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In ''[[Parasite Eve II]]'', at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with '''S''' being the highest, then running from '''A''' down to '''L''', being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in any shops in the game during any subsequent Replay Mode.
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In ''[[Parasite Eve II]]'', at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with '''S''' being the highest, then running from '''A''' down to '''L''', being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in all shops in the game during any subsequent play-through on [[Parasite Eve II Modes#Replay Mode|Replay Mode]].
   
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The final score is based on the remainder of EXP and the value of PE spells that have been purchased. This allows a player to use the [[Parasite Eve II Items#Holy Water|Holy Water]], [[Parasite Eve II Items#Medicine Wheel|Medicine Wheel]], [[Parasite Eve II Items#Ofuda|Ofuda]] and [[Parasite Eve II Items#Skull Crystal|Skull Crystal]] to provide a boost to endgame EXP if necessary since they can be used to acquire PE spells.
The rank awards are cumulative, so if a player earns a '''B''' rank on one playthrough, then starts a new game using that clear save data and earns an '''A''' rank in that playthrough, then the next time Replay Mode is started using the new clear save data, both '''A''' and '''B''' rank items will be available for purchase in the shops. In this way, it is possible to earn every rank available in 13 consecutive playthroughs of the game. However, if you play through the game once more and get the same rank, you will instead be graduated to the next rank. For example, if you attain a '''B''' rank in your first playthrough, and then attain a '''B''' rank once again on a subsequent playthough with the same save file, you will then receive the '''A''' rank rewards for your next playthough.
 
   
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The rank awards are cumulative and each rank can be earned once. If the player meets the requirements for a rank that has already been cleared, the player will graduate to the next unearned rank, even if it skips other ranks in the process.
Some modes also add a rank bonus at the end. Bounty Mode adds 1 extra rank to the player's score, Scavenger Mode adds 2 extra ranks, and Nightmare Mode adds 3 extra ranks. There are no rank bonuses for Normal or Replay Modes. These bonuses are necessary to reach ranks '''A''' and '''S''', since it isn't possible to earn higher than rank '''B''' on a normal playthrough by earned EXP alone, unless you have at least earned a '''B''' rank once.
 
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*For instance, if a player earns a '''B''' rank on one playthrough, starts a replay game using that clear save data and earns an '''B''' rank in that playthrough, they will unlock '''A''' rank and have access to those items.
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*If the player has earned an '''S''' rank during the playthroughs, the check will loop back down to '''L''' rank and resuming climbing up again (So if you already have '''S''' Rank, but '''L''' rank has not been cleared, you will be given '''L''' rank).
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*During a first-time play-through on [[Parasite Eve II Modes#Normal Mode|Normal Mode]], it is possible to earn a '''B''' rank IF the player uses some of their attachable items to unlock spells.
   
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Some modes will also skip ranks bonus at the end (Rather than giving the player extra ranks, the game will reward the player with a rank higher than the one they would have earned playing at lower difficulties).
The item awards are ONLY available in Replay Mode. They will not be available in Bounty, Scavenger, or Nightmare modes (other than what is normally for sale).
 
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*[[Parasite Eve II Modes#Bounty Mode|Bounty Mode]] skips 1 rank
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*[[Parasite Eve II Modes#Scavenger Mode|Scavenger Mode]] skips 2 ranks
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*[[Parasite Eve II Modes#Nightmare Mode|Nightmare Mode]] skips 3 ranks
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There are no rank skips for Normal or Replay Modes.
   
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If a player unlocks all 13 ranks, a carrying bonus of 300,000 BP will be added to end of each subsequent play-through (After all the bonuses have been tallied up).
{|width="100%" border="1" class="wikitable"
 
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/ Example: A game finished in Scavenger mode with 280,000 BP will be given an endgame total of 1,700,000 BP ((280,000 x 5) + 300,000).
|-bgcolor="#cccccc"
 
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!width="30%" align="center"|Experience Total
 
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The item awards are ONLY available in Replay Mode. Unless normally on sale, these are not available in the other modes:
!width="10%" align="center"|Rank
 
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!width="60%" align="center"|Items
 
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{|class="wikitable" style="text-align:center;"
  +
|-style="background:#222; font-weight:bold;"
  +
|Experience Total||Rank||colspan="3"|Items
 
|-
 
|-
 
|400001+||S||width=20%|[[Parasite Eve II Weapons#Gunblade|Gunblade]]||width=20%|[[Parasite Eve II Items#Ringer's Solution|Ringer's Solution]]||width=20%|[[Parasite Eve II Items#Eau de Toilette|Eau de Toilette]]
|align="center"|400001+
 
|align="center"|S
 
|align="center"|[[Parasite Eve II Weapons#Gunblade|Gunblade]], [[Parasite Eve II Items#Ringer's Solution|Ringer's Solution]], [[Parasite Eve II Items#Eau de Toilette|Eau de Toilette]]
 
 
|-
 
|-
 
|200001-400000||A||[[Parasite Eve II Weapons#Hypervelocity|Hypervelocity]]||[[Parasite Eve II Items#Hunter Goggles|Hunter Goggles]]||[[Parasite Eve II Items#MP Boost2|MP Boost2]]
|align="center"|200001-400000
 
|align="center"|A
 
|align="center"|[[Parasite Eve II Weapons#Hypervelocity|Hypervelocity]], [[Parasite Eve II Items#Hunter Goggles|Hunter Goggles]], [[Parasite Eve II Items#MP Boost2|MP Boost2]]
 
 
|-
 
|-
 
|75001-200000||B||[[Parasite Eve II Weapons#MM1|MM1]]||[[Parasite Eve II Ammunition#Airburst|Airburst]]||[[Parasite Eve II Items#Recovery3|Recovery3]]
|align="center"|75001-200000
 
|align="center"|B
 
|align="center"|[[Parasite Eve II Weapons#MM1|MM1]], [[Parasite Eve II Ammunition#Airburst|Airburst]], [[Parasite Eve II Items#Recovery3|Recovery3]]
 
 
|-
 
|-
 
|72001-75000||C||[[Parasite Eve II Weapons#M249|M249]]||[[Parasite Eve II Ammunition#.44 Maeda|.44 MaedaSP ammo]]||[[Parasite Eve II Items#Cola|Cola]]
|align="center"|72001-75000
 
|align="center"|C
 
|align="center"|[[Parasite Eve II Weapons#M249|M249]], [[Parasite Eve II Ammunition#.44 Maeda|.44 MaedaSP ammo]], [[Parasite Eve II Items#Cola|Cola]]
 
 
|-
 
|-
 
|69001-72000||D||[[Parasite Eve II Weapons#Mongoose|Mongoose]]||[[Parasite Eve II Ammunition#.44 Magnum|.44 Magnum ammo]]||[[Parasite Eve II Items#Skull Crystal|Skull Crystal]]
|align="center"|69001-72000
 
|align="center"|D
 
|align="center"|[[Parasite Eve II Weapons#Mongoose|Mongoose]], [[Parasite Eve II Ammunition#.44 Magnum|.44 Magnum ammo]], [[Parasite Eve II Items#Skull Crystal|Skull Crystal]]
 
 
|-
 
|-
 
|66001-69000||E||[[Parasite Eve II Weapons#AS12|AS12]]||[[Parasite Eve II Ammunition#R. Slug|R. Slug ammo]]||[[Parasite Eve II Ammunition#Firefly|Firefly ammo]]
|align="center"|66001-69000
 
|align="center"|E
 
|align="center"|[[Parasite Eve II Weapons#AS12|AS12]], [[Parasite Eve II Ammunition#R. Slug|R. Slug ammo]], [[Parasite Eve II Ammunition#Firefly|Firefly ammo]]
 
 
|-
 
|-
 
|62001-66000||F||[[Parasite Eve II Armor#Aya Special|Aya Special]]||[[Parasite Eve II Ammunition#9mm Spartan|9mm Spartan ammo]]||[[Parasite Eve II Items#Ofuda|Ofuda]]
|align="center"|62001-66000
 
|align="center"|F
 
|align="center"|[[Parasite Eve II Armor#Aya Special|Aya Special]], [[Parasite Eve II Ammunition#9mm Spartan|9mm Spartan ammo]], [[Parasite Eve II Items#Ofuda|Ofuda]]
 
 
|-
 
|-
 
|57001-62000||G||[[Parasite Eve II Weapons#Javelin|Javelin]]||[[Parasite Eve II Items#MD Player|MD Player]]||[[Parasite Eve II Items#Holy Water|Holy Water]]
|align="center"|57001-62000
 
|align="center"|G
 
|align="center"|[[Parasite Eve II Weapons#Javelin|Javelin]], [[Parasite Eve II Items#MD Player|MD Player]], [[Parasite Eve II Items#Holy Water|Holy Water]]
 
 
|-
 
|-
 
|51100-57000||H||[[Parasite Eve II Weapons#Pyke|Pyke]]||[[Parasite Eve II Items#Lipstick|Lipstick]]||[[Parasite Eve II Armor#Tactical Armor|Tactical Armor]]
|align="center"|51100-57000
 
|align="center"|H
 
|align="center"|[[Parasite Eve II Weapons#Pyke|Pyke]], [[Parasite Eve II Items#Lipstick|Lipstick]], [[Parasite Eve II Armor#Tactical Armor|Tactical Armor]]
 
 
|-
 
|-
 
|44001-51000||I||[[Parasite Eve II Weapons#Hammer|Hammer]]||[[Parasite Eve II Items#Belt Pouch|Belt Pouch]]||[[Parasite Eve II Items#MP Boost1|MP Boost1]]
|align="center"|44001-51000
 
|align="center"|I
 
|align="center"|[[Parasite Eve II Weapons#Hammer|Hammer]], [[Parasite Eve II Items#Belt Pouch|Belt Pouch]], [[Parasite Eve II Items#MP Boost1|MP Boost1]]
 
 
|-
 
|-
 
|16001-44000||J||[[Parasite Eve II Weapons#M203|M203]]||[[Parasite Eve II Items#Protein Capsule|Protein Capsule]]||[[Parasite Eve II Ammunition#9mm Hydra|9mm Hydra ammo]]
|align="center"|16001-44000
 
|align="center"|J
 
|align="center"|[[Parasite Eve II Weapons#M203|M203]], [[Parasite Eve II Items#Protein Capsule|Protein Capsule]], [[Parasite Eve II Ammunition#9mm Hydra|9mm Hydra ammo]]
 
 
|-
 
|-
 
|14501-16000||K||[[Parasite Eve II Weapons#M9|M9]]||[[Parasite Eve II Weapons#Rifle Clip Holder|M4A1 Rifle Clip Holder]]||[[Parasite Eve II Items#Flare|Flare]]
|align="center"|14501-16000
 
|align="center"|K
 
|align="center"|[[Parasite Eve II Weapons#M9|M9]], [[Parasite Eve II Weapons#Rifle Clip Holder|M4A1 Rifle Clip Holder]], [[Parasite Eve II Items#Flare|Flare]]
 
 
|-
 
|-
 
|0-14500||L||[[Parasite Eve II Armor#Monk Robe|Monk Robe]]||[[Parasite Eve II Items#Medicine Wheel|Medicine Wheel]]||[[Parasite Eve II Items#Recovery2|Recovery2]]
|align="center"|0-14500
 
|align="center"|L
 
|align="center"|[[Parasite Eve II Armor#Monk Robe|Monk Robe]], [[Parasite Eve II Items#Medicine Wheel|Medicine Wheel]], [[Parasite Eve II Items#Recovery2|Recovery2]]
 
 
|}
 
|}
   
 
{{Parasite2}}
 
{{Parasite2}}
 
__NEWSECTIONLINK__
 
[[Category:Parasite Eve II]]
 
[[Category:Parasite Eve II]]
 
[[Category:Rankings]]
 
[[Category:Rankings]]
__NEWSECTIONLINK__
 

Revision as of 17:43, 8 September 2020

In Parasite Eve II, at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with S being the highest, then running from A down to L, being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in all shops in the game during any subsequent play-through on Replay Mode.

The final score is based on the remainder of EXP and the value of PE spells that have been purchased. This allows a player to use the Holy Water, Medicine Wheel, Ofuda and Skull Crystal to provide a boost to endgame EXP if necessary since they can be used to acquire PE spells.

The rank awards are cumulative and each rank can be earned once. If the player meets the requirements for a rank that has already been cleared, the player will graduate to the next unearned rank, even if it skips other ranks in the process.

  • For instance, if a player earns a B rank on one playthrough, starts a replay game using that clear save data and earns an B rank in that playthrough, they will unlock A rank and have access to those items.
  • If the player has earned an S rank during the playthroughs, the check will loop back down to L rank and resuming climbing up again (So if you already have S Rank, but L rank has not been cleared, you will be given L rank).
  • During a first-time play-through on Normal Mode, it is possible to earn a B rank IF the player uses some of their attachable items to unlock spells.

Some modes will also skip ranks bonus at the end (Rather than giving the player extra ranks, the game will reward the player with a rank higher than the one they would have earned playing at lower difficulties).

There are no rank skips for Normal or Replay Modes.

If a player unlocks all 13 ranks, a carrying bonus of 300,000 BP will be added to end of each subsequent play-through (After all the bonuses have been tallied up). / Example: A game finished in Scavenger mode with 280,000 BP will be given an endgame total of 1,700,000 BP ((280,000 x 5) + 300,000).

The item awards are ONLY available in Replay Mode. Unless normally on sale, these are not available in the other modes:

Experience Total Rank Items
400001+ S Gunblade Ringer's Solution Eau de Toilette
200001-400000 A Hypervelocity Hunter Goggles MP Boost2
75001-200000 B MM1 Airburst Recovery3
72001-75000 C M249 .44 MaedaSP ammo Cola
69001-72000 D Mongoose .44 Magnum ammo Skull Crystal
66001-69000 E AS12 R. Slug ammo Firefly ammo
62001-66000 F Aya Special 9mm Spartan ammo Ofuda
57001-62000 G Javelin MD Player Holy Water
51100-57000 H Pyke Lipstick Tactical Armor
44001-51000 I Hammer Belt Pouch MP Boost1
16001-44000 J M203 Protein Capsule 9mm Hydra ammo
14501-16000 K M9 M4A1 Rifle Clip Holder Flare
0-14500 L Monk Robe Medicine Wheel Recovery2
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons