The various items used in Parasite Eve.
Ammo[]
Unlike it's sequel, Aya's ammunition is universal; most of her weapons can use regular bullets, barring a couple exceptions.
Name | Description | Comments |
Ammo +6 | Bullets | Added to Bullet Crate when received. |
Ammo +15 | Bullets | Added to Bullet Crate when received. |
Ammo +30 | Bullets | Added to Bullet Crate when received. |
DNA Bullets | Maeda's Bullets | Given to Aya near endgame. |
Rocket | For Rocket Launcher | Added to Rocket Crate when selected. |
Ammo Crate | Bullet Crate | |
Rocket Crate | Rocket Crate | |
Maeda Crate | Maeda's Bullet Crate | Replaces Narita in player's inventory. |
Meds[]
Useful in restoring health and status, these help to keep Aya alive. With the right armor add-ons, these items can be used automatically should aya be inflicted with damage and/or a status change.
Name | Description | Comments |
Medicine 1 | Restores 45 HP | |
Medicine 2 | Restores 90 HP | |
Medicine 3 | Restores 180 HP | |
Medicine 4 | Restores 400 HP | |
Full Recover | Restores All HP | |
Cure-P | Cures & Prevents Poison | |
Cure-D | Cures & Prevents Darkness | |
Cure-C | Cures & Prevents Confusion | |
Cure-M | Cures & Prevents Stiffness | |
Full Cure | Cures All Negative Status | |
Revive | Restores Life When You Die |
Tools[]
Starting on Day 2, Aya is able to use tools to mod her weapons, moving abilities and bonuses over from one gun to another.
Name | Description | Comments |
Tool | Moves Equipped Parameter or Effect | Can be used once. Weapon/Armor disappears. |
Super Tool | Moves Equipped Parameter or Effect | Can be used once. Weapon/Armor remains. |
Tool Kit | Moves Equipped Parameter or Effect | Unlimited use. Weapon/Armor disappears. |
Super Tool Kit | Moves Equipped Parameter or Effect | Unlimited use. Weapon/Armor remains. |
Boosts[]
Aya can boost the bonuses of her weapons and armor with these items.
Name | Description | Comments |
Offense +1 | Item Increases Attack Power by 1 | |
Offense +2 | Item Increases Attack Power by 2 | |
Offense +3 | Item Increases Attack Power by 3 | |
Offense +4 | Item Increases Attack Power by 4 | |
Range +1 | Increases Attack Range by 1 | |
Range +2 | Increases Attack Range by 2 | |
Range +3 | Increases Attack Range by 3 | |
Range +4 | Increases Attack Range by 4 | |
Bullet Cap +1 | Increases Bullet Capacity by 1 | |
Bullet Cap +2 | Increases Bullet Capacity by 2 | |
Bullet Cap +3 | Increases Bullet Capacity by 3 | |
Bullet Cap +4 | Increases Bullet Capacity by 4 | |
Defense +1 | Increases Defense Power by 1 | |
Defense +2 | Increases Defense Power by 2 | |
Defense +3 | Increases Defense Power by 3 | |
Defense +4 | Increases Defense Power by 4 | |
CR Evade +1 | Increases Critical Evasion % by 1 | |
CR Evade +2 | Increases Critical Evasion % by 2 | |
CR Evade +3 | Increases Critical Evasion % by 3 | |
CR Evade +4 | Increases Critical Evasion % by 4 | |
PE +1 | Increases PE Defense by 1 | |
PE +2 | Increases PE Defense by 2 | |
PE +3 | Increases PE Defense by 3 | |
PE +4 | Increases PE Defense by 4 |
Special Items[]
These items carry a special purpose in the game, mostly to help advance the game's plot/storyline. Many of these the player will hold onto after they have been used, thus, they should be moved to storage at their earliest convenience, freeing up room for other items. When a game is completed, these items are removed completely from Aya's inventory, with the exception of the Chrysler Keys; these permanently remain.
Name | Description | Comments |
Chrysler Key1 | Elevator Key to 10th Fl. CB | |
Chrysler Key2 | Elevator Key to 20th Fl. CB | |
Chrysler Key3 | Elevator Key to 30th FL CB | |
Chrysler Key4 | Elevator Key to 40th FL CB | |
Chrysler Key5 | Elevator Key to 50th FL CB | |
Chrysler Key6 | Elevator Key to 60th FL CB | |
Chrysler Key7 | Elevator Key to 70th FL CB | |
Theater Key | Dressing Room Key | |
Rehearse Key | Rehearsal Room Key | |
Zoo Key | Central Park Key | |
Narita | Good Luck Charm | Cannot be moved from Aya's inventory into storage. |
Mayoke | Helpful Good Luck Charm | |
Hamaya | Special Good Luck Charm | |
Fuse 1 | Fuse | |
Fuse 2 | Fuse | |
Fuse 3 | Fuse | |
Autopsy Key | St. Francis Hospital Key | |
Blue Cardkey | Blue Magnetic Cardkey | |
Green Cardkey | Green Magnetic Cardkey | |
Pump Key | Pumping Station Key | |
Klamp Key | Klamp Key | |
Storage Key | NYPD Weapons Storage Key | |
Locker Key | NYPD Locker Key | |
Elevator Key | Elevator Key | |
Gate Key | Subway Gate Key | |
Warehouse Key | Port Storage Key |
Permits / Trading Cards[]
These allow Aya to modify her weapons and extra slots to them, increasing what abilities they are capable of handling. Torres only accepts Mod Permits, but Wayne will accept all forms of Trading Cards, including the rare ones found at the Chrysler Building; collect enough of them and you will receive some special rewards.
Name | Description | Comments |
Mod Permit | Permit from Baker | |
Trading Card | Normal Trading Card | |
P38 T Card | Gun Trading Card | Chrysler Building, Floors 2-10 |
Bhawk T Card | Gun Trading Card | Chrysler Building, Floors 11-20 |
Masul T Card | Gun Trading Card | Chrysler Building, Floors 11-20 |
PPKS T Card | Gun Trading Card | Chrysler Building, Floors 21-30 |
M1 T Card | Gun Trading Card | Chrysler Building, Floors 21-30 |
MK5 T Card | Gun Trading Card | Chrysler Building, Floors 31-40 |
MP44 T Card | Gun Trading Card | Chrysler Building, Floors 31-40 |
BAR T Card | Gun Trading Card | Chrysler Building, Floors 31-40 |
MG42 T Card | Gun Trading Card | Chrysler Building, Floors 31-40 |
M29 T Card | Gun Trading Card | Chrysler Building, Floors 41-50 |
M73 T Card | Gun Trading Card | Chrysler Building, Floors 41-50 |
Type38 T Card | Gun Trading Card | Chrysler Building, Floors 51-60 |
Type3 T Card | Gun Trading Card | Chrysler Building, Floors 61-70 |
Eagle T Card | Gun Trading Card | Chrysler Building, Floors 61-70 |
Junk[]
While it can take up a considerable amount of space, amassing and giving Wayne 300 pieces of it will result in him making Aya a specialized gun.
Name | Description | Comments |
Junk | Broken Item | Give to Wayne. |
Super Junk | Helps Item | Byproduct of letting Wayne decide on the gun. Cannot even give to Wayne as junk. |
Duper Junk | Helps Item | Byproduct of letting Wayne decide on the gun. Cannot even give to Wayne as junk. |
Unused[]
There are a few items scattered through the in-game. Most of them do nothing, however, except take up space.
Name | Description | Comments |
Defense +1 | Increases Defense Power by 1 | Technically works, but the other one is used |
Item24 | Helps Item | |
Item25 | Helps Item | |
Weapon Memo | Weapon Memo | |
Medal | Shiny Medal | |
GSP T Card | Gun Trading Card |
v · e · d |
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Characters |
Aya Brea - Daniel Dollis - Kunihiko Maeda - Melissa Pearce - Mitochondria Eve Maya Brea - Ben Dollis - Lorraine Dollis - Hans Klamp - Douglas Baker - Torres Owens - Wayne Garcia |
Creatures |
Armadillo - Bacterium - Bat - Bear - Cat - Chameleon - Crow - Dogman - Flyman - Frog - Mixedman - Mole - Monkey - Parrot - Plant - Pterodactyl - Rat - Ratman - Spider - Scorpion - Squirrel - Snake - Treasurebox - Troodon |
Bosses |
Alligator - Bee - Centipede - Cockroach - Crab - Eve - Giantworm - Kerberos - Spiderwoman - Triceratops - Truebred Eve - T-Rex - Ultimate Being |
Locations |
American Museum of Natural History - Carnegie Hall - Central Park - Chinatown - Chrysler Building - N.Y.P.D. - Sewers - Soho - St. Francis Hospital - Subway - Warehouse |
Archives |
Weapons - Armor - Items - Gameplay - Soundtrack - Remixes Soundtrack |