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− | In ''[[Parasite Eve II]]'', at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with '''S''' being the highest, then running from '''A''' down to '''L''', being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in |
+ | In ''[[Parasite Eve II]]'', at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with '''S''' being the highest, then running from '''A''' down to '''L''', being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in all shops in the game during any subsequent play-through on [[Parasite Eve II Modes#Replay Mode|Replay Mode]]. |
+ | The final score is based on the remainder of EXP and the value of PE spells that have been purchased. This allows a player to use the [[Parasite Eve II Items#Holy Water|Holy Water]], [[Parasite Eve II Items#Medicine Wheel|Medicine Wheel]], [[Parasite Eve II Items#Ofuda|Ofuda]] and [[Parasite Eve II Items#Skull Crystal|Skull Crystal]] to provide a boost to endgame EXP if necessary since they can be used to acquire PE spells. |
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− | The rank awards are cumulative, so if a player earns a '''B''' rank on one playthrough, then starts a new game using that clear save data and earns an '''A''' rank in that playthrough, then the next time Replay Mode is started using the new clear save data, both '''A''' and '''B''' rank items will be available for purchase in the shops. In this way, it is possible to earn every rank available in 13 consecutive playthroughs of the game. However, if you play through the game once more and get the same rank, you will instead be graduated to the next rank. For example, if you attain a '''B''' rank in your first playthrough, and then attain a '''B''' rank once again on a subsequent playthough with the same save file, you will then receive the '''A''' rank rewards for your next playthough. |
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+ | The rank awards are cumulative and each rank can be earned once. If the player meets the requirements for a rank that has already been cleared, the player will graduate to the next unearned rank, even if it skips other ranks in the process. |
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− | Some modes also add a rank bonus at the end. Bounty Mode adds 1 extra rank to the player's score, Scavenger Mode adds 2 extra ranks, and Nightmare Mode adds 3 extra ranks. There are no rank bonuses for Normal or Replay Modes. These bonuses are necessary to reach ranks '''A''' and '''S''', since it isn't possible to earn higher than rank '''B''' on a normal playthrough by earned EXP alone, unless you have at least earned a '''B''' rank once. |
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+ | *For instance, if a player earns a '''B''' rank on one playthrough, starts a replay game using that clear save data and earns an '''B''' rank in that playthrough, they will unlock '''A''' rank and have access to those items. |
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+ | *If the player has earned an '''S''' rank during the playthroughs, the check will loop back down to '''L''' rank and resuming climbing up again (So if you already have '''S''' Rank, but '''L''' rank has not been cleared, you will be given '''L''' rank). |
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+ | *During a first-time play-through on [[Parasite Eve II Modes#Normal Mode|Normal Mode]], it is possible to earn a '''B''' rank IF the player uses some of their attachable items to unlock spells. |
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+ | Some modes will also skip ranks bonus at the end (Rather than giving the player extra ranks, the game will reward the player with a rank higher than the one they would have earned playing at lower difficulties). |
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− | The item awards are ONLY available in Replay Mode. They will not be available in Bounty, Scavenger, or Nightmare modes (other than what is normally for sale). |
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+ | *[[Parasite Eve II Modes#Bounty Mode|Bounty Mode]] skips 1 rank |
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+ | *[[Parasite Eve II Modes#Scavenger Mode|Scavenger Mode]] skips 2 ranks |
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+ | *[[Parasite Eve II Modes#Nightmare Mode|Nightmare Mode]] skips 3 ranks |
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+ | There are no rank skips for Normal or Replay Modes. |
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+ | If a player unlocks all 13 ranks, a carrying bonus of 300,000 BP will be added to end of each subsequent play-through (After all the bonuses have been tallied up). |
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− | {|width="100%" border="1" class="wikitable" |
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+ | / Example: A game finished in Scavenger mode with 280,000 BP will be given an endgame total of 1,700,000 BP ((280,000 x 5) + 300,000). |
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− | |-bgcolor="#cccccc" |
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+ | |||
− | !width="30%" align="center"|Experience Total |
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+ | The item awards are ONLY available in Replay Mode. Unless normally on sale, these are not available in the other modes: |
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− | !width="10%" align="center"|Rank |
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+ | |||
− | !width="60%" align="center"|Items |
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+ | {|class="wikitable" style="text-align:center;" |
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+ | |-style="background:#222; font-weight:bold;" |
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+ | |Experience Total||Rank||colspan="3"|Items |
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− | |align="center"|400001+ |
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− | |align="center"|S |
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− | |align="center"|200001-400000 |
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− | |align="center"|A |
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− | |align="center"|75001-200000 |
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− | |align="center"|B |
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− | |align="center"|72001-75000 |
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− | |align="center"|C |
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− | |align="center"|69001-72000 |
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− | |align="center"|D |
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− | |align="center"|66001-69000 |
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− | |align="center"|E |
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− | |align="center"|62001-66000 |
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− | |align="center"|F |
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− | |align="center"|57001-62000 |
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− | |align="center"|G |
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− | |align="center"|51100-57000 |
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− | |align="center"|H |
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− | |align="center"|44001-51000 |
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− | |align="center"|I |
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− | |align="center"|16001-44000 |
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− | |align="center"|J |
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− | |align="center"|14501-16000 |
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− | |align="center"|K |
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− | |align="center"|0-14500 |
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− | |align="center"|L |
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{{Parasite2}} |
{{Parasite2}} |
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[[Category:Parasite Eve II]] |
[[Category:Parasite Eve II]] |
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[[Category:Rankings]] |
[[Category:Rankings]] |
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Revision as of 17:43, 8 September 2020
In Parasite Eve II, at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with S being the highest, then running from A down to L, being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in all shops in the game during any subsequent play-through on Replay Mode.
The final score is based on the remainder of EXP and the value of PE spells that have been purchased. This allows a player to use the Holy Water, Medicine Wheel, Ofuda and Skull Crystal to provide a boost to endgame EXP if necessary since they can be used to acquire PE spells.
The rank awards are cumulative and each rank can be earned once. If the player meets the requirements for a rank that has already been cleared, the player will graduate to the next unearned rank, even if it skips other ranks in the process.
- For instance, if a player earns a B rank on one playthrough, starts a replay game using that clear save data and earns an B rank in that playthrough, they will unlock A rank and have access to those items.
- If the player has earned an S rank during the playthroughs, the check will loop back down to L rank and resuming climbing up again (So if you already have S Rank, but L rank has not been cleared, you will be given L rank).
- During a first-time play-through on Normal Mode, it is possible to earn a B rank IF the player uses some of their attachable items to unlock spells.
Some modes will also skip ranks bonus at the end (Rather than giving the player extra ranks, the game will reward the player with a rank higher than the one they would have earned playing at lower difficulties).
- Bounty Mode skips 1 rank
- Scavenger Mode skips 2 ranks
- Nightmare Mode skips 3 ranks
There are no rank skips for Normal or Replay Modes.
If a player unlocks all 13 ranks, a carrying bonus of 300,000 BP will be added to end of each subsequent play-through (After all the bonuses have been tallied up). / Example: A game finished in Scavenger mode with 280,000 BP will be given an endgame total of 1,700,000 BP ((280,000 x 5) + 300,000).
The item awards are ONLY available in Replay Mode. Unless normally on sale, these are not available in the other modes:
Experience Total | Rank | Items | ||
400001+ | S | Gunblade | Ringer's Solution | Eau de Toilette |
200001-400000 | A | Hypervelocity | Hunter Goggles | MP Boost2 |
75001-200000 | B | MM1 | Airburst | Recovery3 |
72001-75000 | C | M249 | .44 MaedaSP ammo | Cola |
69001-72000 | D | Mongoose | .44 Magnum ammo | Skull Crystal |
66001-69000 | E | AS12 | R. Slug ammo | Firefly ammo |
62001-66000 | F | Aya Special | 9mm Spartan ammo | Ofuda |
57001-62000 | G | Javelin | MD Player | Holy Water |
51100-57000 | H | Pyke | Lipstick | Tactical Armor |
44001-51000 | I | Hammer | Belt Pouch | MP Boost1 |
16001-44000 | J | M203 | Protein Capsule | 9mm Hydra ammo |
14501-16000 | K | M9 | M4A1 Rifle Clip Holder | Flare |
0-14500 | L | Monk Robe | Medicine Wheel | Recovery2 |