Like its predecessor, the items in Parasite Eve II are fairly numerous and most are analogs to items that typically appear in RPGs. Unlike the previous game (and consequently truer to its survival horror theme) there is not any reviving items so the game has to be played more cautious.
Regular Items[]
These are the more conventional items that Aya will find throughout the game and are very useful, mainly because they restore HP, MP or status conditions.
Recovery1[]
Recovery1
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USE:
|
RECOVER 50 HP
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Description: Multi-vitamin tablet. Heals some HP.
| ||
This is one of the weakest Recovery items in the game but is useful early on, when Healing is not cost-effective. |
Recovery2[]
Recovery2 |
USE:
|
RECOVER 100 HP
|
Description: Analgesic capsule. Heals HP
| ||
This is a far more powerful version of Recovery1, and is useful when Aya takes nasty hits and Healing is not enough, or you don't want to waste MP. |
Recovery3[]
Recovery3
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USE:
|
RECOVER FULL HP
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Description: Nutritive tonic. Heals lots of HP.
| ||
This is very useful in the final battles or on harder difficulties, when Aya takes nasty hits from an enemy. |
MP Boost1[]
MP Boost1
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USE:
|
RECOVER 30 MP
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Description: Spring water. Restores some MP.
| ||
This is very useful for restoring some lost MP from casting spells. |
MP Boost2[]
MP Boost2
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USE:
|
RECOVER FULL MP
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Description: Carbonated mineral water. Restores lots of MP.
| ||
This restores a massive amount of MP, and consequently, it is useful for harder fights or when you are nearly out of MP. |
Cola[]
Cola
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USE |
or ATTACHMENT: |
Description: Canned cola. Restores HP and MP.
| ||
One of the many references of Coca-Cola in Parasite Eve II. Restores a large amount of MP and small amount of HP both in and out of combat. |
Penicillin[]
Penicillin
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ATTACHMENT: |
CURE DARKNESS
|
Description: Anti-bacterial medkit. Cures Darkness, Paralysis, Poison.
| ||
This is useful for curing several status ailments, although some armors can help resist these as well, and Metabolism can cure all, making the use of these items limited at best. |
Stim[]
Stim
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ATTACHMENT: |
CURE SILENCE
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Description: Restores nerve function. Cures Silence, Berserker, Confusion.
| ||
This is useful for curing these status ailments, although, much like the Penicillin, Metabolism ultimately makes these items useless. |
Protein Capsule[]
Protein Capsule
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USE |
or ATTACHMENT:
|
Description: Protein compound medicine capsule. Full HP recovery. Max HP +5.
| ||
This item is useful because not only does it fully restore Aya's HP, but it also permanently raises her maximum HP by 5. This also helps Aya survive in the later areas of the game. On the flipside, the high price this item fetches means it is worth keeping as an endgame bonus (+5,000 BP). |
Ringer's Solution[]
Ringer's Solution
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USE |
or ATTACHMENT:
|
Description: Blood substitute. Restores HP and MP to max.
| ||
Working as the game's elixir, the Ringer's Solution is a very valuable item and is best saved for the final bosses as it fully recovers Aya's HP and MP. A Ringer's Solution can be won by beating Level 2 of the Shooting Range at M.I.S.T. HQ. |
Eau de Toilette[]
Eau de Toilette
|
ATTACHMENT: |
INDUCE BERSERKER |
Description: Disposable eau de toilette spray. Scent releases latent powers.
| ||
This inflicts the Berserker status ailment on Aya, which increases the damage done by all attacks. Parasite Energies cost HP instead of MP at twice the cost, and Aya loses 2 HP every time the trigger is pulled (automatic weapons lose less HP). Earth and Water energies cannot be used, but her other powers have their level increased by 1 to the maximum of 3. |
Combat Items[]
These are items that are used in combat, either by causing status ailments on enemies or in some cases, preventing them. They need to be typically are attached to Aya's armor in order to function.
Combat Light[]
Combat Light
|
ATTACHMENT: |
INFLICT DARKNESS |
Description: Disposable defense weapon. Blinds enemies in front of you.
| ||
This item is very useful against the Gray and Ivory Stalkers as it causes them to become stunned and makes them visible. Also this can stun most enemies, knocking them over allowing Aya to deal "safe" damage to them. However, the P229 and the MP5A5 have this feature built in and have much more uses for it. |
Flare[]
Flare
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ATTACHMENT:
|
INFLICT DARKNESS
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Description: Disposable self-defense weapon. Use to blind surrounding enemies.
| ||
Useful for killing weaker enemies, Flares actually deal some damage to the enemies, making them useful against Bats. It does have quite a charge time, but it is useful. The damage is further improved by equipping the Ofuda. |
Pepper Spray[]
Pepper Spray
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ATTACHMENT:
|
INFLICT PARALYSIS
|
Description: Disposable self-defense weapon. Use to stun surrounding enemies.
| ||
Since Apobiosis is not available for a large portion of the game, the Pepper Spray is the main way of paralyzing a target (with a much longer paralysis time). Very useful against Brain Stingers and No.9, first encounter. Pepper Spray causes targets to stay in place, allowing Aya to attack with impunity. |
Lipstick[]
Lipstick
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ATTACHMENT:
|
RESIST SILENCE
|
Description: Moisturizing lip balm. Attach to prevent Silence.
| ||
This can be very useful against Rook GOLEMs and Green Amoebas, because they can easily inflict Silence on Aya. While the MP boost is useful, the Silence protection supersedes the minimal MP bonus. The Lipstick can be won by beating Level 4 of the Shooting Range at M.I.S.T HQ; also can be found in Pierce's SUV and on Neo Ark island. |
GPS[]
GPS |
ATTACHMENT: |
MOTION DETECTOR |
Description: Military Global Positioning System. Includes a motion detector.
| ||
This is a very useful item because it allows Aya to see where the enemies are on the map and this can be useful because not all enemies may be on screen.
This motion detector has less range than the ones included with Combat Armor and Tactical Armor. |
Belt Pouch[]
Belt Pouch
|
USE: |
ADD ATTACHMENTS +1 |
Description: A large belt pack. Increases # of armor attachments.
| ||
With a maximum of 10 slots per armor, the Belt Pouch allows a single slot to be added, expanding Aya's combat inventory. Since there is a minimal amount of available Belt Pouches, it would be best to save this for your final Armor. |
MD Player[]
MD Player
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ATTACHMENT: |
RESIST CONFUSION
|
Description: MD player with "whale songs" disc. Prevents Confusion, Berserker.
| ||
This item is very rare as there is only a single one in the normal game. However the fact that it allows Aya to not be Confused or Berserked can be useful as these are relatively critical status ailments. |
Hunter Goggles[]
Hunter Goggles
|
ATTACHMENT: |
RESIST DARKNESS |
Description: Special filtered goggles. Attach to prevent blindness.
| ||
This item is very useful and can be won as a prize by beating Level 3 of the Shooting Range at M.I.S.T. HQ. It makes Aya immune to Darkness, which is very useful as it is a common status ailment and is very annoying to deal with. |
Special Items[]
These items are a subgroup of items but are unique in that they buff Aya or they upgrade a PE spell for a specific level.
Medicine Wheel[]
Medicine Wheel
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USE:
|
??? (Increases one Wind PE level by 1)
|
Description: Native American wall ornament. Attach this and see what happens.
| ||
This item is one of several that (pretty much) should be attached to the armor at nearly all times. It allows Aya to find rare and invaluable equipment/items after certain fights when equipped on her current armor to help survive future encounters. |
Holy Water[]
Holy Water
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USE:
|
??? (Increases one Water PE level by 1)
|
Description: Small bottle labelled "Holy Water". Attach this and see what happens.
| ||
Works like an automatic level of Antibody. Recommended attachment if you have trouble avoiding damage. |
Ofuda[]
Ofuda
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USE:
|
??? (Increases one Earth PE level by 1)
|
Description: Charm with Japanese lettering. Attach this and see what happens.
| ||
This item is very useful and worth the hassle of three round trips to the ice vending machine because it makes Aya's spells far more useful against many of the later game enemies. |
Skull Crystal[]
Skull Crystal
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USE:
|
??? (Increases one Fire PE level by 1)
|
Description: Skull-shaped S. American crystal. Attach this and see what happens.
| ||
This item makes the fight against the Sea Diver worthwhile. Despite it being a late-game item, it should be attached to further maximize Aya's damage and survivability. |
Purchaseable Spells[]
In Replay Mode, spells that have been leveled up during previous game play may be purchased at all shops. The spell items are represented as color-coded vials (Medkits in the JP version).
Pyrokinesis[]
Pyrokinesis |
Level 2 BP Cost: 1250 Description: Fires two burts. Better power and range. |
Level 3 BP Cost: 3000 Description: Fires multiple burts. Best power and range. | |
There is a Level 1 in the game data, but since Aya always starts with Pyrokinesis Lv.1, it remains unused. |
Combustion[]
Combustion |
Level 1 BP Cost: 750 Description: Immolates enemy. |
Level 2 BP Cost: 1750 Description: Immolates enemy. Better power and range. |
Level 3 BP Cost: 4000 Description: Immolates enemy. Best power and range. |
Inferno[]
Inferno |
Level 1 BP Cost: 3000 Description: Generates a small, localized explosion. |
Level 2 BP Cost: 4000 Description: Generates a medium, localized explosion. |
Level 3 BP Cost: 5000 Description: Generates a large, local area explosion. |
Necrosis[]
Necrosis |
Level 1 BP Cost: 500 Description: Discharges electricity. |
Level 2 BP Cost: 1250 Description: Discharges electricity. Better power and range. |
Level 3 BP Cost: 3000 Description: Discharges electricity. Best power and range. |
Plasma[]
Plasma |
Level 1 BP Cost: 750 Description: Knocks down targets w / a small blast wave. |
Level 2 BP Cost: 1750 Description: Smashes down targets w / a small blast wave. |
Level 3 BP Cost: 4000 Description: Flattens all targets in the surrounding area. |
Apobiosis[]
Apobiosis |
Level 1 BP Cost: 3000 Description: Temporarily paralyzes adjacent enemies. |
Level 2 BP Cost: 4000 Description: Causes acute seizures in surrounding targets. |
Level 3 BP Cost: 5000 Description: Paralyzes all enemies in the surrounding area. |
Metabolism[]
Metabolism |
Level 1 BP Cost: 500 Description: Restores normal status over time. |
Level 2 BP Cost: 1250 Description: Rapidly restores normal status. |
Level 3 BP Cost: 3000 Description: Instantly restores normal status. |
Healing[]
Healing |
Level 1 BP Cost: 750 Description: Heals a little HP. |
Level 2 BP Cost: 1750 Description: Heals some HP. |
Level 3 BP Cost: 4000 Description: Heals a lot of HP. |
Lifedrain[]
Lifedrain |
Level 1 BP Cost: 3000 Description: Drains HP from adjacent targets. |
Level 2 BP Cost: 4000 Description: Drains HP from nearby targets. |
Level 3 BP Cost: 5000 Description: Drains HP from all surrounding targets. |
Antibody[]
Antibody |
Level 1 BP Cost: 500 Description: Reduces physical damage. |
Level 2 BP Cost: 1250 Description: Wards off physical damage. |
Level 3 BP Cost: 3000 Description: Greatly reduces physical damage. |
Energyshot[]
Energyshot |
Level 1 BP Cost: 750 Description: Raises bullets' kinetic energy & penetration. |
Level 2 BP Cost: 1750 Description: Raises bullets' kinetic energy & impact. |
Level 3 BP Cost: 4000 Description: Raises bullets' kinetic energy & killing power. |
Energyball[]
Energyball |
Level 1 BP Cost: 3000 Description: Creates a circling orb that repels attacks |
Level 2 BP Cost: 4000 Description: Creates 2 circling orbs that repel attacks |
Level 3 BP Cost: 5000 Description: Creates a ring of orbs that attack targets. |
Key Items[]
These items do not take up Aya's inventory space and are in their own individual slot in the menu.
MIST Badge[]
MIST Badge |
Description (Menu): MIST ID card. Looks a lot like an FBI badge.
|
Micro Device[]
Micro Drvice
|
???: Object implanted in NMC's skull.
|
Mendel (Sept. Issue)[]
Mendel (Sept. Issue)
|
???: Mendel-- popular science journal.
|
Parthenon Key[]
Parthenon Key
|
???: Cafeteria key from SWAT officer.
|
Blue Key[]
Blue Key |
Description (Menu): Key on a feather key chain.
|
Red Key[]
Red Key |
Description (Menu): Key on a skull-shaped key chain
|
Armory Cardkey[]
Armory Cardkey
|
???: Card dropped by the SWAT imitator.
|
Worth 10,000 BP at the end of the game. Required to access the locked area in the Armory. |
MIST Search Warrant[]
MIST Search Warrant |
Description (Menu): Authorizes any search in Dryfield. Includes private property searches.
|
NMC Photo[]
NMC Photo
|
???: Looks a little big for a cougar...
|
Manual[]
Manual |
Description (Menu): MIST civilian disinformation manual.
|
Dryfield Map[]
Dryfield Map
|
???: Map of Dryfield.
|
This is the item you must examine to proceed with the post-Akropolis Tower cutscene. |
Motel Key No. 6[]
Motel Key No. 6 |
Description (Menu): Motel room key from Mr. Douglas. The tag says "6."
|
Saloon Key[]
Saloon Key
|
???: It's engraved, "G&R."
|
Bottlecap Magnet[]
Bottlecap Magnet
|
???: I used to collect these in school.
|
Factory Key[]
Factory Key |
Description (Menu): Key to Mr. Douglas's garage. This key is a real antique!
|
Monkey Wrench[]
Monkey Wrench |
Description (Menu): Adjustable wrench.
|
To receive this item, you must first examine the armoire in the Warehouse, speak to Mr. Douglas in the Trailer Coach about it, then go to the Garage to pick up the tool. |
Wire Rope[]
Wire Rope
|
???: This could be useful.
|
Lobby Key[]
Lobby Key |
Description (Menu): Lobby key from Mr. Douglas
|
Bronco Masterkey[]
Bronco Masterkey
|
???: The tage says "Bronco."
|
Jerry Can[]
Jerry Can |
Description (Menu): It's empty.
|
Gasoline[]
Gasoline |
Description (Menu): Gasoline (in the gas can). This should get the truck running.
|
Truck Key[]
Truck Key |
Description (Menu): Truck key from Mr. Douglas. This is my ticket to the shelter.
|
Oak Board[]
Oak Board
|
???: A sturdy-looking board.
|
To pick up you must first examine the damaged rails in West Mine, Gorge. |
Jumper Plug[]
Jumper Plug
|
???: Looks like a headphone jack...
|
SUV Key[]
SUV Key |
Description (Menu): Key to Pierce's SUV. It's on a cute key chain.
|
Earned as a reward for saving Pierce. |
Aeris (Sept. Issue)[]
Aeris (Sept. Issue)
|
???: Aeris-- a computer magazine.
|
Worth 5,000 BP at the end of the game. |
Bowman's Card[]
Bowman's Card
|
???: A plastic card.
|
Worth 30,000 BP at the end of the game. Can be picked up even if you have Yoshida's Card. |
Yoshida's Card[]
Yoshida's Card
|
???: A plastic card.
|
Worth 15,000 BP at the end of the game. |
Ice Bag[]
Ice Bag |
Description (Menu): Bag filled with ice.
|
Bag of Water[]
Bag of Water |
Description (Menu): All the ice melted. No use for this anymore.
|
Ice Bag turns into Bag of Water after two game minutes. |
Pierce's Memo[]
Pierce's Memo
|
???: Something's scribbled on it.
|
Electric Car Key[]
Electric Car Key
|
???: Looks like a car key...
|
Teddy Bear[]
Teddy Bear
|
???: Hmm... A teddy bear...
|
A bear left behind by No. 9 near his motorcycle. It is useful towards the end of the game. You can use it to recruit Flint in helping find Eve. Using the bear this way leads to the Soldier Rescue Bonus.
Worth 10,000 BP at the end of the game. |
Mr. Douglas' Letter[]
Mr. Douglas' Letter
|
???: Small canister from Flint's neck.
|
Flint must be alive to receive this. |