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Aya in the Shooting gallery

Consisting of the booth, range, weapons room and control room, the Shooting gallery is a location within M.I.S.T. Headquarters. The player can use it as a tutorial, means of training and early access to BP and items. The controls for the training sessions are manned by Pierce in the control room behind the booth.

It can be used before the trip to Akropolis Tower and before the trip to Dryfield. Afterwards, it becomes inaccessible for the rest of the game.

Information/Details

Start/End a Round

To start a round, have Aya walk up to the 2nd booth (the middle one). This will trigger a scene with Pierce to start a game. The player will be able to select their music, weapon and level. On levels 1-2, the player will immediately start a round. On higher levels, the player will be asked to enter the gallery and examine the big "A" letter at the other end. From there, instructions will be given before the round starts.

To end a game, at lower levels a player may press SELECT and choose to end the round. On higher levels, the player will need to walk/run out of the gallery.

Weapons Available

The following weapons may be used in the Shooting Gallery, provided the player has them in their inventory:

Notes

  • The M950, P229, SP12 and MP5A5 cannot be used under regular circumstances in the gallery, while the P08, despite being available as an early drop in Bounty/Nightmare difficulties, was not included.
  • The game checks for guns in all the inventory slots, including on-hand inventory and Aya's sedan.

Music

Prior to starting a session, the player will have to choose an accompanying music track to play alongside. The available tracks are based on the player's current game mode.

  • Normal
    • 1. Crazy King
    • 2. Ambush!
    • 3. Pick Up The Gauntlet
  • Replay
    • 1. Crazy King
    • 2. Eager For Blood
    • 3. Heaven-Sent Killer
  • Bounty
    • 1. Crazy King
    • 2. Pick Up The Gauntlet
    • 3. Crawling Waste Emperor
  • Scavenger
    • 1. Crazy King
    • 2. Quadrumanous Leader
    • 3. Hunter's Moon
  • Nightmare
    • 1. Yellow Rain
    • 2. Rebel Forces
    • 3. Genic Reactor

Spells Available

Notes:

  • Since the developers never intended for other spells to be used, if the player locates and hacks in the rest of the spells, they will discover that spells like Apobiosis and Lifedrain work perfectly.

Items/Attachments Available

Aya has 10 available slots (#s 20-29) for the gallery. What is included depends on what level the player selects:

  • All levels
    • Selected gun
    • Shoulder Holster
    • Selected Ammo, max. value, Attachment Slot #1
  • Level 3
    • GPS (Must be attached before the session will start)
  • Level 4
    • GPS, Attachment Slot #2
    • Cola, Attachment Slot #3
    • Cola, Attachment Slot #4
  • Level 5

Notes

  • Selected gun refers to the gun that is chosen before the level is selected. The ammunition included is based off the selected weapon (5.56 Rifle rounds for M4A1, 9mm rounds for M93R, Buckshot for SP12, etc) and Aya will be given the maximum amount possible.
  • Despite being included in inventory, the Shoulder Holster's attachment value is not set to 0xFF (which indicates Aya's currently equipped armor). However, her current armor value is set to 0x0D (Shoulder Holster) as a placeholder. This value is reset to the equipped armor in her regular inventory when the player leaves the booth.

Prizes

Players that manage to score a minimum level of points are entitled to win Bounty Points and (depending on how high the score is) a prize in the form of ammunition, items or armor. Prizes can be collected at anytime from Bouquet's Guns and Ammo before the player leaves for Dryfield.

A BP/item prize may only be collected once per level. For instance, if the player earns 100BP at level 1, they will be unable to earn the 200BP, 300BP or 9mm Hydra prize. The only way to try again would be to re-load from the last save.

In the event the player already has a Shoulder Holster, a Belt Pouch can be won in it's place.

Shooting Gallery Levels

Level 1

Back to basics

Aya: Level 1, please.
Pierce: Back to basics, eh? Nav. system's up.

Timer: Warmup targets + 1 minute.
Targets: Yellow targets.

Level 1 teaches the basics of combat, including firing, switching between targets and reloading. The targets are stationary and are worth 200 points, each. A 100% kill rate is required for the top reward.

Instructions & Targets

  • PROGRAM START
  • Press □ to search for a target. Take aim when a target appears. (Press □ once more to aim at a target.)
First target
Row Column # of seconds
3rd Middle No Limit
  • Aims at 1st target: Shoot the target/ (Press R1 to fire.)
  • 2nd target pops up: Select a different target. (Press □ to switch targets.)
One target at a time will appear
Row Column # of seconds
3rd Left No Limit
3rd Right 7
4th Middle 7
4th Left 7
4th Right 7
5th Middle 7
  • Low on ammo: If you are carrying extra rounds, and your magazine runs out, fire your weapon to reload. However, by attaching ammo to your armor, you can choose when to reload your magazine. Press START to open attachment window.
Five targets quickly appear
Row Column # of seconds
4th Far-left 9
4th Left 9
4th Middle 9
4th Right 9
4th Far-right 9
  • Five targets appear: Quick-change targets by pressing left or right while holding □.
A 60-second timer starts. Targets will start appearing in sequence.
Row Column # of seconds
3rd Left 3
3rd Far-left 1
Break
3rd Right 3
2nd Far-right 1
Break
2nd Middle 3
3rd
3rd
Right
Left
3
3
Break
2nd Top-center 3
4th
4th
Far-left
Far-right
3
3
Break
3rd
3rd
Far-right
Far-left
2
2
2nd
2nd
Top-right
Top-left
5
5
4th
3rd
Middle
Top-middle
3
4
Break
3rd
3rd
Right
Left
2
2
2nd
2nd
Far-right
Far-left
3
3
Break
4th
4th
Far-right
Far-left
2
2
3rd Top-center 4
2nd Top-right
Top-left
3
3
Break
5th
5th
Far-right
Far-left
4
4
4th
4th
Right
Left
5
5
3rd Middle 4
3rd Top-middle 4
Break
3rd Left 4
3rd Far-left 1
3rd Right 4
3rd Far-right 1
2nd
2nd
2nd
Top-middle
Top-left
Top-right
4
4
4

Notes

  • The first part of level 1 is a basic tutorial with plenty of time to shoot targets. Any experiences should have no trouble clearing this part.
  • After the counter starts, the first two groups of targets have a 2nd target that disappear after 1 second. Try to wait for the 2nd target to appear, shoot it first, then take out the first one, since it has a much longer delay before it disappears.
  • Try to reload during each break. With the exception of the final round, the player should have enough ammo (with the M93R) to get through each section. Fortunately, the last three targets are so close, it's possible the last two shots may be enough to take out the very last one.

Rewards

Level Min. Score BP Reward Bonus Items
Level 1 8,000 100 ---
Level 2 9,000 200 ---
Level 3 10,000 300 9mm Hydra x50

Level 2

A good warm-up

Aya: Gimme level 2.
Pierce: Sure thing. This should be a good warm-up.

Timer: 2 minutes.
Targets: Yellow, Brown and Red targets.

Level 2 plays similar to level 1 without the tutorial. The targets now move around and have a variety of different values & colours (Yellow = 200pts., Brown = 400pts., Red = 600pts.). A 100% kill rate is required for the top reward.

Instructions & Targets

  • Targets move on this level. Fire quickly at the targets before they disappear. Targets have different strengths depending on their color. Choose your targets well for a max score.
  • PROGRAM START
Target Colour Start Point End Point Notes
Yellow
Yellow
7th, left
7th, right
2nd, left
2nd, right
Yellow
Yellow
2nd, far-left
2nd, far-right
6th, far-left
th, far-right
Break
Brown
Brown
2nd, left
2nd, right
7th, left
7th, right
Yellow
Yellow
6th, far-left
6th, far-right
2nd, far-left
2nd, far-right
Break
Yellow
Yellow
2nd, left
2nd, right
7th, left
7th, right
Red 7th, middle 2nd, middle
Brown
Yellow
2nd, top-right
3rd, top-left
2nd, top-left
3rd, top-right
Break
Red
Red
2nd, left
2nd, right
7th, left
7th, right
Yellow
Yellow
2nd, top-left
3rd, top-right
2nd, top-right
3rd, top-left
Break
Yellow
Yellow
2nd, left
2nd, right
7th, left
7th, right
Winds around
Winds around
Red 8th, middle 2nd, middle
Red 8th, middle 2nd, middle
Brown
Brown
2nd, far-left
3rd, far-right
2nd, far-right
3rd, far-left
Break
Yellow 5th, far-left 5th, far-right
Yellow 4th, far-right 4th, far-left
Brown 3rd, far-left 3rd, far-right
Brown 2nd, far-right 2nd, far-left
Yellow
Yellow
4th, top-left
4th, top-right
2nd, top-left
2nd,top-right
Break
Yellow 5th, far-left 5th, far-right Fast
Yellow 3rd, far-left 3rd, far-right Fast
Yellow 4th, far-right 4th, far-left Fast
Yellow 2nd, far-right 2nd, far-left Fast
Yellow 2nd, top-left 2nd, top-right
Yellow 3rd, top-right 3rd, top-left
Yellow 5th, far-right 5th, far-left Fast
Yellow 3rd, far-right 3rd, far-left Fast
Yellow 4th, far-left 4th, far-right Fast
Yellow 2nd, far-left 2nd, far-right Fast
Break
Red 2nd, far-left 6th, far-right Winds around
Red 2nd, far-right-> 6th, far-left Winds around
Brown 2nd, far-left 6th, far-right Winds around
Brown 2nd, far-right-> 6th, far-left Winds around
Red 4th, top-middle 2nd, top-middle
Yellow
Yellow
4th, top-left
4th, top-right
2nd, top-left
2nd, top-right
Break
Red
Red
Back, far-left
Back, far-right
1st, far-left
1st, far-right
Winds around
Winds around
Yellow
Yellow
4th, top-left
4th, top-right
2nd, top-left
2nd, top-right
Brown
Yellow
Back, far-left
Back, far-right
1st, far-left
1st, far-right
Winds around
Winds around
Brown
Yellow
2nd, left
2nd, right
7th, left
7th, right
Yellow 3rd, top-left 3rd, top-right
Yellow 2nd, top-right 2nd, top-left

Notes Keep in mind that attenuation penalties do apply, so the further away a player shoots from a target, they less damage they will do.

Rewards

Level Min. Score BP Reward Bonus Items
Level 1 16,000 100 ---
Level 2 16,800 200 Ringer's Solution
Level 3 17,400 300 Ringer's Solution

Level 3

Good luck, Aya!

Aya: Level 3.
Pierce: OK. Good luck! You'll need it...

Timer: 3 minutes.
Targets: Monsters & Civilian

Level 3 teaches about character movement, examining location details and how to attach items to your armor. The target setup is replaced with monsters worth different values and civilians that the player must avoid shooting.

Instructions:

  • Walk to the far left booth and proceed into the range area. Movement instructions: Press up to move forward. Press down to move backwards. Press left to turn left. Press right to turn right.
  • Inside the range: Press X to examine an object in front of you. Enter the range and examine the "A" mark on the far wall.
  • A, GPS not attached: A GPS is included in the items you carry. Add the GPS to your armor attachments.
  • A, GPS not attached, 2nd+ time: Add the GPS to your armor attachments.
  • A: When the GPS is attached, a motion detector will be displayed. The motion detector shows moving objects in a 25' radius.
  • Targets pop up: Targets are shown as yellow dots. The user is shown in the center, with "up" representing forward. Use the motion detector to help you find and select targets as they appear on the range. Also, blue targets will appear on this level. These represent humans. Shooting these will result in a penalty in your score. Be careful.
  • PROGRAM START

Rewards

Level Min. Score BP Reward Bonus Items
Level 1 39,000 100 ---
Level 2 46,000 200 Hunter Goggles
Level 3 50,000 300 Hunter Goggles

Level 4

Custom-made Aya fun

Aya: Hit me with level 4.
Pierce: My pleasure! I made this level just for you.

Timer: 3 minutes.
Targets: Monsters & Civilian

Level 4 introduces PE spells and recovery items.

Instructions:

  • Walk to the far left booth and proceed into the range area.
  • Inside the range: Enter the range and examine the "A" mark on the far wall.
  • A: PROGRAM START
  • Using PE. Try destroying a target using Parasite Energy (PE). Press △ to bring up the PE selection menu.
  • Press △ Use the left and right directional buttons to select a PE. The lighted frame shows the selected PE's range of effect. Choose a PE to fit the battle. Press X to activate the PE you have selected. Careful--you will be unable to move until the PE ability is complete.
  • Cast a spell: Using a PE reduces your MP. Remaining MP is in the upper left. You cannot use a PE that costs more than your remaining MP. After battle, you will automatically recover some MP. Certain liquid-base items can be used to recover MP.

Rewards

Level Min. Score BP Reward Bonus Items
Level 1 52,000 100 ---
Level 2 56,000 200 ---
Level 3 60,000 300 Lipstick

Level 5

Hope you are not attached to your HP

Aya: I'll take level 5.
Pierce: RealBattle mode, eh? You're the boss!

Timer: 3 minutes.
Targets: Monsters & Civilian Level 5 is referred to RealBattle mode for a reason: The targets strike back. If a target is out for too long, it will attack Aya for 10 HP damage. When Aya runs out of HP, the training is session is interrupted.

Instructions:

  • Walk to the far left booth and proceed into the range area.
  • Inside the range: Enter the range and examine the "A" mark on the far wall.
  • A: PROGRAM START

Rewards

Level Min. Score BP Reward Bonus Items
Level 1 50,000 100 ---
Level 2 53,000 200 ---
Level 3 55,000 300 Shoulder Holster

Target Values

Generally, the more HP a target has, the more points they are worth. Targets are not vulnerable to status effects, but unlike mechanical targets such as Watchers, they can be affected by PE attacks.

Name HP Points Value
Yellow Targets 12 200
Brown Targets 20 400
Red Targets 28 600
Rat 12 500
Crow 12 600
Monkey 16 900
Bear 24 1600
Spider 28 1300
Bacterium 32 600
Snake 36 500
Scorpion 60 2400
Bee 20 3000
Woman 1 -3000

Glitches

  • Early targets:: One of the timers does not properly pause when the player is on the PE selection page. It will still setup and trigger targets in a specific batch. This applies to Level 4 and 5 and can even happen on levels 1 and 2 is the player hits SELECT to pause the game.
  • Weapon Selection Crash: While not possible under normal circumstances, if the player manages to remove the M93R from their inventory and carry only weapons not applicable to the gallery, the game will lock the player in a weapon selection menu with no options and no means to cancel.

Notes

  • Protein Capsule and Lipstick boosts apply to the Shooting gallery. If the player already has a Shoulder Holster with Belt Pouches attached to it, those will carry over.
  • There are maximum target values for levels 1 and 2, but 3-5 will eventually loop around target groups. How many targets appear depends on both how much available time there is and how quickly Aya can clear areas to trigger the next batch. On higher levels, there are 'sets' of targets and these will eventually loop around, giving Aya an potentially endless number of them.
  • Weapon damage is affected by Attenuation penalties, but not by game mode penalties (The damage amount remains the same across all difficulties).
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
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