    • B1 Shelter, Underground Parking
  • Dropped By (Replay, Normal and Scavanger Modes-only):
  • Dropped By (Bounty and Nightmare Modes-only):
  • Purchasable for 10000 BP in Replay, Scavenger and Nightmare Modes.
With a maximum of 10 slots per armor, the Belt Pouch allows a single slot to be added, expanding Aya's combat inventory. Since there is a minimal amount of available Belt Pouches, it would be best to save this for your final Armor.

MD Player

Pe2_item_md_player.png

Pe2_icon_tool.png MD Player
Pe2_icon_unknown.png MD Player

ATTACHMENT:

RESIST CONFUSION
RESIST BERSERKER

Description: MD player with "whale songs" disc. Prevents Confusion, Berserker.
???: A portable music player.
Locations:

  • Found in B6 Shelter, Nursery.
  • Dropped by Boss Stranger in Tower, Cafeteria with Medicine Wheel attached (Replay and Scavenger Modes)
  • Dropped by Pawn GOLEM x1, Rook GOLEM x1 in East Mine, Mesa. (Bounty and Nightmare Modes)
  • Purchasable in Replay Mode for 1000 BP.
This item is very rare as there is only a single one in the normal game. However the fact that it allows Aya to not be Confused or Berserked can be useful as these are relatively critical status ailments.

Hunter Goggles

Pe2_item_hunter_goggles.png

Pe2_icon_tool.png Hunter Goggles
Pe2_icon_unknown.png Goggles

ATTACHMENT:

RESIST DARKNESS

Description: Special filtered goggles. Attach to prevent blindness.
???: These are colored goggles.
Locations:

  • Won in Shooting Gallery, Level 3.
  • Dropped by Knight GOLEM in B1 Dryfield, Underpass (Bounty and Nightmare Modes).
  • Purchasable in Replay Mode for 1000 BP.
This item is very useful and can be won as a prize by beating Level 3 of the Shooting Range at M.I.S.T. HQ. It makes Aya immune to Darkness, which is very useful as it is a common status ailment and is very annoying to deal with.

Special Items

These items are a subgroup of items but are unique in that they buff Aya or they upgrade a PE spell for a specific level.

Medicine Wheel

Pe2_item_medicine_wheel.png

Pe2_icon_tool.png Medicine Wheel
Pe2_icon_unknown.png Woven Ring

USE:
ATTACHMENT:

??? (Increases one Wind PE level by 1)
??? (Allows Aya to find bonus items after battle)

Description: Native American wall ornament. Attach this and see what happens.
???: These are colored goggles.
Locations:

  • B3 Shelter, Dumping Hole. Found in a chest after the Glutton battle.
  • Purchasable in Replay Mode for 27800 BP.
This item is one of several that (pretty much) should be attached to the armor. It allows Aya to find rare and valuable equipment to help survive future encounters.

Holy Water

Pe2_item_holy_water.png

Pe2_icon_tool.png Holy Water
Pe2_icon_unknown.png Bottle

USE:
ATTACHMENT:

??? (Increases one Water PE level by 1)
??? (Reduces damage taken by 25%)

Description: Small bottle labelled "Holy Water". Attach this and see what happens.
???: A small bottle filled with liquid.
Locations:

  • 2F Dryfield, Loft. Found in a locked chest. The passcode to open it is is 4487.
  • Purchased in Replay Mode for 5000 BP.
Works like an automatic level of Antibody. Recommended attachment if you have trouble avoiding damage.

Ofuda

Pe2_item_ofuda.png

Pe2_icon_tool.png Ofuda
Pe2_icon_unknown.png Charm

USE:
ATTACHMENT:

??? (Increases one Earth PE level by 1)
??? (Increases PE attack and Combat Item damage by 50%)

Description: Charm with Japanese lettering. Attach this and see what happens.
???: There's some Japanese on this.
Locations:

  • 1F Dryfield, Water Tower. Received after saving Pierce and delivering a third Bag of Ice
  • Purchasable in Replay Mode for 5000 BP.
This item is very useful and worth the hassle of three round trips to the ice vending machine because it makes Aya's spells far more useful against many of the later game enemies.

Skull Crystal

Pe2_item_skull_crystal.png

Pe2_icon_tool.png Skull Crystal
Pe2_icon_unknown.png Crystal

USE:
ATTACHMENT:

??? (Increases one Fire PE level by 1)
??? (Increases weapon damage by 20%)

Description: Skull-shaped S. American crystal. Attach this and see what happens.
???: A carved crystal
Locations:

  • Neo Ark, Submarine Gallery. Found in the pool after defeating Sea Diver.
  • Purchasable in Replay Mode for 5000 BP.
This item makes the fight against the Sea Diver worthwhile. Despite it being a late-game item, it should be attached to further maximize Aya's damage and survivability.

Purchaseable Spells

In Replay Mode, spells that have been leveled up during previous game play may be purchased at all shops. The spell items are represented as color-coded vials (Medkits in the JP version).

Pyrokinesis

Pe2_spellitem_red.png

Pe2_icon_spell_red1.png Pyrokinesis

Level 2
BP Cost: 1250
Description: Fires two burts. Better power and range.
Level 3
BP Cost: 3000
Description: Fires multiple burts. Best power and range.
There is a Level 1 in the game data, but since Aya always starts with Pyrokinesis Lv.1, it remains unused.

Combustion

Pe2_spellitem_red.png

Pe2_icon_spell_red2.png Combustion

Level 1
BP Cost: 750
Description: Immolates enemy.
Level 2
BP Cost: 1750
Description: Immolates enemy. Better power and range.
Level 3
BP Cost: 4000
Description: Immolates enemy. Best power and range.

Inferno

Pe2_spellitem_red.png

Pe2_icon_spell_red3.png Inferno

Level 1
BP Cost: 3000
Description: Generates a small, localized explosion.
Level 2
BP Cost: 4000
Description: Generates a medium, localized explosion.
Level 3
BP Cost: 5000
Description: Generates a large, local area explosion.

Necrosis

Pe2_spellitem_green.png

Pe2_icon_spell_green1.png Necrosis

Level 1
BP Cost: 500
Description: Discharges electricity.
Level 2
BP Cost: 1250
Description: Discharges electricity. Better power and range.
Level 3
BP Cost: 3000
Description: Discharges electricity. Best power and range.

Plasma

Pe2_spellitem_green.png

Pe2_icon_spell_green2.png Plasma

Level 1
BP Cost: 750
Description: Knocks down targets w / a small blast wave.
Level 2
BP Cost: 1750
Description: Smashes down targets w / a small blast wave.
Level 3
BP Cost: 4000
Description: Flattens all targets in the surrounding area.

Apobiosis

Pe2_spellitem_green.png

Pe2_icon_spell_green3.png Apobiosis

Level 1
BP Cost: 3000
Description: Temporarily paralyzes adjacent enemies.
Level 2
BP Cost: 4000
Description: Causes acute seizures in surrounding targets.
Level 3
BP Cost: 5000
Description: Paralyzes all enemies in the surrounding area.

Metabolism

Pe2_spellitem_blue.png

Pe2_icon_spell_blue1.png Metabolism

Level 1
BP Cost: 500
Description: Restores normal status over time.
Level 2
BP Cost: 1250
Description: Rapidly restores normal status.
Level 3
BP Cost: 3000
Description: Instantly restores normal status.

Healing

Pe2_spellitem_blue.png

Pe2_icon_spell_blue2.png Healing

Level 1
BP Cost: 750
Description: Heals a little HP.
Level 2
BP Cost: 1750
Description: Heals some HP.
Level 3
BP Cost: 4000
Description: Heals a lot of HP.

Lifedrain

Pe2_spellitem_blue.png

Pe2_icon_spell_blue3.png Lifedrain

Level 1
BP Cost: 3000
Description: Drains HP from adjacent targets.
Level 2
BP Cost: 4000
Description: Drains HP from nearby targets.
Level 3
BP Cost: 5000
Description: Drains HP from all surrounding targets.

Antibody

Pe2_spellitem_yellow.png

Pe2_icon_spell_yellow1.png Antibody

Level 1
BP Cost: 500
Description: Reduces physical damage.
Level 2
BP Cost: 1250
Description: Wards off physical damage.
Level 3
BP Cost: 3000
Description: Greatly reduces physical damage.

Energyshot

Pe2_spellitem_yellow.png

Pe2_icon_spell_yellow2.png Energyshot

Level 1
BP Cost: 750
Description: Raises bullets' kinetic energy & penetration.
Level 2
BP Cost: 1750
Description: Raises bullets' kinetic energy & impact.
Level 3
BP Cost: 4000
Description: Raises bullets' kinetic energy & killing power.

Energyball

Pe2_spellitem_yellow.png

Pe2_icon_spell_yellow3.png Energyball

Level 1
BP Cost: 3000
Description: Creates a circling orb that repels attacks
Level 2
BP Cost: 4000
Description: Creates 2 circling orbs that repel attacks
Level 3
BP Cost: 5000
Description: Creates a ring of orbs that attack targets.

Key Items

These items do not take up Aya's inventory space and are in their own individual slot in the menu.

MIST Badge

Pe2_keyitem_mist_badge.png

Pe2_icon_keyitem.png MIST Badge

Description (Menu): MIST ID card. Looks a lot like an FBI badge.
Description (Examine): Badge used for MIST ID. Looks like those used in the FBI.
Location: Default starting item.

Micro Device

Pe2_keyitem_micro_device.png

Pe2_icon_keyitem.png Micro Drvice
Pe2_icon_unknown.png Metallic Implant

???: Object implanted in NMC's skull.
Description (Menu): Pierce's modified NMC implant. Displays my position on a monitor.
Description (Examine): Implant found in the creature with the ability to mimic human form. The implant was lodged in the brain.
Location: Tower, Cafeteria. 1B Shelter, Pod Service Gantry

Mendel (Sept. Issue)

Pe2_keyitem_mendel_sept_issue.png

Pe2_icon_keyitem.png Mendel (Sept. Issue)
Pe2_icon_unknown.png Scientific Journal

???: Mendel-- popular science journal.
Description (Menu): This month's feature: Mithocondria. A popular topic these days.
Description (Examine): "Mendel"--science for the masses. Well-known for its coverage of genetics. There's a vocab list for general readers.

This month's features...
"The Human Genome Project"
"Catalogue of Mitochondria"
"Cutting Edge of DNA Therapy"
"The Future of Cloned Organs"

Basic Vocabulary

"Mitochondria"
Organelles found in the cells of most eucaryotic organisms. Mitochondria contain different DNA than that of their host, supporting the theory that mitochondria are relics of separate organisms that joined with the cell nuclei of host organisms soon after life began on this planet.
(An alternate theory, proposed by Dr. Maeda, holds that mitochondria intentionally entered this symbiotic relationship.) Mitochondria are responsible for ATP production, an important source of cell power.

"Genes"
Sections of DNA responsible for determining genetic traits.

"DNA"
Deoxyribonucleic acid. The physical gene. These strands carry genetic information on adenine, thymine, guanine and cytosine bases.

"Manhattan Blockade Incident"
Popular name for the series of bizarre incidents occuring over the last week of December, 1997 on Manhattan island. These events, including mass immolations and the destruction of police property, ended with a forced evacuation and temporary blockade of the island. Marines brought the situation under control, but not before the toll of the dead and missing rose to 1287 persons.
The official report states that a geneticist, Dr. Hans Klaup, was solely responsible for this act of organic terrorism and the creation of the artificial virus that made it possible. Other sources hint a government cover-up.
That the N.Y. police detective, Aya Brea, whose heroic actions helped end the incident, was a former patient of Dr. Klaup raised further suspicions in the media.

"Vector"
Method of DNA propagation in which a section of DNA is affixed to a virus and sent into the cells of the test subeject.
Used to rebuild gene chains.
Location: Tower, Cafeteria.

Parthenon Key

Pe2_keyitem_parthenon_key.png

Pe2_icon_keyitem.png Parthenon Key
Pe2_icon_unknown.png Cafeteria Key

???: Cafeteria key from SWAT officer.
Description (Menu): It opened the cafeteria.
Description (Examine): An antique key.
Location: Tower, East Elevator Hall

Blue Key

Pe2_keyitem_blue_key.png

Pe2_icon_keyitem.png Blue Key

Description (Menu): Key on a feather key chain.
Description (Examine): Key with a blue grip.
Location: Tower, Hallway

Red Key

Pe2_keyitem_red_key.png

Pe2_icon_keyitem.png Red Key

Description (Menu): Key on a skull-shaped key chain
Description (Examine): Key with a red grip.
Location: Tower, Sanctuary

Armory Cardkey

Pe2_keyitem_armory_cardkey.png

Pe2_icon_keyitem.png Armory Cardkey
Pe2_icon_unknown.png Black Card

???: Card dropped by the SWAT imitator.
Description (Menu): Key to the shelter armory. That man stored weapons here.
Description (Examine): Plastic card. The logo resembles two bent Xs lined up next to each other.
Location: Tower, Roof Garden

Worth 10,000 BP at the end of the game.
Required to access the locked area in the Armory.

MIST Search Warrant

Pe2_keyitem_mist_search_warrant.png

Pe2_icon_keyitem.png MIST Search Warrant

Description (Menu): Authorizes any search in Dryfield. Includes private property searches.
Description (Examine): Special FBI search warrant. Authorized a broad range of activities in anticipation of MIST emergency procedures.
Location: B1 MIST Center

NMC Photo

Pe2_keyitem_nmc_photo.png

Pe2_icon_keyitem.png NMC Photo
Pe2_icon_unknown.png UMA Photograph

???: Looks a little big for a cougar...
Description (Menu): So this was a picture of an NMC.
Description (Examine): Photograph of an animal corpse over 15' in length. A man holding a shotgun is visible on the right. Out of focus background makes location hard to determine. Appears to be a desert region.
Location: B1 MIST Center

Manual

Pe2_keyitem_manual.png

Pe2_icon_keyitem.png Manual

Description (Menu): MIST civilian disinformation manual.
Description (Examine): The existence of neo-mitochondria is unknown to the public. MIST operations are officially explained as criminal hunts or natural gas explosions. The current investigation is officially a manhunt for a serial killer.
Location: B1 MIST Center

Dryfield Map

Pe2_keyitem_dryfield_map.png

Pe2_icon_keyitem.png Dryfield Map
Pe2_icon_unknown.png Map

???: Map of Dryfield.
Description (Menu): Map of a part of the Mojave Desert. There's only one town on the road.
Description (Examine): A map of our investigation area in the Mojave Desert.
The surrounding is hilly with a number of mesas. With the exception of the town of Dryfield, the area is empty and barren.
Location: B1 MIST Center

This is the item you must examine to proceed with the post-Akropolis Tower cutscene.

Motel Key No. 6

Pe2_keyitem_motel_key_no_6.png

Pe2_icon_keyitem.png Motel Key No. 6

Description (Menu): Motel room key from Mr. Douglas. The tag says "6."
Description (Examine): Key to a guest room in the Bronco Motel. The tag has a big number "6" on it.
Location: 1F Dryfield, Garage

Saloon Key

Pe2_keyitem_saloon_key.png

Pe2_icon_keyitem.png Saloon Key
Pe2_icon_unknown.png Key taken from Corpse

???: It's engraved, "G&R."
Description (Menu): Key to "Gene & Roy's" saloon.
Description (Examine): An aluminum key with the engraving "G&R".
Location: 2F Dryfield, Water Tank

Bottlecap Magnet

Pe2_keyitem_bottlecap_magnet.png

Pe2_icon_keyitem.png Bottlecap Magnet
Pe2_icon_unknown.png Magnet

???: I used to collect these in school.
Description (Menu): Magnet shaped like a cola cap. The back is magnetized.
Description (Examine): A promotional item in the shape of a cola bottlecap. There's a magnet on the back.
Location: 1F Dryfield, G&R Kitchen

Factory Key

Pe2_keyitem_factory_key.png

Pe2_icon_keyitem.png Factory Key

Description (Menu): Key to Mr. Douglas's garage. This key is a real antique!
Description (Examine): An iron key. It's covered with rust.
Location: 1F Dryfield, Breezeway

Monkey Wrench

Pe2_keyitem_monkey_wrench.png

Pe2_icon_keyitem.png Monkey Wrench

Description (Menu): Adjustable wrench.
Description (Examine): An adjustable wrench that fits any size nut or bolt.
Location: 1F Dryfield, Garage

To receive this item, you must first examine the armoire in the Warehouse, speak to Mr. Douglas in the Trailer Coach about it, then go to the Garage to pick up the tool.

Wire Rope

Pe2_keyitem_wire_rope.png

Pe2_icon_keyitem.png Wire Rope
Pe2_icon_unknown.png Rope

???: This could be useful.
Description (Menu): A sturdy rope. This should support my weight.
Description (Examine): A rope reinforces with steel wire. It's wrapped around a tire trim.
Location: 1F Dryfield, Junk Yard

Lobby Key

Pe2_keyitem_lobby_key.png

Pe2_icon_keyitem.png Lobby Key

Description (Menu): Lobby key from Mr. Douglas
Description (Examine): An aluminum key. It has a Motel Bronco tag, with a label that says "lobby."
Location: 1F Dryfield, Trailer Coach

Bronco Masterkey

Pe2_keyitem_bronco_masterkey.png

Pe2_icon_keyitem.png Bronco Masterkey
Pe2_icon_unknown.png Key found in the Lobby

???: The tage says "Bronco."
Description (Menu): Should open all the motel rooms.
Description (Examine): An aluminum key. It has a Motel Bronco tag, with a label that says "master."
Location: 1F Dryfield, Lobby

Jerry Can

Pe2_keyitem_jerry_can.png

Pe2_icon_keyitem.png Jerry Can

Description (Menu): It's empty.
Description (Examine): A metal container for carrying gasoline.
Location: 1F Dryfield, Loft

Gasoline

Pe2_keyitem_gasoline.png

Pe2_icon_keyitem.png Gasoline

Description (Menu): Gasoline (in the gas can). This should get the truck running.
Description (Examine): 2 gallons left.
Location: 1F Dryfield, Gas Station

Truck Key

Pe2_keyitem_truck_key.png

Pe2_icon_keyitem.png Truck Key

Description (Menu): Truck key from Mr. Douglas. This is my ticket to the shelter.
Description (Examine): A truck key with a tattered leather key chain. It's been well-used.
Location: 1F Dryfield, Main Street

Oak Board

Pe2_keyitem_oak_board.png

Pe2_icon_keyitem.png Oak Board
Pe2_icon_unknown.png Board

???: A sturdy-looking board.
Description (Menu): There are footprints on it.
Description (Examine): An oak board 8' in length. The corners show excessive wear.
Location: East Mine, Forked Tunnel

To pick up you must first examine the damaged rails in West Mine, Gorge.

Jumper Plug

Pe2_keyitem_jumper_plug.png

Pe2_icon_keyitem.png Jumper Plug
Pe2_icon_unknown.png Plug

???: Looks like a headphone jack...
Description (Menu): Electrical switchboard component.
Description (Examine): Plug for a wiring board.
Locations:

SUV Key

Pe2_keyitem_suv_key.png

Pe2_icon_keyitem.png SUV Key

Description (Menu): Key to Pierce's SUV. It's on a cute key chain.
Description (Examine): Key to an SUV. It has a German-made toy key chain.
Location: 2F Dryfield, Water Tank

Earned as a reward for saving Pierce.

Aeris (Sept. Issue)

Pe2_keyitem_aeris_sept_issue.png

Pe2_icon_keyitem.png Aeris (Sept. Issue)
Pe2_icon_unknown.png Computer Magazine

???: Aeris-- a computer magazine.
Description (Menu): A magazine about the Internet. Special Issue:"Next-Gen Viruses"
Description (Examine): An Internet magazine. Special issue: "Detecting and Preventing Next-Gen Viruses."

"Next-Gen Viruses"

"The next generation computer virus 'FateKeeper.' This virus is actually a kind of worm that opens a hole in password..protection and automatically..changes the passwords it finds. The worm duplicates itself over email messages, so once an infection is detected it's usually too late.

Fortunately, the worm announces its arrival by displaying an animated caterpillar graphic on the screen, so you know if you've been hit and can move on to damage control.

Once it enters a system, the worm works its insidious brand of magic by rearranging the letters of the passwords it finds in alphabetical order.
Letters appearing more than once are displayed with the letter and..the number of times it appears.

For example, the password
'CBABC'
would change to 'AB2C2'

To top it off, the worm displays the original password on the screen just to taunt the user.
Gee, thanks."
Location: B1 Shelter, Sleeping Quarters

Worth 5,000 BP at the end of the game.

Bowman's Card

Pe2_keyitem_bowmans_card.png

Pe2_icon_keyitem.png Bowman's Card
Pe2_icon_unknown.png Card

???: A plastic card.
Description (Menu): This belonged to a researcher.
Description (Examine): A magnetic cardkey. It belonged to the Neo Ark lead researcher, Fred Bowman. From the picture, he looks like a nervous, middle-aged man.
Location: B1 Shelter, North Maintenance Hallway

Worth 30,000 BP at the end of the game. Can be picked up even if you have Yoshida's Card.

Yoshida's Card

Pe2_keyitem_yoshidas_card.png

Pe2_icon_keyitem.png Yoshida's Card
Pe2_icon_unknown.png Card

???: A plastic card.
Description (Menu): This belonged to a programmer.
Description (Examine): A magnetic cardkey. It belonged to system programmer Kazrov Yoshida. The picture shows a young looking man wearing glasses.
Location: B2 Shelter , Elevator. Given to Aya by Kyle. Kyle's path, only.

Worth 15,000 BP at the end of the game.

Ice Bag

Pe2_keyitem_ice_bag.png

Pe2_icon_keyitem.png Ice Bag

Description (Menu): Bag filled with ice.
Description (Examine): A bag filled with ice cubes from an ice vending machine.
Location: 1F Dryfield , Main Street. Find it at the ice vending machine after rescuing Pierce.

Bag of Water

Pe2_keyitem_bag_of_water.png

Pe2_icon_keyitem.png Bag of Water

Description (Menu): All the ice melted. No use for this anymore.
Description (Examine): A bag of water. The ice must have melted.
Location: Anywhere.

Ice Bag turns into Bag of Water after two game minutes.

Pierce's Memo

Pe2_keyitem_pierces_memo.png

Pe2_icon_keyitem.png Pierce's Memo
Pe2_icon_unknown.png Message

???: Something's scribbled on it.
Description (Menu): It's in Pierce's handwriting.
Description (Examine): A torn memo.
The message is written in the same code MIST agents use. From the scrawled handwriting, I'd say whoever wrote this was in a hurry

"Aya,
All the NMC data you and the other Hunters ever gathered was stored on this facility's mainframe. Looks like they were using the data in their experiments. Someone was leaking MIST data to the people that ran this shelter! Then I found out that Agent Baldwin..."
The rest of the memo is missing.
Location: B1 Shelter , Pod Service Gantry. Pierce must survive Dryfield to receive this.

Electric Car Key

Pe2_keyitem_electric_car_key.png

Pe2_icon_keyitem.png Electric Car Key
Pe2_icon_unknown.png Car Key

???: Looks like a car key...
Description (Menu): Key to the shelter electric car.
Description (Examine): Key with a plastic key chain. The key chain is designed to allow the key to be inserted into a slot.
Location: B1 Shelter, Underground Parking

Teddy Bear

Pe2_keyitem_teddy_bear.png

Pe2_icon_keyitem.png Teddy Bear
Pe2_icon_unknown.png Teddy Bear

???: Hmm... A teddy bear...
Description (Menu): This is Eve's teddy bear.
Description (Examine): A well-loved teddy bear. One of its eyes is missing.
Location: 1F Shelter, Vehicular Airlock

A bear left behind by No. 9 near his motorcycle. It is useful towards the end of the game. You can use it to recruit Flint in helping find Eve. Using the bear this way leads to the Soldier Rescue Bonus.

Worth 10,000 BP at the end of the game.

Mr. Douglas' Letter

Pe2_keyitem_mr_douglas_letter.png

Pe2_icon_keyitem.png Mr. Douglas' Letter
Pe2_icon_unknown.png Canister

???: Small canister from Flint's neck.
Description (Menu): It's from Mr. Douglas.
Description (Examine): The small tube that hung around Flint's neck. There's a message inside.

"Aya,
If you're reading this, you must be okay, thank God. I gave Flint something I thought might be of use to you. Don't worry, I'll put it on your tab.
Douglas"
Location: 1F Shelter, Heliport.

Flint must be alive to receive this.
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters - Neo Ark - Shelter
Archives
Bounty Points - Weapons - Armor - Items - Ammunition - Shops - Rankings - Modes - Soundtrack
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