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[[File:Pe2-aya02.png|thumb|200px|Aya Brea with a handgun.]]
''[[Parasite Eve II]]'', unlike other Square Soft titles, makes more use of long-ranged weapons instead of close-ranged weapons. At all times the games primary focus for the player is go out and hunt [[Neo-Mitochondrial Creatures|NMC]] creatures rather than most horror games of the age where one would have to select where to use your small amount of ammo. The weapons also effect Aya's agility, ability to dodge, strength, and defense. The heavier the items she's carrying the slower she'll be while smaller ones allow her to run better and hold more things. The game leaves it up to the player to choose what they think is the best things to hold onto and what should be let go.
 
  +
  +
''[[Parasite Eve II]]'' makes more use of long-ranged weapons instead of close-ranged weapons when fighting [[Neo-Mitochondrial Creature|NMCs]]. The weapons also effect Aya's agility, ability to dodge, strength, and defense. The heavier the items she's carrying, the slower she'll be while smaller ones allow her to run faster and hold more things. The game lets the player customize some of their equipment.
  +
  +
The range mechanic affects the optimal damage output of any given weapon; the closer Aya is positioned to an enemy often maximizes each gun's damage per shot. This is most apparent in the shotgun line of weapon.
  +
  +
For more useful information, see [[Parasite Eve II Ammunition|ammunition]] and [[Parasite Eve II Shops|shops]].
  +
  +
==Notes==
  +
===Critical Rate===
  +
Some weapons have a chance to do 4x their normal damage per shot. See [[Parasite_Eve_II_Gameplay#Critical Rate|Critical Rate]] for more details.
  +
  +
In-game memory shows these values are listed as an integer, with 100 representing every shot doing critical hit damage. The descriptions below will show the value as a percentage.
  +
  +
===Attenuation===
  +
Nearly every weapon in the game suffers from a damage penalty (which explains why a Grenade with a power rating of 270 averages 205 damage (on Normal), for instance). See [[Parasite_Eve_II_Gameplay#Attenuation|Attenuation]] for more details.
  +
  +
In-game memory shows these values are listed as an integer, with 100 representing full regular damage the ammunition will cause towards a target.
  +
  +
===Cooldown===
  +
How much downtime there is between each shot. They are marked with a ''frame'' count, then a ''second'' count beside it.
  +
  +
===Reload Time===
  +
How long it takes to reload a weapon before a player can fire again.
  +
  +
===Weapon Range===
  +
The ''Range'' listed with the weapon description means nothing. For the most part, all guns operate within a common range set.
  +
*Critical weapons all share the same range (P08, P229 and Mongoose). M93R's range is slightly shorter. MP5A5 and M950's range, while the same, are slightly shorter. The full range difference between the handguns is about 5% max.
  +
*Shotguns share a common range and are on par with the M93R. The PA3 ''slightly'' out-ranges the other shotguns, while in-game stats. say it has the shortest range of the four.
  +
*The M4A1 and Javelin has an average range about 40% greater than most other weapons.
  +
*The Hypervelocity does not appear to have a set limit (At the very least, tests conducted within the game were unable to find one).
  +
*Because grenades tend to arc, their effective range is a little shorter than automatic weapons.
  +
*The final (point-blank damage) attenuation rate does not apply to all NMCs. It depends on the size of the enemy for it to apply. For instance, point-blank damage can be performed on a [[Grinning Stranger]], but not to a [[Bat (Parasite Eve II)|Bat]].
  +
*The Combat Light attachments on the P229 and MP5A5 have the same maximum range as their respective weapons.
   
 
==Regular Weapons==
 
==Regular Weapons==
Line 5: Line 38:
   
 
===Tonfa Baton===
 
===Tonfa Baton===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Tonfabatonsmall.jpg|right|150px]]
 
  +
|-
*Weight: 68
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 1
 
  +
<div style="margin-top:8px; border:2px solid rgb(96,96,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/9/98/Pe2_weapon_tonfa.png/revision/latest?cb=20190510042124&format=original</div>
*Rate: 5
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/5/58/Pe2_icon_gun_white.png/revision/latest?cb=20190508170728&format=original Tonfa Baton
*Location: Aya's default melee weapon.
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Description: ''Baton based on an Okinawan design. Masters can attack continuously.''
 
  +
Weight:
The only strictly melee weapon in the game, it has no need for ammo or P. Energy. The tonfa baton can be used again and again to strike close ranged enemies, it also stuns small to medium NMC, allowing you to keep hitting the enemy until they die. It is useless in distance and against most flying enemies, due to its low attack it is rendered useless after Dryfield since most enemies are fast or HP-tanks like mossbacks and GOLEMs.
 
  +
<br>Range:
  +
<br>Rate:
  +
|style="width:26%; vertical-align:top;"|
  +
68
  +
<br>1
  +
<br>5
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
15% (2nd Hit, only)
  +
<br>--- 100 ---
  +
<br>40F, 1.33 sec. (Single)
  +
<br>50F, 1.67 sec. (Double)
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Baton based on an Okinawan design. Masters can attack continuously.''
  +
<br>Location: Aya's default melee weapon.
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|The only strictly melee weapon in the game, it has no need for ammo or P. Energy. The Tonfa Baton can be used repeatedly to strike close-ranged enemies. It can also stun small-to-medium NMCs, allowing the player to keep hitting the enemy until they die. Given it is a short-range weapon, it is ineffective if the target is a distance away and has limited effectiveness against flying enemies. It's low-attack deamage makes it an ill-advised weapon to uses upon Dryfield since (barring a few exceptions like [[Green Amoeba|Green]] and [[Red Amoeba|Red]] amoebae) most enemies are fast or HP-tanks like [[Mossback]]s and [[GOLEM]]s.
  +
|}
   
 
===M93R===
 
===M93R===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:M93rsmall.jpg|right|150px]]
 
  +
|-
*Weight: 117
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 50
 
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/f/fd/Pe2_weapon_m93r.png/revision/latest?format=original</div>
*Rate: 110
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/9/9a/Pe2_icon_gun_teal.png/revision/latest?format=original M93R
*Clip Size: 20
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Ammunition Type: 9mm
 
  +
Weight:
*Location: Aya's default firearms weapon.
 
  +
<br>Range:
*Description: ''Semi-auto 9mm, fires three-round bursts.''
 
  +
<br>Rate:
Fast and with good count of ammo, the M93R handgun can easily dispatch small to medium-sized NMC with ease; anything larger would take a heavy amount of ammunition. It has two main firing options, a three-point-burst or a single shot mode. Even though it's weak and easily out classed, the ammo for it is given out frequently during four points in the game, so its suggested for newer players to have on you until you've played the game a few times. Of course since there are "upgraded" versions of the gun, such as the MP5A5 and the P229, with bigger clips, over time this default weapon becomes less interesting. However on Nightmare Mode, given the right ammunition and skill using the weapon it is capable of tackling large enemies such as: The Burner, The Glutton (Garbage Boss) and the Blizzard Chaser.
 
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
117
  +
<br>50
  +
<br>110
  +
<br>20 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/0/03/Pe2_icon_ammo_teal.png/revision/latest?format=original 9mm P.B, Hydra & Spartan
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
10% (Single)
  +
<br>30% (Burst)
  +
<br>50 · 60 · 70 · 80 · 100
  +
<br>23F, 0.77 sec. (Single)
  +
<br>27F, 0.90 sec. (Burst)
  +
<br>44F, 1.47 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Semi-auto 9mm, fires three-round bursts.''
  +
<br>Location: Aya's default firearms weapon.
  +
<br>Real World Basis: Beretta 93R
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|Fast rate of fire, reload speed and good ammo capacity, the M93R handgun is a well-rounded handgun that can easily dispatch small to medium-sized NMC with ease; anything larger would require a heavy amount of ammunition. It has two main firing options, a three-point-burst and a single shot-mode. Despite lacking in optimum range, true critical hit power and fully automatic capability, it also lacks the weaknesses alternative handguns have, making it quite versatile. With proper skill and the right ammunition, it is capable of tackling large enemies such as: The [[Burner]], The [[Glutton]] (Garbage Boss) and the [[Blizzard Chaser]] on Nightmare mode.
   
  +
Players doing a play-through a Scavenger and Nightmare modes will spend a good chunk of their time with this weapons given the lack of alternative until well into the middle of the Dryfield play-through.
Fun fact: While nearly all firearms in Parasite Eve II are based on common, real-life firearms, Aya's default weapon, the M93R, is actually quite rare and is considered a premier firearm collector's item, especially in the United States. Only a small handful in the US are legally transferrable.
 
   
  +
Fun fact: While nearly all the firearms in Parasite Eve II are based on common, real-life ones, Aya's default weapon, the Beretta 93R is quite rare and is considered a premier firearm collector's item, especially in the United States. Only a handful in the US are legally transferable.
===MP5A5===
 
  +
|}
[[File:Mp5a5small.jpg|right|150px]]
 
*Weight: 288
 
*Range: 55 / 5
 
*Rate: 80 / 2
 
*Clip Size: 30 / 50
 
*Ammunition Type: 9mm / Battery
 
*Location: It is found in the Akropolis Tower (temporary), and can later be purchased for 6980 BP.
 
*Description: ''9mm sub-machine gun. Flashlight attached.''
 
The MP5A5 is the standard firearm of the SWAT teams in ''Parasite Eve II'', the MP5A5 takes 9mm PB rounds like any other handgun and can be fitted with different kinds of 9mm rounds. Its secondary fire is a flashlight of 50 rounds, fast and high rate of fire giving up stopping power like the rifle and high hit rate like the handgun when it bashes the enemy with round after round without mercy. Noted, with a P.energy shot, the MP5A5 can be one of the most devastating weapons with the secondary fire to blind and knock back enemies before they can get close range.
 
   
  +
===MP5A5===
The MP5A5's rapid fire and moderate power combined with allowing Aya to maintain good speed makes it a favored weapon for both beginners and experienced player's alike. While beginners will typically find the weapon makes battles much easier to incorporate much more basic strategies, advanced players often appreciate its mobility advantages in exchange for savvy ammunition conservation.
 
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
  +
|-
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/c/ce/Pe2_weapon_mp5a5.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/9/9a/Pe2_icon_gun_teal.png/revision/latest?format=original MP5A5
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Submachine Gun
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
288
  +
<br>55 / 5
  +
<br>80 / 2
  +
<br>30 / 50 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/0/03/Pe2_icon_ammo_teal.png/revision/latest?format=original 9mm P.B, Hydra & Spartan
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/2d/Pe2_icon_tool.png/revision/latest?format=original Combat Light
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>40 · 50 · 60 · 70 · 70
  +
<br>3F, 0.10 sec. (Ammo)
  +
<br>20F, 0.67 sec. (Light)
  +
<br>66F, 2.20 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''9mm sub-machine gun. Flashlight attached.''
  +
<br>???: ''A submachine gun.''
  +
<br>Location: It is found in the Akropolis Tower (temporary), and can later be purchased from Douglas (after doing full moon puzzle) or army truck for 6980 BP.
  +
<br>Real World Basis: Heckler & Koch MP5A5
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|The MP5A5 is the standard firearm of the SWAT teams in ''Parasite Eve II''. This submachine gun takes 9mm rounds of all types, like any other handgun. Its secondary fire is a flashlight of 50 "shots" capable of inflicting blind (and in a few cases different conditions) on many NMCs. Its high rate of fire is offset by its below average range and stopping power. Nevertheless, it is a potent weapon should one utilize P.energy shot, essentially transforming it into a miniature M249 while maintaining Aya's mobility. A veteran favorite as ammo is abundant with a decent asking price to boot.
  +
|}
   
===SMG Clip Holder===
+
====SMG Clip Holder====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Smgclipholdersmall.jpg|right|150px]]
 
  +
|-
*Weight: N/A
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: N/A
 
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/2/24/Pe2_weapon_smg_clip_holder.png/revision/latest?format=original</div>
*Rate: N/A
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/7/78/Pe2_icon_tool_teal.png/revision/latest?format=original SMG Clip Holder
*Location: It can be bought late in the game for 3980 BP (2 can be acquired).
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/5/5c/Pe2_weapon_mp5a5%2B1.png/revision/latest?cb=20190509173133&format=original
An attachment for the MP5A5; each one increasing its ammo capacity by a nice 30 rounds. Two can be used at once effectively giving it a full 90 rounds. In conjunction with ammo such as the "9.mm Spartan" and Level 3 Energyshot, this weapon can practically be used for any situation.
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/3/32/Pe2_weapon_mp5a5%2B2.png/revision/latest?cb=20190509173158&format=original</div>
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+18
  +
<br>ADD MP5 Capacity +30
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''MP5A5 magazine clip holder. Increases ammo capacity by 30.''
  +
<br>Location: It can be bought from army truck for 3980 BP (2 can be acquired).
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|An attachment for the MP5A5; each one increasing the ammo capacity by a nice 30 rounds. Two can be used at once effectively giving it a full 90 rounds. In conjunction with ammo such as the ''9mm Spartan'' and ''Lv. 3 Energyshot'', this attachment maximizes the MP5A5's lethality to near M249. The only downfall from having this attachment on an MP5A5 is that it will rip through your handgun ammo reserve at an extreme speed, with 500 being the most you can carry of a given handgun bullet type up to a total of 1500 bullets only (500 of each: ''P.B.'', ''Hydra'' and ''Spartan'').
  +
|}
   
 
===M950===
 
===M950===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:M950small.jpg|right|150px]]
 
  +
|-
*Weight: 227
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 40
 
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/5/56/Pe2_weapon_m950.png/revision/latest?format=original</div>
*Rate: 90
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/9/9a/Pe2_icon_gun_teal.png/revision/latest?format=original M950
*Clip Size: 100
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Large Handgun
*Ammunition Type: 9mm
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: Gary Douglas will give this to Aya if she saves Flint from the [[Burner]].
 
  +
Weight:
*Description: ''Full-auto 9mm with high ammo capacity.''
 
  +
<br>Range:
A full-auto handgun that uses the standard 9mm ammo, it is one of the handguns with the highest ammo capacity in the game. It is not a recommended weapon unless you are able to stock up on ammunition most of the times. This is mostly because of the low cap on the amount of 9mm ammunition you can carry around (500 rounds). This weapon is not recommened for use in Nightmare Mode as it can be sluggish in a tight situation such as the Blizzard Chaser and any Desert Chaser.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
227
  +
<br>40
  +
<br>90
  +
<br>100 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/0/03/Pe2_icon_ammo_teal.png/revision/latest?format=original 9mm P.B, Hydra & Spartan
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>40 · 50 · 60 · 70 · 70
  +
<br>4F, 0.13 sec.
  +
<br>108F, 3.60 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Full-auto 9mm with high ammo capacity.''
  +
<br>???: ''A full-auto handgun.''
  +
<br>Location: Gary Douglas will give this to Aya if she saves Flint from the [[Burner]].
  +
<br>Real World Basis: Calico M950
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A full-auto handgun that uses the standard 9mm ammo, it possesses the highest ammo capacity of any handguns in the game. While useful in a few situations, it is not a recommended weapon as its reload time and optimum range is worst out of all handguns in the game. Not recommended for use in Nightmare Mode as it can be sluggish in a tight situation such as the ''Blizzard Chaser'' and any ''Desert Chaser''.
  +
  +
The M950 is one of the rare instances in the game where the Real World Basis does not line up with the game's weapon. The Calico M950 is normally a semi-automatic pistol; this weapon was converted to a full automatic (which is possible from a real world standpoint). The drum is the wrong size for 100 rounds; The one used in the game would normally carry 50.
  +
|}
   
 
===P08===
 
===P08===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:P08small.jpg|right|150px]]
 
  +
|-
*Weight: 87 / 100 with Snail Magazine
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 70
 
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/9/95/Pe2_weapon_p08.png/revision/latest?format=original</div>
*Rate: 80
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/9/9a/Pe2_icon_gun_teal.png/revision/latest?format=original P08
*Clip Size: 7 / 32 with Snail Magazine
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Handgun
*Ammuniition Type: 9mm
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: This can be purchased for 680 BP. It is also dropped in Bounty/Nightmare Modes by a [[Knight GOLEM]] in the Promenade at the [[Akropolis Tower]].
 
  +
Weight:
*Description: ''Semi-auto handgun with special loader.''
 
  +
<br>Range:
This German semi-automatic handgun can be acquired quite early and gives a good critical rate, but unless you are playing Scavenger or Nightmare mode this gun becomes quickly useless compared to other weaponry. This gun can also gain a Snail Magazine increasing the clip size from seven rounds to thirty-two, increasing its use. Most players will dismiss this weapon all together due to the fact that it has almost no circumstantial advantages in the game as a whole.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
87
  +
<br>70
  +
<br>80
  +
<br>7 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/0/03/Pe2_icon_ammo_teal.png/revision/latest?format=original 9mm P.B, Hydra & Spartan
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
40%
  +
<br>80 · 80 · 90 · 100 · 100
  +
<br>25F, 0.83 sec.
  +
<br>36F, 1.20 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Semi-auto handgun with special loader.''
  +
<br>???: ''A semi-auto handgun.''
  +
<br>Location: This can be purchased from Douglas for 680 BP. It is also dropped in Bounty/Nightmare Modes by a [[Knight GOLEM]] in the Promenade at the [[Akropolis Tower]].
  +
<br>Real World Basis: Luger LP08, Long-barreled "Artillery" model
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|This German semi-automatic handgun can be acquired quite early (Dryfield during a Normal, Replay and Scavenger modes and Akropolis Tower as an enemy drop on Bounty/Nightmare modes), gives an excellent critical rate and a far lower attenuation penalty, making it useful in the right situations where critical hits can be exploited for great damage. The short reload time allows players to more easily evade enemy attacks during the fight. However, it suffers from a much lower rate of fire, making it less effective against targets with a low critical hit rate, like most NMCs, GOLEMs and a few bosses.
   
  +
The gun's capacity can be increased via the Snail Magazine; increasing the clip size from seven rounds to thirty-two, furthering its critical rate potential.
===Snail Magazine===
 
  +
*Weight: N/A
 
  +
Most players (in lower difficulty modes) are likely to dismiss this weapon as more powerful weapons (like the M4A1 and PA3) are available. It can often be treated as a challenge weapon.
*Range: N/A
 
  +
*Rate: N/A
 
  +
The Luger LP08 can hold 8 rounds, instead of 7.
*Location: Found in the Cellar under Dryfield, but ''only'' if you already have the P08.
 
  +
|}
A clip holder for the P08 handgun, it will increase the ammo capacity from seven rounds to thirty-two.
 
  +
  +
====Snail Magazine====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
  +
|-
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/f/fb/Pe2_weapon_snail_magazine.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/7/78/Pe2_icon_tool_teal.png/revision/latest?format=original Snail Magazine
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Magazine
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/c/ca/Pe2_weapon_p08_s_magazine.png/revision/latest?format=original</div>
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+13
  +
<br>ADD P08 Capacity +25
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''P08 Snail magazine. Increases ammo capacity by 25.''
  +
<br>???: ''A snail-shaped ammo magazine.''
  +
<br>*Location: Found in the Cellar under Dryfield, but ''only'' if you already have the P08.
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A clip holder for the P08 handgun, it will increase the ammo capacity from seven rounds to thirty-two.
  +
  +
The Snail Magazine may be obtained in the [[Dryfield#Cellar|Cellar]] at any point during the game. The lights must be switched on before the gun display case can be examined along the far east side of the room.
  +
|}
   
 
===P229===
 
===P229===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:P229small.jpg|right|150px]]
 
  +
|-
*Weight: 92
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 120 / 4
 
  +
<div style="margin-top:8px; border:2px solid rgb(16,80,96); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/e/ec/Pe2_weapon_p229.png/revision/latest?format=original</div>
*Rate: 90 / 3
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/9/9a/Pe2_icon_gun_teal.png/revision/latest?format=original P229
*Clip Size: 12 / 50
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Handgun
*Ammunition Type: 9mm
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: Aya will find this in the Cavern at the Mine after defeating the [[Blizzard Chaser]] for the first time, and it can also be purchased in the Shelter Armory for 1880 BP.
 
  +
Weight:
*Description: ''Semi-auto handgun with silencer. Flashlight attached.''
 
  +
<br>Range:
A single-shot handgun, this takes all variants of 9mm rounds and has a flashlight for secondary fire. Sadly it is recieved in the game where it it's greatly out-classed and the silencer does not act as a silencer does, although this gun gives criticals quite easily. However, since it has a flashlight it has a good use versus Stalker enemies, making it good competition for the P08 in such fights. Most beginners will dismiss the P229, as many will find it does not pack the firepower desired. Many advanced players, however, embrace the P229 due to the fact it grants excellent mobility and if used in the right hands, packs enough power to eliminate enemies patiently.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
92
  +
<br>120 / 4
  +
<br>90 / 3
  +
<br>12 / 50 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/0/03/Pe2_icon_ammo_teal.png/revision/latest?format=original 9mm P.B, Hydra & Spartan
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/2d/Pe2_icon_tool.png/revision/latest?format=original Combat Light
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
40%
  +
<br>80 · 80 · 90 · 100 · 100
  +
<br>24F, 0.80 sec. (Ammo)
  +
<br>22F, 0.73 sec. (Light)
  +
<br>36F, 1.20 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Semi-auto handgun with silencer. Flashlight attached.''
  +
<br>???: ''A semi-auto handgun.''
  +
<br>Location: Aya will find this in the Cavern at the Mine after defeating the [[Blizzard Chaser]] for the first time (and second time if it was missed). It can be purchased at the BP Vending Machine (in the Shelter Armort) for 1880 BP on lower difficulties.
  +
<br>Real World Basis: SIG-Sauer P229
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A single-shot handgun, this takes all variants of 9mm rounds and has a flashlight for secondary fire. With the flashlight capability, silencer which can help to avoid alerting enemies on the field, quick reload time and the best critical rate on par with the [[Parasite Eve II Weapons#Mongoose|Mongoose]] and [[Parasite Eve II Weapons#P08|Poi]], the P229 is a versatile weapon that is only held back by a moderate rate of fire, lower ammo capacity and its later game availability. The flashlight is beneficial versus Stalker enemies and the silencer allows the players to take out Scavengers, Bats, Beetles and other enemy-types with ease, making it good competition for the P08 in such fights.
  +
  +
Many beginners may dismiss the P229, as many will find it lacking in raw, basic damage. Advanced players, however, embrace the P229 due to its excellent mobility and in the right hands, holds a good firepower (via critical rate and weakness exploitation) to eliminate enemies patiently from a distance compared to other handguns which requires closer tactics.
  +
  +
The SIG-Sauer P229 (early models) are able to hold 13 9x19mm rounds.
  +
|}
   
 
===M4A1 Rifle===
 
===M4A1 Rifle===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:M4a1small.jpg|right|150px]]
 
  +
|+
*Weight: 254/ 437/339/488/390
 
  +
|-
*Range: 500/ 6/2/420/250
 
  +
|style="width:144px; style="vertical-align:top;"|
*Rate: 85/ 2/4/2/1
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/1/15/Pe2_weapon_m4a1.png/revision/latest?format=original</div>
*Clip Size: 30/ 30/40/60/1
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1
*Ammunition Type: 5.56mm/ Flamethrower/Stun/Laser/Grenade
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: This gun can be bought for 2450 BP.
 
  +
Weight:
*Description: ''5.56mm assault rifle. Customizable with attachments.''
 
  +
<br>Range:
A large, high-caliber rifle that takes 5.56 rifle rounds, used usually by the USA military units. This rifle packs a good punch and can wipe the floor with small and medium-sized NMC. It also quickly takes care of larger ones and can fire a three-shot burst at the enemy. Unlike other weapons, this rifle comes with the option to attach extra weapons to it and has a variety of customizable options. The M4A1 is often considered the most "well rounded" weapon in the game. This is due to the fact it has middling power, great versatility and secondary attacks with attachments, and does not significantly slow Aya's mobility. Due to this, it makes a very popular weapon across both beginner and experienced players.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
254
  +
<br>500
  +
<br>85
  +
<br>30 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
25% (Single)
  +
<br>5% (Burst)
  +
<br>--- 70 ---
  +
<br>24F, 0.80 sec. (Single)
  +
<br>32F, 1.07 sec. (Burst)
  +
<br>66F, 2.20 sec.
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''5.56mm assault rifle. Customizable with attachments.''
  +
<br>Location: This gun can be bought for 2450 BP.
  +
<br>Real World Basis: Colt M4A1
  +
|-
  +
|colspan=5|<hr style="background:rgb(32,64,32); border:0px solid black; height:6px;">
  +
|-
  +
|style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/4/4b/Pe2_weapon_m4a1_bayonet.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1 Bayonet
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
284
  +
<br>500 / 2
  +
<br>85 / 3
  +
<br>30 rounds / Bayonet
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
<br>Bayonet
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
5% (Burst)
  +
<br>20% (Bayonet)
  +
<br>--- 70 ---
  +
<br>32F, 1.07 sec. (Burst)
  +
<br>52F, 1.73 sec. (Bayonet)
  +
<br>66F, 2.20 sec.
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|Description: ''Assault Rifle w / bayonet.''
  +
|-
  +
|colspan=5|<hr style="background:rgb(32,64,32); border:0px solid black; height:6px;">
  +
|-
  +
|style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/5/53/Pe2_weapon_m4a1_grenade.png/revision/latest?cb=20190510022711&format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1 Grenade
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
390
  +
<br>500 / 250
  +
<br>85 / 1
  +
<br>30 / 1 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c8/Pe2_icon_ammo_blue.png/revision/latest?format=original Grenade, Airburst & Riot
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 60 ---
  +
<br>31F 1.03 sec. (Burst)
  +
<br>48F 1.60 sec. (Grenade)
  +
<br>66F, 2.20 sec. (M4A1)
  +
<br>88F, 2.93 sec. (Grenade)
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|Description: ''Assault Rifle w / 40mm grenade launcher.''
  +
|-
  +
|colspan=5|<hr style="background:rgb(32,64,32); border:0px solid black; height:6px;">
  +
|-
  +
|style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/2/2b/Pe2_weapon_m4a1_hammer.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1 Hammer
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
339
  +
<br>500 / 2
  +
<br>85 / 4
  +
<br>30 / 40 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/24/Pe2_icon_ammo_white.png/revision/latest?format=original Battery
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 60 ---
  +
<br>32F 1.07 sec. (Burst)
  +
<br>34F 1.13 sec. (Hammer)
  +
<br>66F, 2.20 sec. (M4A1)
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|Description: ''Assault Rifle w / high-voltage stun gun.''
  +
|-
  +
|colspan=5|<hr style="background:rgb(32,64,32); border:0px solid black; height:6px;">
  +
|-
  +
|style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/7/7b/Pe2_weapon_m4a1_pyke.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1 Pyke
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
437
  +
<br>500 / 6
  +
<br>85 / 2
  +
<br>30 / 30 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/24/Pe2_icon_ammo_white.png/revision/latest?format=original Fuel
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 60 ---
  +
<br>32F, 1.07 sec. (Burst)
  +
<br>20F, 0.67 (Pyke)
  +
<br>66F, 2.20 sec. (M4A1)
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|Description: ''Assault Rifle w / flamethrower.''
  +
|-
  +
|colspan=5|<hr style="background:rgb(32,64,32); border:0px solid black; height:6px;">
  +
|-
  +
|style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/9/99/Pe2_weapon_m4a1_javelin.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M4A1 Javelin
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
488
  +
<br>500 / 420
  +
<br>85 / 2
  +
<br>30 / 60 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/24/Pe2_icon_ammo_white.png/revision/latest?format=original Battery
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
5% (Burst)
  +
<br>0% (Javelin)
  +
<br>--- 70 ---
  +
<br>32F, 1.07 sec. (Burst)
  +
<br>49F, 1.63 sec. (Javelin)
  +
<br>66F, 2.20 sec. (M4A1)
  +
|-
  +
|
  +
|colspan=4 style="vertical-align:top;"|Description: ''Rifle w / laser gun attached.''
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A light and handy small-bore rifle that takes 5.56 cartridges, in general service with USA military units. This rifle packs a good punch and can wipe the floor with small and medium-sized NMC. It also quickly takes care of larger ones and can fire a three-shot burst at the enemy. Unlike other weapons, this rifle comes with the option to attach extra weapons to it and has a variety of customizable options. The M4A1 is often considered the most "well rounded" weapon in the game. This is due to the fact it has decent power, great versatility from its secondary attacks via attachments, and with less than significant penalty to Aya's mobility. A very popular weapon among both beginner and experienced players alike.
   
  +
For some reason, the cooldown time on the M4A1 Grenade's burst fire is 1 frame shorter than the other variants. It is likely a minor oversight by the game developers.
===Rifle Clip Holder===
 
[[File:Rifleclipholdersmall.jpg|right|150px]]
 
*Weight: N/A
 
*Range: N/A
 
*Rate: N/A
 
*Location: Can be purchased for 1800 BP (2 can be acquired).
 
A clip holder for the M4A1 Rifle, it'll increase the amount of bullets it can hold by allowing it to carry extra magazines. Two can be acquired, with each increasing the M4A1's clip size by 30 extra rounds, up to a maximum of 90.
 
   
  +
All variants of the M4A1 can use the unused [[Parasite Eve II Ammunition#Paralizer|Paralizer]] and [[Parasite Eve II Ammunition#Flashbomb|Flashbomb]] rounds.
===M9===
 
  +
|}
[[File:M9small.jpg|right|150px]]
 
*Weight: N/A
 
*Range: N/A
 
*Rate: N/A
 
*Location: Can be purchased for 980 BP after arriving in Dryfield.
 
*Description: ''Close-combat bayonet. Custom M4A1 attachment.''
 
This close-combat bayonet is an attachment for the M4A1 Rifle. At first this is a very useful addition to your rifle as it deals 70-odd damage (or over 250 for a critical) to all enemies in range and knocks many foes to the floor. Throughout Dryfield, the mine and early shelter you can easily save this weapon's BP cost in ammunition. Much less effective later on when it is generally wise to keep your distance from most ANMCs. It does however make short work of lesser enemies who are prone to swarming Aya.
 
   
===M203===
+
====Rifle Clip Holder====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:M203small.jpg|right|150px]]
 
  +
|-
*Weight: N/A
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: N/A
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/0/06/Pe2_weapon_rifle_clip_holder.png/revision/latest?cb=20190510031827&format=original</div>
*Rate: N/A
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original Rifle Clip Holder
*Location: Can be purchased for 2130 BP.
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/0/02/Pe2_weapon_m4a1%2B1.png/revision/latest?cb=20190510032011&format=original
*Description: ''40mm grenade launcher. Custom M4A1 attachment.''
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/a/a9/Pe2_weapon_m4a1%2B2.png/revision/latest?cb=20190510032028&format=original</div>
A 40mm grenade launcher that can be attached to the M4A1 Rifle.
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+20
  +
<br>ADD M4A1 Capacity +30
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''M4A1 magazine clip holder. Increases ammo capacity by 30.''
  +
<br>Location: Can be purchased from several stores for 1800 BP (2 can be acquired).
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A clip holder for the M4A1 Rifle, it'll increase the amount of bullets it can hold by allowing it to carry extra magazines. Two can be acquired, with each increasing the M4A1's clip size by 30 extra rounds, up to a maximum of 90.
  +
|}
   
===Hammer===
+
====M9====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Hammersmall.jpg|right|150px]]
 
  +
|-
*Weight: N/A
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: N/A
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/a/a4/Pe2_weapon_m9.png/revision/latest?cb=20190510031311&format=original</div>
*Rate: N/A
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original M9
*Location: Can be purchased for 3720 BP. It is also dropped in Bounty Mode by a [[Knight GOLEM]] in the Parking Area in [[Dryfield]].
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/4/4b/Pe2_weapon_m4a1_bayonet.png/revision/latest?cb=20190510031338&format=original</div>
*Description: ''High-voltage stun gun. Custom M4A1 attachment.''
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
Another attachment for the M4A1 Rifle, this turns it into a high-voltage stun gun. A very effective weapon against GOLEM Soldiers as the electricity damages their life support and stuns them from making sudden attacks.
 
  +
Weight:
  +
<br>Use:
  +
<br>Capacity:
  +
|style="width:66%; vertical-align:top;"|
  +
+30
  +
<br>M4A1 Attachment
  +
<br>1
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''Close-combat bayonet. Custom M4A1 attachment.''
  +
<br>Location: Can be purchased from Douglas for 980 BP after arriving in Dryfield.
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|This close-combat bayonet is an attachment for the M4A1 Rifle. In hindsight, a very useful addition to your rifle as it deals 70-odd damage (or over 250 for a critical) to all enemies in range and knocks many foes to the floor. Throughout Dryfield, the mine and early shelter you can easily save this weapon's BP cost in ammunition. Much less effective later on when it is generally wise to keep your distance from most ANMCs. It does however make short work of lesser enemies who are prone to swarming Aya.
  +
|}
   
===Pyke===
+
====M203====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Pykesmall.jpg|right|150px]]
 
  +
|-
*Weight: N/A
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: N/A
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/e/ed/Pe2_weapon_m203.png/revision/latest?format=original</div>
*Rate: N/A
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original M203
*Location: Can be purchased late in the game for 5180 BP. It is also dropped after and if you defeat the Burner and have Medicine Wheel and in Bounty Mode by a [[Knight GOLEM]] in the Shelter Breeding Room.
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Grenade Launcher
*Description: ''Small portable flamethrower. Custom M4A1 attachment.''
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/5/53/Pe2_weapon_m4a1_grenade.png/revision/latest?cb=20190510022711&format=original</div>
Another attachment for the M4A1 Rifle, this turns it into a small portable flamethrower.
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
<br>Capacity:
  +
|style="width:66%; vertical-align:top;"|
  +
+136
  +
<br>M4A1 Attachment
  +
<br>1
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''40mm grenade launcher. Custom M4A1 attachment.''
  +
<br>???: A grenade launcher attachment
  +
<br>Location: Can be purchased from army truck for 2130 BP.
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A 40mm grenade launcher that can be attached to the M4A1 Rifle, Negating the need for the Grenade Pistol at the cost of a higher attenuation penalty.
  +
|}
   
===Javelin===
+
====Hammer====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Javelinsmall.jpg|right|150px]]
 
  +
|-
*Weight: N/A
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: N/A
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/b/ba/Pe2_weapon_hammer.png/revision/latest?format=original</div>
*Rate: N/A
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original Hammer
*Location: Can be purchased late in the game for 7500 BP. Dropped near the end of the game by a [[Rook GOLEM]] in the Shelter B2 South Walkway if Aya has the Medicine Wheel attached. It is also dropped in Bounty Mode by a [[Knight GOLEM]] in the Neo Ark Shrine.
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Stun Gun
*Description: ''Small laser gun. Custom M4A1 attachment.''
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/2/2b/Pe2_weapon_m4a1_hammer.png/revision/latest?format=original</div>
The final attachment for the M4A1 Rifle, this turns it into a small laser gun.
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+85
  +
<br>M4A1 Attachment
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''High-voltage stun gun. Custom M4A1 attachment.''
  +
<br>???: An electric prod.
  +
<br>Location: Can be purchased from BP armory and army truck for 3720 BP. It is also dropped in Bounty Mode by a [[Knight GOLEM]] in the Parking Area in [[Dryfield]].
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|Another attachment for the M4A1 Rifle, a high-voltage stun gun. An essential (to the point of necessity at times) against GOLEM Soldiers as the electricity damages their life support and stuns them from making sudden attacks.
  +
|}
   
===M249===
+
====Pyke====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:M249small.jpg|right|150px]]
 
  +
|-
*Weight: 685
 
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
*Range: 400
 
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/3/39/Pe2_weapon_pyke.png/revision/latest?format=original</div>
*Rate: 100
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original Pyke
*Clip Size: 200
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Ignition Device
*Ammunition Type: 5.56mm
 
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/7/7b/Pe2_weapon_m4a1_pyke.png/revision/latest?format=original</div>
*Location: This can be bought late in the game for 15,800 BP if the blinded soldier has been rescued. It is also dropped near the end of the game in Bounty Mode by a [[Bishop GOLEM]] in the Neo Ark Power Plant (2nd Area). This can also be brought in Replay mode if '''C''' rank was achieved in a previous game.
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Description: ''Portable light machine gun. Heavy firepower and a large clip.''
 
  +
Weight:
A portable light machine gun, this 200-bullet rifle can be used to absolutely destroy enemies if used in conjunction with P. Energies such as Energy Shot. The problem is that this gun eats through the most ammo out of every single weapon in the game, so unless you want to be running on empty keep your finger off the trigger when not needed. Due to the fact this powerful weapon eats ammunition so fast, it almost purely a circumstantial weapon for large bosses.
 
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+183
  +
<br>M4A1 Attachment
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''Small portable flamethrower. Custom M4A1 attachment.''
  +
<br>???: Some sort of ignition device.
  +
<br>Location: Can be purchased from army truck for 5180 BP. It is also dropped after and if you defeat the Burner and have Medicine Wheel and in Bounty Mode by a [[Knight GOLEM]] in the Shelter Breeding Room.
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|Another attachment for the M4A1 Rifle, a small portable flamethrower effective against amoeba NMCs thus saving one's MP for other means.
  +
|}
   
  +
====Javelin====
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
  +
|-
  +
|rowspan="3" style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/2/25/Pe2_weapon_javelin.png/revision/latest?cb=20190510015101&format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/c/c3/Pe2_icon_tool_red.png/revision/latest?format=original Javelin
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Laser Attachment
  +
<br><div style="width:128px; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);">https://vignette.wikia.nocookie.net/parasiteeve/images/9/99/Pe2_weapon_m4a1_javelin.png/revision/latest?format=original</div>
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Use:
  +
|style="width:66%; vertical-align:top;"|
  +
+234
  +
<br>M4A1 Attachment
  +
|-
  +
|colspan=2 style="vertical-align:top;"|
  +
Description: ''Small laser gun. Custom M4A1 attachment.''
  +
<br>???: Some sort of weapon attachment.
  +
<br>Location: Can be purchased from army truck for 7500 BP. Dropped near the end of the game by a [[Rook GOLEM]] in the Shelter B2 South Walkway if Aya has the Medicine Wheel attached. It is also dropped in Bounty & Nightmare Modes by a [[Knight GOLEM]] in the Neo Ark Shrine.
  +
|-
  +
|colspan=2 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|The final attachment for the M4A1 Rifle, a miniature laser gun that deals good damage against all types of NMCs and with a generous 60 shot capacity, only drawn back by its extended firing period thus leaving Aya vulnerable to harm. Deals roughly 90 damage to any enemy should the laser be kept on the target, moreso with P.E. Energy Shot and can be an effective BP saver as it can be recharged for free.
  +
|}
  +
  +
===M249===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
  +
|-
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
  +
<div style="margin-top:8px; border:2px solid rgb(120,40,56); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/e/e7/Pe2_weapon_m249.png/revision/latest?format=original</div>
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/0d/Pe2_icon_gun_red.png/revision/latest?format=original M249
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Light Machine Gun
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Weight:
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
685
  +
<br>400
  +
<br>100
  +
<br>200 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/b/bc/Pe2_icon_ammo_red.png/revision/latest?format=original 5.56 Rifle
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>30 · 40 · 50 · 60 · 60
  +
<br>2F, 0.07 sec.
  +
<br>158F, 5.27 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Portable light machine gun. Heavy firepower and a large clip.''
  +
<br>???: ''A light machine gun.''
  +
<br>Location: This can be bought from army truck for 15,800 BP if the ''Soldier Rescue Bonus'' has been completed (''Replay, Normal and Bounty Modes''). It is also dropped near the end of the game in Bounty & Nightmare Modes by a [[Bishop GOLEM]] in the Neo Ark Power Plant (2nd Area). This can also be purchased in Replay mode if '''C''' rank was achieved in a previous game.
  +
<br>Real World Basis: FN Minimi M249 variant
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A portable light machine gun, this 200-bullet rifle can be used to absolutely destroy enemies if used in conjunction with the P. E. Energy Shot. Its weight and excessive rate of fire (thus ammo depletion) are the only drawbacks from an otherwise absolute must have weapon.
  +
|}
 
===PA3===
 
===PA3===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Pa3small.jpg|right|150px]]
 
  +
|-
*Weight: 270
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 30
 
  +
<div style="margin-top:8px; border:2px solid rgb(88,80,40); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/0/09/Pe2_weapon_pa3.png/revision/latest?format=original</div>
*Rate: 20
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/a/aa/Pe2_icon_gun_yellow.png/revision/latest?format=original PA3
*Clip Size: 3
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Ammunition Type: 12-gauge
 
  +
Weight:
*Location: It can be bought for 1000 BP.
 
  +
<br>Range:
*Description: ''Pump-action 12-gauge shotgun.''
 
  +
<br>Rate:
A pump-action 12-gauge shotgun. Due to its low clip size it doesn't make for an effective weapon at all, unless using the R.Slug Shells. Its low range means you will need to get up close and personal as well, which is unwise in most situations.
 
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
270
  +
<br>30
  +
<br>2
  +
<br>3 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/5/5e/Pe2_icon_ammo_yellow.png/revision/latest?format=original Buckshot, Firefly & R. Slug
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
N/A
  +
<br>80 · 80 · 80 · 120 · 120
  +
<br>37F, 1.23 sec.
  +
<br>76F, 2.53 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Pump-action 12-gauge shotgun.''
  +
<br>Location: It can be bought from all stores for 1000 BP.
  +
<br>Real World Basis: Franchi PA3
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A pump-action 12-gauge shotgun. The very first shotgun that a player can procure, having very low clip size, rate of fire and range (unless used in conjunction with the R.Slug Shells). Its only benefits is its area of effect damage per shot with ''Buckshot'', capable of hitting multiple enemies in a single shot thus a circumstantially potent weapon against ''Moths'', ''Scorpions'' and ''Bats'' (all of which appear frequently until the end of disc 1).
  +
|}
   
 
===SP12===
 
===SP12===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Sp12small.jpg|right|150px]]
 
  +
|-
*Weight: 420
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 40
 
  +
<div style="margin-top:8px; border:2px solid rgb(88,80,40); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/2/29/Pe2_weapon_sp12.png/revision/latest?format=original</div>
*Rate: 24
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/a/aa/Pe2_icon_gun_yellow.png/revision/latest?format=original SP12
*Clip Size: 7
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Shotgun
*Ammunition Type: 12-gauge
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: This can be found in the Shelter Armory.
 
  +
Weight:
*Description: ''High-grade military shotgun. Powerful, but cumbersome.''
 
  +
<br>Range:
A high-grade military automatic shotgun, like any other shotgun it can take different kinds of shells. This 12-gauge close-action shotgun is the best form of a close encounter weapon since it can fire Buckshot faster than any other shotgun. This allows good crowd control and can knock back small to medium, and even some large, NMCs at close range. Sadly its drawback is the reload time. Since you can pick this weapon up for free in the Armory, it will become one of your best friends if you keep all 3 different kinds of 12-gauge ammo around.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
420
  +
<br>40
  +
<br>24
  +
<br>7 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/5/5e/Pe2_icon_ammo_yellow.png/revision/latest?format=original Buckshot, Firefly & R. Slug
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>80 · 80 · 80 · 120 · 120
  +
<br>41F, 1.37 sec.
  +
<br>86F, 2.87 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''12-gauge close-combat shotgun. Powerful, but cumbersome.''
  +
<br>???: A shotgun.
  +
<br>Location: This can be found in the Shelter Armory.
  +
<br>Real World Basis: Franchi SPAS-12
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A high-grade, military pump-action shotgun, like any other shotgun it can take different kinds of shells. This allows good crowd control and can knock back small to medium, and even some large, NMCs at close range. Its potential is offset by its slow reload time and slowest rate of fire among the shotguns. Since you can pick this weapon up for free in the Armory, it will become one of your best friends if you keep all 3 different types of 12-gauge ammo around.
  +
|}
   
 
===AS12===
 
===AS12===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:As12small.jpg|right|150px]]
 
  +
|-
*Weight: 559
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 50
 
  +
<div style="margin-top:8px; border:2px solid rgb(88,80,40); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/9/9b/Pe2_weapon_as12.png/revision/latest?format=original</div>
*Rate: 26
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/a/aa/Pe2_icon_gun_yellow.png/revision/latest?format=original AS12
*Clip Size: 20
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Ammunition type: 12-gauge
 
  +
Weight:
*Location: It can be purchased for 12500 BP after solving the full moon puzzle and returning to Dryfield, and this can be also purchased in Replay mode if '''E '''rank was achieved in a previous game.
 
  +
<br>Range:
*Description: ''Rapid-fire 12-gauge combat shotgun.''
 
  +
<br>Rate:
This rapid-fire 12-gauge shotgun has 20 rounds and can tear through any enemy with R. Slug ammo. Be sure to keep the supplies up, because if you don't you could be running empty rather quickly. When paired with Firefly shells it will make short work of the watery areas in Neo Ark. If Energy Shot is used with this gun, Aya can put the GOLEMs down in 2-5 shots depending on which GOLEM (with R.Slug ammunition) and is a must for shotgun fans.
 
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
559
  +
<br>50
  +
<br>26
  +
<br>20 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/5/5e/Pe2_icon_ammo_yellow.png/revision/latest?format=original Buckshot, Firefly & R. Slug
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>80 · 80 · 80 · 120 · 120
  +
<br>35F, 1.17 sec.
  +
<br>76F, 2.53 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Rapid-fire 12-gauge combat shotgun.''
  +
<br>Location: It can be purchased from Douglas for 12500 BP after solving the full moon puzzle and returning to Dryfield (at lower difficulties). Can be also purchased from the army truck. Can be also purchased in Replay mode if '''E ''' rank was achieved in a previous game.
  +
<br>Real World Basis: USAS-12
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|This rapid-fire 12-gauge shotgun has 20 rounds and can tear through any enemy with R. Slug ammo. Be sure to keep the supplies up, else you will run out of ammo relatively quickly. When paired with Firefly shells it will make short work of the watery areas in Neo Ark. Coupled with the P.E. Energy Shot, Aya can put the GOLEMs down in 2-5 shots depending on which GOLEM (with R.Slug ammunition), a must for shotgun fans despite its very high asking price.
  +
|}
   
 
===Grenade Pistol===
 
===Grenade Pistol===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Grenadepistolsmall.jpg|right|150px]]
 
  +
|-
*Weight: 240
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 350
 
  +
<div style="margin-top:8px; border:2px solid rgb(56,72,120); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/e/e0/Pe2_weapon_grenade_pistol.png/revision/latest?format=original</div>
*Rate: 1
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/07/Pe2_icon_gun_blue.png/revision/latest?format=original Grenade Launcher
*Clip Size: 1
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Grenade Launcher
*Ammuntion Type: 40mm
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: Aya will find this in the Akropolis Tower (temporary), and it can be purchased later for 1680 BP.
 
  +
Weight:
*Decription: ''Pistol-sized 40mm grenade launcher.''
 
  +
<br>Range:
A pistol-sized 40mm grenade launcher, it is easily one of the most powerful weapons available without any side-quests needing to be completed. If you don't like any of the other M4A1 attachments it is easily replaced by the M203 to conserve inventory space. This weapon works best with Airburst rounds as they have the capability to take down multiple targets.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
240
  +
<br>350
  +
<br>1
  +
<br>1
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c8/Pe2_icon_ammo_blue.png/revision/latest?format=original Grenade, Airburst & Riot
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 70 ---
  +
<br>42F, 1.40 sec.
  +
<br>68F, 2.27 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Pistol-sized 40mm grenade launcher.''
  +
<br>???: A grenade launcher.
  +
<br>Location: Aya will find this in the Akropolis Tower (temporary), and it can be purchased from Douglas, BP armory and army truck for 1680 BP.
  +
<br>Real World Basis: Heckler & Koch HK69A1
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A pistol-sized 40mm grenade launcher, it is easily one of the most powerful weapons available without any side-quests needing to be completed. If you don't like any of the other M4A1 attachments it is easily replaced by the M203 to conserve inventory space. Its immense burst firepower is offset by its extremely low firerate (second only to the hypervelocity) and its slow reload speed. An easily accessible, very powerful boss-killer weapon.
  +
|}
   
 
===MM1===
 
===MM1===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Mm1small.jpg|right|150px]]
 
  +
|-
*Weight: 900
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 350
 
  +
<div style="margin-top:8px; border:2px solid rgb(56,72,120); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/d/db/Pe2_weapon_mm1.png/revision/latest?format=original</div>
*Rate: 12
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/0/07/Pe2_icon_gun_blue.png/revision/latest?format=original MM1
*Ammo Capacity: 12
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Ammunition Type: 40mm
 
  +
Weight:
*Location: This can be bought late in the game for 23500 BP if the blinded soldier was rescued. This can also be brought in Replay mode if '''B''' rank was achieved in a previous game.
 
  +
<br>Range:
*Description: ''40mm launcher with revolving magazine.''
 
  +
<br>Rate:
This is noted to be the one of the most powerful weapons in the game due to being a twelve-round grenade launcher. Although it devastates enemies it is extremely slow during reload time and is to be used cautiously. It makes short work of just about any enemy and if paired with Energy Shot it will take most ANMCs out with one to two shots.
 
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
900
  +
<br>350
  +
<br>12
  +
<br>12
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c8/Pe2_icon_ammo_blue.png/revision/latest?format=original Grenade, Airburst & Riot
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 70 ---
  +
<br>49F, 1.63 sec.
  +
<br>155F, 5.17 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''40mm launcher with revolving magazine.''
  +
<br>Location: This can be bought from army truck for 23500 BP if the blinded soldier was rescued. This can also be brought in Replay mode if '''B''' rank was achieved in a previous game.
  +
<br>Real World Basis: Hawk MM1 grenade launcher
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|This is noted to be the one of the most powerful weapons in the game due to being a twelve-round grenade launcher. A massive improvement over the Grenade Pistol due to its immensely increased capacity. All its destructive potential is offset by its very high price, point of accessibility, extremely slow reload speed and turning penalty (near on-par to that of the Hypervelocity). It makes short work of just about any enemy and if paired with Energyshot; it will take most ANMCs out with one to two shots as well as a potent boss-killer.
  +
  +
The MM1 does not fire in a straight line and veers (slightly) to the right while firing. While this not an issue if the target is of sufficient size, this makes it difficult to hit smaller targets.
  +
|}
   
 
==Secret Weapons==
 
==Secret Weapons==
Line 221: Line 936:
   
 
===Mongoose===
 
===Mongoose===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Mongoosesmall.jpg|right|150px]]
 
  +
|-
*Weight: 168
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 60
 
  +
<div style="margin-top:8px; border:2px solid rgb(24,72,40); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/0/0e/Pe2_weapon_mongoose.png/revision/latest?format=original</div>
*Rate: 70
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/f/ff/Pe2_icon_gun_green.png/revision/latest?format=original Mongoose
*Clip Size: 6
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Large Handgun
*Ammunition Type: .44 Magnum
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: Rupert will give you the '''Mongoose''' if you're going towards the bad ending. This can also be purchased in Replay Mode for 2850 BP if '''D''' Rank was achieved in a previous game. This can also be dropped late in Bounty Mode by an invisible [[Knight GOLEM]] in the Shelter B1 Main Corridor.
 
  +
Weight:
*Description: ''Large calibre .44 magnum revolver. Slow reload, but it's worth it.''
 
  +
<br>Range:
A large 44-caliber revolver. Although the Magnum rounds are less powerful than the Maeda SP., it still has good uses. The Maeda SP rounds either recieved from [[Rupert Broderick]] or bought in Replay Mode are useful for the ammo's immediate 'Poison' attribute. While useless against the unpoisonable GOLEMs, it works wonders on enemies such as the "Brain Stingers". The mongoose has an extreme critical hit ratio that can match the critical rate of the P229 Handgun, the maximum damage of this weapon can be over 600. With the Maeda rounds used with Level 3 Energyshot, and some luck, this weapon can take down Eve with 25 Shots.
 
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
168
  +
<br>60
  +
<br>70
  +
<br>6
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/28/Pe2_icon_ammo_green.png/revision/latest?&format=original 44 Magnum & MaedaSP
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
40%
  +
<br>80 · 80 · 90 · 100 · 100
  +
<br>28F, 0.93 sec.
  +
<br>58F, 1.93 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Large 44-calibre revolver. Slow reload, but it's worth it.''
  +
<br>???: ''A revolver.''
  +
<br>Location: Rupert will give you the '''Mongoose''' if you are going towards the bad ending. This can also be purchased in Replay Mode for 2850 BP if '''D''' Rank was achieved in a previous game. This can also be dropped late in Bounty/Nightmare Mode by an invisible [[Knight GOLEM]] in the Shelter B1 Main Corridor.
  +
<br>Real World Basis: Colt Anaconda 6"
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A large 44-caliber revolver. Although the .44 Magnum rounds are less powerful than the Maeda SP, it still has good uses. The .44 Maeda SP rounds, received either from [[Rupert Broderick|Rupert]], or brought in Replay Mode, are useful due to the ammo's immediate <font color="#f04018">POISON</font> attribute. While useless against GOLEMs, it works wonders on enemies that are vulnerable to large amounts of poison damage, which happens to apply to most of the regular enemy encounters and especially ''Brain Stingers''. The Mongoose has an extremely high critical hit ratio that can match the critical rate of the ''P229'' and ''P08''. The maximum damage of this weapon can be over 600, superseding even that of a grenade launcher. With the Maeda rounds used with Level 3 Energyshot, some patience and luck, this weapon can take down Eve with 25 shots.
  +
  +
The Mongoose is able to equip and fire the unused https://vignette.wikia.nocookie.net/parasiteeve/images/2/28/Pe2_icon_ammo_green.png/revision/latest?&format=original [[Parasite Eve II Ammunition#44 Poison|44 Poison]] rounds.
  +
|}
   
 
===Hypervelocity===
 
===Hypervelocity===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Hypervelocitysmall.jpg|right|150px]]
 
  +
|-
*Weight: 881
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 1000
 
  +
<div style="margin-top:8px; border:2px solid rgb(96,64,112); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/0/06/Pe2_weapon_hypervelocity.png/revision/latest?format=original</div>
*Rate: 7
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/5/55/Pe2_icon_gun_purple.png/revision/latest?format=original Hypervelocity
*Clip Size: 100
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Ammunition Type: Battery
 
  +
Weight:
*Location: It can be bought in Replay Mode for 20,000 BP when '''A''' Rank has been achieved in a previous game.
 
  +
<br>Range:
*Description: ''Magnetic railgun. Fires hyper-sonic rounds.''
 
  +
<br>Rate:
A Magnetic railgun that uses super-sonic rounds, it is nearly as heavy as the MM1 and usually does 2000+ damage to any enemy which rips most if not all bosses apart with ease. It does not use normal ammunition, instead using a battery that can fire 100 shots before it needs to be recharged (which can be done for free at any of the game's shops). Its blast also has a wide swath, so it can wipe out entire groups of enemies with a single shot. Sadly it has a 5 second charge time before each shot, and its heavy weight will require several seconds for Aya to raise the weapon and line it up with her target, making it poor for close-range fights.
 
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
|style="width:26%; vertical-align:top;"|
  +
881
  +
<br>1000
  +
<br>7
  +
<br>100 rounds
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/2/24/Pe2_icon_ammo_white.png/revision/latest?format=original 20mm ''(battery)''
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Charge Time:
  +
<br>Cooldown:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 100 ---
  +
<br>89F, 2.96 sec.
  +
<br>66F, 2.20 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Magnetic railgun. Fires hyper-sonic rounds.''
  +
<br>Location: It can be bought in Replay Mode for 20,000 BP when '''A''' Rank has been achieved in a previous game.
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|A Magnetic railgun that uses super-sonic rounds, it is as heavy as the MM1 and usually does 2000+ damage to any enemy which rips most if not all bosses apart with ease. It does not use normal ammunition, instead using a battery that can fire 100 shots before it needs to be recharged (which can be done for free at any of the game's shops). Its blast also has a wide swath, so it can wipe out entire groups of enemies with a single shot. Sadly it has a 5 second charge time before each shot, and its heavy weight will require several seconds for Aya to raise the weapon and line it up with her target, making it poor for close-range fights. A collector favorite as it saves BP for other purposes.
  +
  +
The shape of the Hypervelocity bears a physical similiarity to the [http://www.imfdb.org/wiki/Annihilator_2000 Annihilator 2000] seen in ''[http://www.imfdb.org/wiki/Beverly_Hills_Cop_III Beverly Hills Cop III]''.
  +
|}
   
 
===Gunblade===
 
===Gunblade===
  +
{| style="background:rgb(10,20,10); margin:0px; padding:4px; border-top:4px solid rgb(16,32,16); border-bottom:5px solid rgb(5,10,5);"
[[File:Gunbladesmall.jpg|right|150px]]
 
  +
|-
*Weight: 570
 
  +
|rowspan="2" style="width:144px; style="vertical-align:top;"|
*Range: 2 / 100
 
  +
<div style="margin-top:8px; border:2px solid rgb(88,80,40); width:128px; height:96px;">https://vignette.wikia.nocookie.net/parasiteeve/images/8/88/Pe2_weapon_gunblade.png/revision/latest?format=original</div>
*Rate: 2 / 36
 
  +
https://vignette.wikia.nocookie.net/parasiteeve/images/a/aa/Pe2_icon_gun_yellow.png/revision/latest?format=original Gunblade
*Clip Size: -/12
 
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/c/c0/Pe2_icon_unknown.png/revision/latest?format=original Katana???
*Ammunition Type: Blade / 12-gauge
 
  +
|style="width:14%; vertical-align:top; text-align:right;"|
*Location: This can be purchased in Replay Mode for 10,000 BP if '''S''' Rank has been achieved in a previous game. Can also be obtained after fighting No.9 in Dryfield while attaching the Medicine Wheel.
 
  +
Weight:
The hardest weapon in the game to acquire, it was mainly for cross-supporting Square's other game release and is shown quite frequently as it's Golem No.9's primary weapon. Although it is modeled after Squall Leonhart's Revolver gunblade, the model had been redone so that Aya may both attack with it like a sword and shoot it like a shotgun. If timed right, Aya can inflict a large amount of damage by swinging the blade and firing a shell just as the blade hits the target. Pulling off the R1+R2 combo with the Gunblade will usually do over 1000 damage to its target, and will cause most ANMCs to literally ''explode''.
 
  +
<br>Range:
  +
<br>Rate:
  +
<br>Capacity:
  +
<br>Ammo Type:
  +
<br>
  +
|style="width:26%; vertical-align:top;"|
  +
570
  +
<br>2 / 100
  +
<br>2 / 36
  +
<br>Blade / 12 rounds
  +
<br>Blade
  +
<br>https://vignette.wikia.nocookie.net/parasiteeve/images/5/5e/Pe2_icon_ammo_yellow.png/revision/latest?format=original Buckshot, Firefly & R. Slug
  +
|style="width:14%; vertical-align:top; text-align:right;"|
  +
Critical Rate:
  +
<br>Attenuation:
  +
<br>Cooldown:
  +
<br>
  +
<br>Reload Time:
  +
|style="width:26%; vertical-align:top;"|
  +
0%
  +
<br>--- 80 ---
  +
<br>66F, 2.20 sec. (Blade)
  +
<br>29F, 0.96 sec. (Gun)
  +
<br>92F, 3.07 sec.
  +
|-
  +
|colspan=4 style="vertical-align:top;"|
  +
Description: ''Ultrahigh frequency particle blade. Blade with shotgun attachment.''
  +
<br>???: This sword looks familiar...
  +
<br>Location: This can be purchased in Replay Mode for 10,000 BP if '''S''' Rank has been achieved in a previous game. Can also be obtained after fighting No.9 in Dryfield while attaching the Medicine Wheel.
  +
|-
  +
|colspan=5 style="padding:2px 16px; background:rgb(0,4,0); text-align:justify; border-top:3px solid rgb(5,10,5); border-bottom:3px solid rgb(16,32,16);"|The hardest weapon in the game to acquire, it was mainly for cross-supporting Square's other game release and is shown quite frequently as it's Golem No.9's primary weapon. Although it is modeled after Squall Leonhart's Revolver gunblade, the model had been redone so that Aya may both attack with it like a sword and shoot it like a shotgun. Deals moderate damage from its melee and shotgun firing modes (with the best range and rate of fire amongst shotguns). Its true potential however, is the combination of both modules. If timed right, Aya can inflict a large amount of damage by swinging the blade and firing a shell just as the blade hits the target. Pulling off the R1+R2 combo with the Gunblade will usually do over 1000 damage to its target, and will cause most ANMCs to literally explode while dealing immense damage to bosses.
  +
|}
   
 
{{Parasite2}}
 
{{Parasite2}}

Revision as of 16:43, 4 February 2021

Pe2-aya02

Aya Brea with a handgun.

Parasite Eve II makes more use of long-ranged weapons instead of close-ranged weapons when fighting NMCs. The weapons also effect Aya's agility, ability to dodge, strength, and defense. The heavier the items she's carrying, the slower she'll be while smaller ones allow her to run faster and hold more things. The game lets the player customize some of their equipment.

The range mechanic affects the optimal damage output of any given weapon; the closer Aya is positioned to an enemy often maximizes each gun's damage per shot. This is most apparent in the shotgun line of weapon.

For more useful information, see ammunition and shops.

Notes

Critical Rate

Some weapons have a chance to do 4x their normal damage per shot. See Critical Rate for more details.

In-game memory shows these values are listed as an integer, with 100 representing every shot doing critical hit damage. The descriptions below will show the value as a percentage.

Attenuation

Nearly every weapon in the game suffers from a damage penalty (which explains why a Grenade with a power rating of 270 averages 205 damage (on Normal), for instance). See Attenuation for more details.

In-game memory shows these values are listed as an integer, with 100 representing full regular damage the ammunition will cause towards a target.

Cooldown

How much downtime there is between each shot. They are marked with a frame count, then a second count beside it.

Reload Time

How long it takes to reload a weapon before a player can fire again.

Weapon Range

The Range listed with the weapon description means nothing. For the most part, all guns operate within a common range set.

  • Critical weapons all share the same range (P08, P229 and Mongoose). M93R's range is slightly shorter. MP5A5 and M950's range, while the same, are slightly shorter. The full range difference between the handguns is about 5% max.
  • Shotguns share a common range and are on par with the M93R. The PA3 slightly out-ranges the other shotguns, while in-game stats. say it has the shortest range of the four.
  • The M4A1 and Javelin has an average range about 40% greater than most other weapons.
  • The Hypervelocity does not appear to have a set limit (At the very least, tests conducted within the game were unable to find one).
  • Because grenades tend to arc, their effective range is a little shorter than automatic weapons.
  • The final (point-blank damage) attenuation rate does not apply to all NMCs. It depends on the size of the enemy for it to apply. For instance, point-blank damage can be performed on a Grinning Stranger, but not to a Bat.
  • The Combat Light attachments on the P229 and MP5A5 have the same maximum range as their respective weapons.

Regular Weapons

These weapons, whether by playing or finishing optional side-quests, are the easier ones to get.

Tonfa Baton

latest?cb=20190510042124&format=original

latest?cb=20190508170728&format=original Tonfa Baton

Weight:
Range:
Rate:

68
1
5

Critical Rate:
Attenuation:
Cooldown:

15% (2nd Hit, only)
--- 100 ---
40F, 1.33 sec. (Single)
50F, 1.67 sec. (Double)

Description: Baton based on an Okinawan design. Masters can attack continuously.
Location: Aya's default melee weapon.

The only strictly melee weapon in the game, it has no need for ammo or P. Energy. The Tonfa Baton can be used repeatedly to strike close-ranged enemies. It can also stun small-to-medium NMCs, allowing the player to keep hitting the enemy until they die. Given it is a short-range weapon, it is ineffective if the target is a distance away and has limited effectiveness against flying enemies. It's low-attack deamage makes it an ill-advised weapon to uses upon Dryfield since (barring a few exceptions like Green and Red amoebae) most enemies are fast or HP-tanks like Mossbacks and GOLEMs.

M93R

latest?format=original

latest?format=original M93R

Weight:
Range:
Rate:
Capacity:
Ammo Type:

117
50
110
20 rounds
latest?format=original 9mm P.B, Hydra & Spartan

Critical Rate:

Attenuation:
Cooldown:

Reload Time:

10% (Single)
30% (Burst)
50 · 60 · 70 · 80 · 100
23F, 0.77 sec. (Single)
27F, 0.90 sec. (Burst)
44F, 1.47 sec.

Description: Semi-auto 9mm, fires three-round bursts.
Location: Aya's default firearms weapon.
Real World Basis: Beretta 93R

Fast rate of fire, reload speed and good ammo capacity, the M93R handgun is a well-rounded handgun that can easily dispatch small to medium-sized NMC with ease; anything larger would require a heavy amount of ammunition. It has two main firing options, a three-point-burst and a single shot-mode. Despite lacking in optimum range, true critical hit power and fully automatic capability, it also lacks the weaknesses alternative handguns have, making it quite versatile. With proper skill and the right ammunition, it is capable of tackling large enemies such as: The Burner, The Glutton (Garbage Boss) and the Blizzard Chaser on Nightmare mode.

Players doing a play-through a Scavenger and Nightmare modes will spend a good chunk of their time with this weapons given the lack of alternative until well into the middle of the Dryfield play-through.

Fun fact: While nearly all the firearms in Parasite Eve II are based on common, real-life ones, Aya's default weapon, the Beretta 93R is quite rare and is considered a premier firearm collector's item, especially in the United States. Only a handful in the US are legally transferable.

MP5A5

latest?format=original

latest?format=original MP5A5
latest?format=original Submachine Gun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

288
55 / 5
80 / 2
30 / 50 rounds
latest?format=original 9mm P.B, Hydra & Spartan
latest?format=original Combat Light

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

0%
40 · 50 · 60 · 70 · 70
3F, 0.10 sec. (Ammo)
20F, 0.67 sec. (Light)
66F, 2.20 sec.

Description: 9mm sub-machine gun. Flashlight attached.
???: A submachine gun.
Location: It is found in the Akropolis Tower (temporary), and can later be purchased from Douglas (after doing full moon puzzle) or army truck for 6980 BP.
Real World Basis: Heckler & Koch MP5A5

The MP5A5 is the standard firearm of the SWAT teams in Parasite Eve II. This submachine gun takes 9mm rounds of all types, like any other handgun. Its secondary fire is a flashlight of 50 "shots" capable of inflicting blind (and in a few cases different conditions) on many NMCs. Its high rate of fire is offset by its below average range and stopping power. Nevertheless, it is a potent weapon should one utilize P.energy shot, essentially transforming it into a miniature M249 while maintaining Aya's mobility. A veteran favorite as ammo is abundant with a decent asking price to boot.

SMG Clip Holder

latest?format=original

latest?format=original SMG Clip Holder


latest?cb=20190509173133&format=original latest?cb=20190509173158&format=original

Weight:
Use:

+18
ADD MP5 Capacity +30

Description: MP5A5 magazine clip holder. Increases ammo capacity by 30.
Location: It can be bought from army truck for 3980 BP (2 can be acquired).

An attachment for the MP5A5; each one increasing the ammo capacity by a nice 30 rounds. Two can be used at once effectively giving it a full 90 rounds. In conjunction with ammo such as the 9mm Spartan and Lv. 3 Energyshot, this attachment maximizes the MP5A5's lethality to near M249. The only downfall from having this attachment on an MP5A5 is that it will rip through your handgun ammo reserve at an extreme speed, with 500 being the most you can carry of a given handgun bullet type up to a total of 1500 bullets only (500 of each: P.B., Hydra and Spartan).

M950

latest?format=original

latest?format=original M950
latest?format=original Large Handgun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

227
40
90
100 rounds
latest?format=original 9mm P.B, Hydra & Spartan

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
40 · 50 · 60 · 70 · 70
4F, 0.13 sec.
108F, 3.60 sec.

Description: Full-auto 9mm with high ammo capacity.
???: A full-auto handgun.
Location: Gary Douglas will give this to Aya if she saves Flint from the Burner.
Real World Basis: Calico M950

A full-auto handgun that uses the standard 9mm ammo, it possesses the highest ammo capacity of any handguns in the game. While useful in a few situations, it is not a recommended weapon as its reload time and optimum range is worst out of all handguns in the game. Not recommended for use in Nightmare Mode as it can be sluggish in a tight situation such as the Blizzard Chaser and any Desert Chaser.

The M950 is one of the rare instances in the game where the Real World Basis does not line up with the game's weapon. The Calico M950 is normally a semi-automatic pistol; this weapon was converted to a full automatic (which is possible from a real world standpoint). The drum is the wrong size for 100 rounds; The one used in the game would normally carry 50.

P08

latest?format=original

latest?format=original P08
latest?format=original Handgun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

87
70
80
7 rounds
latest?format=original 9mm P.B, Hydra & Spartan

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

40%
80 · 80 · 90 · 100 · 100
25F, 0.83 sec.
36F, 1.20 sec.

Description: Semi-auto handgun with special loader.
???: A semi-auto handgun.
Location: This can be purchased from Douglas for 680 BP. It is also dropped in Bounty/Nightmare Modes by a Knight GOLEM in the Promenade at the Akropolis Tower.
Real World Basis: Luger LP08, Long-barreled "Artillery" model

This German semi-automatic handgun can be acquired quite early (Dryfield during a Normal, Replay and Scavenger modes and Akropolis Tower as an enemy drop on Bounty/Nightmare modes), gives an excellent critical rate and a far lower attenuation penalty, making it useful in the right situations where critical hits can be exploited for great damage. The short reload time allows players to more easily evade enemy attacks during the fight. However, it suffers from a much lower rate of fire, making it less effective against targets with a low critical hit rate, like most NMCs, GOLEMs and a few bosses.

The gun's capacity can be increased via the Snail Magazine; increasing the clip size from seven rounds to thirty-two, furthering its critical rate potential.

Most players (in lower difficulty modes) are likely to dismiss this weapon as more powerful weapons (like the M4A1 and PA3) are available. It can often be treated as a challenge weapon.

The Luger LP08 can hold 8 rounds, instead of 7.

Snail Magazine

latest?format=original

latest?format=original Snail Magazine
latest?format=original Magazine


latest?format=original

Weight:
Use:

+13
ADD P08 Capacity +25

Description: P08 Snail magazine. Increases ammo capacity by 25.
???: A snail-shaped ammo magazine.
*Location: Found in the Cellar under Dryfield, but only if you already have the P08.

A clip holder for the P08 handgun, it will increase the ammo capacity from seven rounds to thirty-two.

The Snail Magazine may be obtained in the Cellar at any point during the game. The lights must be switched on before the gun display case can be examined along the far east side of the room.

P229

latest?format=original

latest?format=original P229
latest?format=original Handgun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

92
120 / 4
90 / 3
12 / 50 rounds
latest?format=original 9mm P.B, Hydra & Spartan
latest?format=original Combat Light

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

40%
80 · 80 · 90 · 100 · 100
24F, 0.80 sec. (Ammo)
22F, 0.73 sec. (Light)
36F, 1.20 sec.

Description: Semi-auto handgun with silencer. Flashlight attached.
???: A semi-auto handgun.
Location: Aya will find this in the Cavern at the Mine after defeating the Blizzard Chaser for the first time (and second time if it was missed). It can be purchased at the BP Vending Machine (in the Shelter Armort) for 1880 BP on lower difficulties.
Real World Basis: SIG-Sauer P229

A single-shot handgun, this takes all variants of 9mm rounds and has a flashlight for secondary fire. With the flashlight capability, silencer which can help to avoid alerting enemies on the field, quick reload time and the best critical rate on par with the Mongoose and Poi, the P229 is a versatile weapon that is only held back by a moderate rate of fire, lower ammo capacity and its later game availability. The flashlight is beneficial versus Stalker enemies and the silencer allows the players to take out Scavengers, Bats, Beetles and other enemy-types with ease, making it good competition for the P08 in such fights.

Many beginners may dismiss the P229, as many will find it lacking in raw, basic damage. Advanced players, however, embrace the P229 due to its excellent mobility and in the right hands, holds a good firepower (via critical rate and weakness exploitation) to eliminate enemies patiently from a distance compared to other handguns which requires closer tactics.

The SIG-Sauer P229 (early models) are able to hold 13 9x19mm rounds.

M4A1 Rifle

latest?format=original

latest?format=original M4A1

Weight:
Range:
Rate:
Capacity:
Ammo Type:

254
500
85
30 rounds
latest?format=original 5.56 Rifle

Critical Rate:

Attenuation:
Cooldown:

Reload Time:

25% (Single)
5% (Burst)
--- 70 ---
24F, 0.80 sec. (Single)
32F, 1.07 sec. (Burst)
66F, 2.20 sec.

Description: 5.56mm assault rifle. Customizable with attachments.
Location: This gun can be bought for 2450 BP.
Real World Basis: Colt M4A1


latest?format=original

latest?format=original M4A1 Bayonet

Weight:
Range:
Rate:
Capacity:
Ammo Type:

284
500 / 2
85 / 3
30 rounds / Bayonet
latest?format=original 5.56 Rifle
Bayonet

Critical Rate:

Attenuation:
Cooldown:

Reload Time:

5% (Burst)
20% (Bayonet)
--- 70 ---
32F, 1.07 sec. (Burst)
52F, 1.73 sec. (Bayonet)
66F, 2.20 sec.

Description: Assault Rifle w / bayonet.

latest?cb=20190510022711&format=original

latest?format=original M4A1 Grenade

Weight:
Range:
Rate:
Capacity:
Ammo Type:

390
500 / 250
85 / 1
30 / 1 rounds
latest?format=original 5.56 Rifle
latest?format=original Grenade, Airburst & Riot

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

0%
--- 60 ---
31F 1.03 sec. (Burst)
48F 1.60 sec. (Grenade)
66F, 2.20 sec. (M4A1)
88F, 2.93 sec. (Grenade)

Description: Assault Rifle w / 40mm grenade launcher.

latest?format=original

latest?format=original M4A1 Hammer

Weight:
Range:
Rate:
Capacity:
Ammo Type:

339
500 / 2
85 / 4
30 / 40 rounds
latest?format=original 5.56 Rifle
latest?format=original Battery

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

0%
--- 60 ---
32F 1.07 sec. (Burst)
34F 1.13 sec. (Hammer)
66F, 2.20 sec. (M4A1)

Description: Assault Rifle w / high-voltage stun gun.

latest?format=original

latest?format=original M4A1 Pyke

Weight:
Range:
Rate:
Capacity:
Ammo Type:

437
500 / 6
85 / 2
30 / 30 rounds
latest?format=original 5.56 Rifle
latest?format=original Fuel

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

0%
--- 60 ---
32F, 1.07 sec. (Burst)
20F, 0.67 (Pyke)
66F, 2.20 sec. (M4A1)

Description: Assault Rifle w / flamethrower.

latest?format=original

latest?format=original M4A1 Javelin

Weight:
Range:
Rate:
Capacity:
Ammo Type:

488
500 / 420
85 / 2
30 / 60 rounds
latest?format=original 5.56 Rifle
latest?format=original Battery

Critical Rate:

Attenuation:
Cooldown:

Reload Time:

5% (Burst)
0% (Javelin)
--- 70 ---
32F, 1.07 sec. (Burst)
49F, 1.63 sec. (Javelin)
66F, 2.20 sec. (M4A1)

Description: Rifle w / laser gun attached.
A light and handy small-bore rifle that takes 5.56 cartridges, in general service with USA military units. This rifle packs a good punch and can wipe the floor with small and medium-sized NMC. It also quickly takes care of larger ones and can fire a three-shot burst at the enemy. Unlike other weapons, this rifle comes with the option to attach extra weapons to it and has a variety of customizable options. The M4A1 is often considered the most "well rounded" weapon in the game. This is due to the fact it has decent power, great versatility from its secondary attacks via attachments, and with less than significant penalty to Aya's mobility. A very popular weapon among both beginner and experienced players alike.

For some reason, the cooldown time on the M4A1 Grenade's burst fire is 1 frame shorter than the other variants. It is likely a minor oversight by the game developers.

All variants of the M4A1 can use the unused Paralizer and Flashbomb rounds.

Rifle Clip Holder

latest?cb=20190510031827&format=original

latest?format=original Rifle Clip Holder


latest?cb=20190510032011&format=original latest?cb=20190510032028&format=original

Weight:
Use:

+20
ADD M4A1 Capacity +30

Description: M4A1 magazine clip holder. Increases ammo capacity by 30.
Location: Can be purchased from several stores for 1800 BP (2 can be acquired).

A clip holder for the M4A1 Rifle, it'll increase the amount of bullets it can hold by allowing it to carry extra magazines. Two can be acquired, with each increasing the M4A1's clip size by 30 extra rounds, up to a maximum of 90.

M9

latest?cb=20190510031311&format=original

latest?format=original M9


latest?cb=20190510031338&format=original

Weight:
Use:
Capacity:

+30
M4A1 Attachment
1

Description: Close-combat bayonet. Custom M4A1 attachment.
Location: Can be purchased from Douglas for 980 BP after arriving in Dryfield.

This close-combat bayonet is an attachment for the M4A1 Rifle. In hindsight, a very useful addition to your rifle as it deals 70-odd damage (or over 250 for a critical) to all enemies in range and knocks many foes to the floor. Throughout Dryfield, the mine and early shelter you can easily save this weapon's BP cost in ammunition. Much less effective later on when it is generally wise to keep your distance from most ANMCs. It does however make short work of lesser enemies who are prone to swarming Aya.

M203

latest?format=original

latest?format=original M203
latest?format=original Grenade Launcher


latest?cb=20190510022711&format=original

Weight:
Use:
Capacity:

+136
M4A1 Attachment
1

Description: 40mm grenade launcher. Custom M4A1 attachment.
???: A grenade launcher attachment
Location: Can be purchased from army truck for 2130 BP.

A 40mm grenade launcher that can be attached to the M4A1 Rifle, Negating the need for the Grenade Pistol at the cost of a higher attenuation penalty.

Hammer

latest?format=original

latest?format=original Hammer
latest?format=original Stun Gun


latest?format=original

Weight:
Use:

+85
M4A1 Attachment

Description: High-voltage stun gun. Custom M4A1 attachment.
???: An electric prod.
Location: Can be purchased from BP armory and army truck for 3720 BP. It is also dropped in Bounty Mode by a Knight GOLEM in the Parking Area in Dryfield.

Another attachment for the M4A1 Rifle, a high-voltage stun gun. An essential (to the point of necessity at times) against GOLEM Soldiers as the electricity damages their life support and stuns them from making sudden attacks.

Pyke

latest?format=original

latest?format=original Pyke
latest?format=original Ignition Device


latest?format=original

Weight:
Use:

+183
M4A1 Attachment

Description: Small portable flamethrower. Custom M4A1 attachment.
???: Some sort of ignition device.
Location: Can be purchased from army truck for 5180 BP. It is also dropped after and if you defeat the Burner and have Medicine Wheel and in Bounty Mode by a Knight GOLEM in the Shelter Breeding Room.

Another attachment for the M4A1 Rifle, a small portable flamethrower effective against amoeba NMCs thus saving one's MP for other means.

Javelin

latest?cb=20190510015101&format=original

latest?format=original Javelin
latest?format=original Laser Attachment


latest?format=original

Weight:
Use:

+234
M4A1 Attachment

Description: Small laser gun. Custom M4A1 attachment.
???: Some sort of weapon attachment.
Location: Can be purchased from army truck for 7500 BP. Dropped near the end of the game by a Rook GOLEM in the Shelter B2 South Walkway if Aya has the Medicine Wheel attached. It is also dropped in Bounty & Nightmare Modes by a Knight GOLEM in the Neo Ark Shrine.

The final attachment for the M4A1 Rifle, a miniature laser gun that deals good damage against all types of NMCs and with a generous 60 shot capacity, only drawn back by its extended firing period thus leaving Aya vulnerable to harm. Deals roughly 90 damage to any enemy should the laser be kept on the target, moreso with P.E. Energy Shot and can be an effective BP saver as it can be recharged for free.

M249

latest?format=original

latest?format=original M249
latest?format=original Light Machine Gun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

685
400
100
200 rounds
latest?format=original 5.56 Rifle

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
30 · 40 · 50 · 60 · 60
2F, 0.07 sec.
158F, 5.27 sec.

Description: Portable light machine gun. Heavy firepower and a large clip.
???: A light machine gun.
Location: This can be bought from army truck for 15,800 BP if the Soldier Rescue Bonus has been completed (Replay, Normal and Bounty Modes). It is also dropped near the end of the game in Bounty & Nightmare Modes by a Bishop GOLEM in the Neo Ark Power Plant (2nd Area). This can also be purchased in Replay mode if C rank was achieved in a previous game.
Real World Basis: FN Minimi M249 variant

A portable light machine gun, this 200-bullet rifle can be used to absolutely destroy enemies if used in conjunction with the P. E. Energy Shot. Its weight and excessive rate of fire (thus ammo depletion) are the only drawbacks from an otherwise absolute must have weapon.

PA3

latest?format=original

latest?format=original PA3

Weight:
Range:
Rate:
Capacity:
Ammo Type:

270
30
2
3 rounds
latest?format=original Buckshot, Firefly & R. Slug

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

N/A
80 · 80 · 80 · 120 · 120
37F, 1.23 sec.
76F, 2.53 sec.

Description: Pump-action 12-gauge shotgun.
Location: It can be bought from all stores for 1000 BP.
Real World Basis: Franchi PA3

A pump-action 12-gauge shotgun. The very first shotgun that a player can procure, having very low clip size, rate of fire and range (unless used in conjunction with the R.Slug Shells). Its only benefits is its area of effect damage per shot with Buckshot, capable of hitting multiple enemies in a single shot thus a circumstantially potent weapon against Moths, Scorpions and Bats (all of which appear frequently until the end of disc 1).

SP12

latest?format=original

latest?format=original SP12
latest?format=original Shotgun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

420
40
24
7 rounds
latest?format=original Buckshot, Firefly & R. Slug

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
80 · 80 · 80 · 120 · 120
41F, 1.37 sec.
86F, 2.87 sec.

Description: 12-gauge close-combat shotgun. Powerful, but cumbersome.
???: A shotgun.
Location: This can be found in the Shelter Armory.
Real World Basis: Franchi SPAS-12

A high-grade, military pump-action shotgun, like any other shotgun it can take different kinds of shells. This allows good crowd control and can knock back small to medium, and even some large, NMCs at close range. Its potential is offset by its slow reload time and slowest rate of fire among the shotguns. Since you can pick this weapon up for free in the Armory, it will become one of your best friends if you keep all 3 different types of 12-gauge ammo around.

AS12

latest?format=original

latest?format=original AS12

Weight:
Range:
Rate:
Capacity:
Ammo Type:

559
50
26
20 rounds
latest?format=original Buckshot, Firefly & R. Slug

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
80 · 80 · 80 · 120 · 120
35F, 1.17 sec.
76F, 2.53 sec.

Description: Rapid-fire 12-gauge combat shotgun.
Location: It can be purchased from Douglas for 12500 BP after solving the full moon puzzle and returning to Dryfield (at lower difficulties). Can be also purchased from the army truck. Can be also purchased in Replay mode if E rank was achieved in a previous game.
Real World Basis: USAS-12

This rapid-fire 12-gauge shotgun has 20 rounds and can tear through any enemy with R. Slug ammo. Be sure to keep the supplies up, else you will run out of ammo relatively quickly. When paired with Firefly shells it will make short work of the watery areas in Neo Ark. Coupled with the P.E. Energy Shot, Aya can put the GOLEMs down in 2-5 shots depending on which GOLEM (with R.Slug ammunition), a must for shotgun fans despite its very high asking price.

Grenade Pistol

latest?format=original

latest?format=original Grenade Launcher
latest?format=original Grenade Launcher

Weight:
Range:
Rate:
Capacity:
Ammo Type:

240
350
1
1
latest?format=original Grenade, Airburst & Riot

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
--- 70 ---
42F, 1.40 sec.
68F, 2.27 sec.

Description: Pistol-sized 40mm grenade launcher.
???: A grenade launcher.
Location: Aya will find this in the Akropolis Tower (temporary), and it can be purchased from Douglas, BP armory and army truck for 1680 BP.
Real World Basis: Heckler & Koch HK69A1

A pistol-sized 40mm grenade launcher, it is easily one of the most powerful weapons available without any side-quests needing to be completed. If you don't like any of the other M4A1 attachments it is easily replaced by the M203 to conserve inventory space. Its immense burst firepower is offset by its extremely low firerate (second only to the hypervelocity) and its slow reload speed. An easily accessible, very powerful boss-killer weapon.

MM1

latest?format=original

latest?format=original MM1

Weight:
Range:
Rate:
Capacity:
Ammo Type:

900
350
12
12
latest?format=original Grenade, Airburst & Riot

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

0%
--- 70 ---
49F, 1.63 sec.
155F, 5.17 sec.

Description: 40mm launcher with revolving magazine.
Location: This can be bought from army truck for 23500 BP if the blinded soldier was rescued. This can also be brought in Replay mode if B rank was achieved in a previous game.
Real World Basis: Hawk MM1 grenade launcher

This is noted to be the one of the most powerful weapons in the game due to being a twelve-round grenade launcher. A massive improvement over the Grenade Pistol due to its immensely increased capacity. All its destructive potential is offset by its very high price, point of accessibility, extremely slow reload speed and turning penalty (near on-par to that of the Hypervelocity). It makes short work of just about any enemy and if paired with Energyshot; it will take most ANMCs out with one to two shots as well as a potent boss-killer.

The MM1 does not fire in a straight line and veers (slightly) to the right while firing. While this not an issue if the target is of sufficient size, this makes it difficult to hit smaller targets.

Secret Weapons

These weapons can only be obtained by playing in Replay Mode and having earned the Rank to unlock them, which will take quite some time.

Mongoose

latest?format=original

latest?format=original Mongoose
latest?format=original Large Handgun

Weight:
Range:
Rate:
Capacity:
Ammo Type:

168
60
70
6
latest?&format=original 44 Magnum & MaedaSP

Critical Rate:
Attenuation:
Cooldown:
Reload Time:

40%
80 · 80 · 90 · 100 · 100
28F, 0.93 sec.
58F, 1.93 sec.

Description: Large 44-calibre revolver. Slow reload, but it's worth it.
???: A revolver.
Location: Rupert will give you the Mongoose if you are going towards the bad ending. This can also be purchased in Replay Mode for 2850 BP if D Rank was achieved in a previous game. This can also be dropped late in Bounty/Nightmare Mode by an invisible Knight GOLEM in the Shelter B1 Main Corridor.
Real World Basis: Colt Anaconda 6"

A large 44-caliber revolver. Although the .44 Magnum rounds are less powerful than the Maeda SP, it still has good uses. The .44 Maeda SP rounds, received either from Rupert, or brought in Replay Mode, are useful due to the ammo's immediate POISON attribute. While useless against GOLEMs, it works wonders on enemies that are vulnerable to large amounts of poison damage, which happens to apply to most of the regular enemy encounters and especially Brain Stingers. The Mongoose has an extremely high critical hit ratio that can match the critical rate of the P229 and P08. The maximum damage of this weapon can be over 600, superseding even that of a grenade launcher. With the Maeda rounds used with Level 3 Energyshot, some patience and luck, this weapon can take down Eve with 25 shots.

The Mongoose is able to equip and fire the unused latest?&format=original 44 Poison rounds.

Hypervelocity

latest?format=original

latest?format=original Hypervelocity

Weight:
Range:
Rate:
Capacity:
Ammo Type:

881
1000
7
100 rounds
latest?format=original 20mm (battery)

Critical Rate:
Attenuation:
Charge Time:
Cooldown:

0%
--- 100 ---
89F, 2.96 sec.
66F, 2.20 sec.

Description: Magnetic railgun. Fires hyper-sonic rounds.
Location: It can be bought in Replay Mode for 20,000 BP when A Rank has been achieved in a previous game.

A Magnetic railgun that uses super-sonic rounds, it is as heavy as the MM1 and usually does 2000+ damage to any enemy which rips most if not all bosses apart with ease. It does not use normal ammunition, instead using a battery that can fire 100 shots before it needs to be recharged (which can be done for free at any of the game's shops). Its blast also has a wide swath, so it can wipe out entire groups of enemies with a single shot. Sadly it has a 5 second charge time before each shot, and its heavy weight will require several seconds for Aya to raise the weapon and line it up with her target, making it poor for close-range fights. A collector favorite as it saves BP for other purposes.

The shape of the Hypervelocity bears a physical similiarity to the Annihilator 2000 seen in Beverly Hills Cop III.

Gunblade

latest?format=original

latest?format=original Gunblade
latest?format=original Katana???

Weight:
Range:
Rate:
Capacity:
Ammo Type:

570
2 / 100
2 / 36
Blade / 12 rounds
Blade
latest?format=original Buckshot, Firefly & R. Slug

Critical Rate:
Attenuation:
Cooldown:

Reload Time:

0%
--- 80 ---
66F, 2.20 sec. (Blade)
29F, 0.96 sec. (Gun)
92F, 3.07 sec.

Description: Ultrahigh frequency particle blade. Blade with shotgun attachment.
???: This sword looks familiar...
Location: This can be purchased in Replay Mode for 10,000 BP if S Rank has been achieved in a previous game. Can also be obtained after fighting No.9 in Dryfield while attaching the Medicine Wheel.

The hardest weapon in the game to acquire, it was mainly for cross-supporting Square's other game release and is shown quite frequently as it's Golem No.9's primary weapon. Although it is modeled after Squall Leonhart's Revolver gunblade, the model had been redone so that Aya may both attack with it like a sword and shoot it like a shotgun. Deals moderate damage from its melee and shotgun firing modes (with the best range and rate of fire amongst shotguns). Its true potential however, is the combination of both modules. If timed right, Aya can inflict a large amount of damage by swinging the blade and firing a shell just as the blade hits the target. Pulling off the R1+R2 combo with the Gunblade will usually do over 1000 damage to its target, and will cause most ANMCs to literally explode while dealing immense damage to bosses.
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons